reactos/subsystems/win32/win32k/objects/dibobj.c

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/*
* ReactOS W32 Subsystem
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <win32k.h>
#define NDEBUG
#include <debug.h>
static const RGBQUAD EGAColorsQuads[16] = {
/* rgbBlue, rgbGreen, rgbRed, rgbReserved */
{ 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x80, 0x00 },
{ 0x00, 0x80, 0x00, 0x00 },
{ 0x00, 0x80, 0x80, 0x00 },
{ 0x80, 0x00, 0x00, 0x00 },
{ 0x80, 0x00, 0x80, 0x00 },
{ 0x80, 0x80, 0x00, 0x00 },
{ 0x80, 0x80, 0x80, 0x00 },
{ 0xc0, 0xc0, 0xc0, 0x00 },
{ 0x00, 0x00, 0xff, 0x00 },
{ 0x00, 0xff, 0x00, 0x00 },
{ 0x00, 0xff, 0xff, 0x00 },
{ 0xff, 0x00, 0x00, 0x00 },
{ 0xff, 0x00, 0xff, 0x00 },
{ 0xff, 0xff, 0x00, 0x00 },
{ 0xff, 0xff, 0xff, 0x00 }
};
static const RGBQUAD DefLogPaletteQuads[20] = { /* Copy of Default Logical Palette */
/* rgbBlue, rgbGreen, rgbRed, rgbReserved */
{ 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x80, 0x00 },
{ 0x00, 0x80, 0x00, 0x00 },
{ 0x00, 0x80, 0x80, 0x00 },
{ 0x80, 0x00, 0x00, 0x00 },
{ 0x80, 0x00, 0x80, 0x00 },
{ 0x80, 0x80, 0x00, 0x00 },
{ 0xc0, 0xc0, 0xc0, 0x00 },
{ 0xc0, 0xdc, 0xc0, 0x00 },
{ 0xf0, 0xca, 0xa6, 0x00 },
{ 0xf0, 0xfb, 0xff, 0x00 },
{ 0xa4, 0xa0, 0xa0, 0x00 },
{ 0x80, 0x80, 0x80, 0x00 },
{ 0x00, 0x00, 0xf0, 0x00 },
{ 0x00, 0xff, 0x00, 0x00 },
{ 0x00, 0xff, 0xff, 0x00 },
{ 0xff, 0x00, 0x00, 0x00 },
{ 0xff, 0x00, 0xff, 0x00 },
{ 0xff, 0xff, 0x00, 0x00 },
{ 0xff, 0xff, 0xff, 0x00 }
};
UINT
APIENTRY
IntSetDIBColorTable(
HDC hDC,
UINT StartIndex,
UINT Entries,
CONST RGBQUAD *Colors)
{
PDC dc;
PSURFACE psurf;
PPALETTE PalGDI;
UINT Index;
ULONG biBitCount;
if (!(dc = DC_LockDc(hDC))) return 0;
if (dc->dctype == DC_TYPE_INFO)
{
DC_UnlockDc(dc);
return 0;
}
psurf = dc->dclevel.pSurface;
if (psurf == NULL)
{
DC_UnlockDc(dc);
SetLastWin32Error(ERROR_INVALID_PARAMETER);
return 0;
}
if (psurf->hSecure == NULL)
{
DC_UnlockDc(dc);
SetLastWin32Error(ERROR_INVALID_PARAMETER);
return 0;
}
biBitCount = BitsPerFormat(psurf->SurfObj.iBitmapFormat);
if (biBitCount <= 8 && StartIndex < (1 << biBitCount))
{
if (StartIndex + Entries > (1 << biBitCount))
Entries = (1 << biBitCount) - StartIndex;
if (psurf->ppal == NULL)
{
DC_UnlockDc(dc);
SetLastWin32Error(ERROR_INVALID_HANDLE);
return 0;
}
PalGDI = PALETTE_LockPalette(psurf->ppal->BaseObject.hHmgr);
for (Index = StartIndex;
Index < StartIndex + Entries && Index < PalGDI->NumColors;
Index++)
{
PalGDI->IndexedColors[Index].peRed = Colors[Index - StartIndex].rgbRed;
PalGDI->IndexedColors[Index].peGreen = Colors[Index - StartIndex].rgbGreen;
PalGDI->IndexedColors[Index].peBlue = Colors[Index - StartIndex].rgbBlue;
}
PALETTE_UnlockPalette(PalGDI);
}
else
Entries = 0;
/* Mark the brushes invalid */
dc->pdcattr->ulDirty_ |= DIRTY_FILL|DIRTY_LINE|DIRTY_BACKGROUND|DIRTY_TEXT;
DC_UnlockDc(dc);
return Entries;
}
UINT
APIENTRY
IntGetDIBColorTable(
HDC hDC,
UINT StartIndex,
UINT Entries,
RGBQUAD *Colors)
{
PDC dc;
PSURFACE psurf;
PPALETTE PalGDI;
UINT Index, Count = 0;
ULONG biBitCount;
if (!(dc = DC_LockDc(hDC))) return 0;
if (dc->dctype == DC_TYPE_INFO)
{
DC_UnlockDc(dc);
return 0;
}
psurf = dc->dclevel.pSurface;
if (psurf == NULL)
{
DC_UnlockDc(dc);
SetLastWin32Error(ERROR_INVALID_PARAMETER);
return 0;
}
if (psurf->hSecure == NULL)
{
DC_UnlockDc(dc);
SetLastWin32Error(ERROR_INVALID_PARAMETER);
return 0;
}
biBitCount = BitsPerFormat(psurf->SurfObj.iBitmapFormat);
if (biBitCount <= 8 &&
StartIndex < (1 << biBitCount))
{
if (StartIndex + Entries > (1 << biBitCount))
Entries = (1 << biBitCount) - StartIndex;
if (psurf->ppal == NULL)
{
DC_UnlockDc(dc);
SetLastWin32Error(ERROR_INVALID_HANDLE);
return 0;
}
PalGDI = PALETTE_LockPalette(psurf->ppal->BaseObject.hHmgr);
for (Index = StartIndex;
Index < StartIndex + Entries && Index < PalGDI->NumColors;
Index++)
{
Colors[Index - StartIndex].rgbRed = PalGDI->IndexedColors[Index].peRed;
Colors[Index - StartIndex].rgbGreen = PalGDI->IndexedColors[Index].peGreen;
Colors[Index - StartIndex].rgbBlue = PalGDI->IndexedColors[Index].peBlue;
Colors[Index - StartIndex].rgbReserved = 0;
Count++;
}
PALETTE_UnlockPalette(PalGDI);
}
DC_UnlockDc(dc);
return Count;
}
// Converts a DIB to a device-dependent bitmap
static INT
FASTCALL
IntSetDIBits(
PDC DC,
HBITMAP hBitmap,
UINT StartScan,
UINT ScanLines,
CONST VOID *Bits,
CONST BITMAPINFO *bmi,
UINT ColorUse)
{
SURFACE *bitmap;
HBITMAP SourceBitmap;
INT result = 0;
BOOL copyBitsResult;
SURFOBJ *DestSurf, *SourceSurf;
SIZEL SourceSize;
POINTL ZeroPoint;
RECTL DestRect;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ exlo;
PPALETTE ppalDDB, ppalDIB;
//RGBQUAD *lpRGB;
HPALETTE DIB_Palette;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
ULONG DIB_Palette_Type;
INT DIBWidth;
// Check parameters
if (!(bitmap = SURFACE_LockSurface(hBitmap)))
{
return 0;
}
// Get RGB values
//if (ColorUse == DIB_PAL_COLORS)
// lpRGB = DIB_MapPaletteColors(hDC, bmi);
//else
// lpRGB = &bmi->bmiColors;
DestSurf = &bitmap->SurfObj;
// Create source surface
SourceSize.cx = bmi->bmiHeader.biWidth;
SourceSize.cy = ScanLines;
// Determine width of DIB
DIBWidth = DIB_GetDIBWidthBytes(SourceSize.cx, bmi->bmiHeader.biBitCount);
SourceBitmap = EngCreateBitmap(SourceSize,
DIBWidth,
BitmapFormat(bmi->bmiHeader.biBitCount, bmi->bmiHeader.biCompression),
bmi->bmiHeader.biHeight < 0 ? BMF_TOPDOWN : 0,
(PVOID) Bits);
if (0 == SourceBitmap)
{
SURFACE_UnlockSurface(bitmap);
SetLastWin32Error(ERROR_NO_SYSTEM_RESOURCES);
return 0;
}
SourceSurf = EngLockSurface((HSURF)SourceBitmap);
if (NULL == SourceSurf)
{
EngDeleteSurface((HSURF)SourceBitmap);
SURFACE_UnlockSurface(bitmap);
SetLastWin32Error(ERROR_NO_SYSTEM_RESOURCES);
return 0;
}
if (bitmap->ppal)
{
ppalDDB = bitmap->ppal;
GDIOBJ_IncrementShareCount(&ppalDDB->BaseObject);
}
else
// Destination palette obtained from the hDC
ppalDDB = PALETTE_ShareLockPalette(DC->ppdev->devinfo.hpalDefault);
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
if (NULL == ppalDDB)
{
EngUnlockSurface(SourceSurf);
EngDeleteSurface((HSURF)SourceBitmap);
SURFACE_UnlockSurface(bitmap);
SetLastWin32Error(ERROR_INVALID_HANDLE);
return 0;
}
// Source palette obtained from the BITMAPINFO
DIB_Palette = BuildDIBPalette((PBITMAPINFO)bmi, (PINT)&DIB_Palette_Type);
if (NULL == DIB_Palette)
{
EngUnlockSurface(SourceSurf);
EngDeleteSurface((HSURF)SourceBitmap);
SURFACE_UnlockSurface(bitmap);
PALETTE_ShareUnlockPalette(ppalDDB);
SetLastWin32Error(ERROR_NO_SYSTEM_RESOURCES);
return 0;
}
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
ppalDIB = PALETTE_LockPalette(DIB_Palette);
/* Initialize XLATEOBJ for color translation */
EXLATEOBJ_vInitialize(&exlo, ppalDIB, ppalDDB, 0, 0, 0);
// Zero point
ZeroPoint.x = 0;
ZeroPoint.y = 0;
// Determine destination rectangle
DestRect.left = 0;
DestRect.top = abs(bmi->bmiHeader.biHeight) - StartScan - ScanLines;
DestRect.right = SourceSize.cx;
DestRect.bottom = DestRect.top + ScanLines;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
copyBitsResult = IntEngCopyBits(DestSurf, SourceSurf, NULL, &exlo.xlo, &DestRect, &ZeroPoint);
// If it succeeded, return number of scanlines copies
if (copyBitsResult == TRUE)
{
result = SourceSize.cy;
// or
// result = abs(bmi->bmiHeader.biHeight) - StartScan;
}
// Clean up
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ_vCleanup(&exlo);
PALETTE_UnlockPalette(ppalDIB);
PALETTE_ShareUnlockPalette(ppalDDB);
PALETTE_FreePaletteByHandle(DIB_Palette);
EngUnlockSurface(SourceSurf);
EngDeleteSurface((HSURF)SourceBitmap);
// if (ColorUse == DIB_PAL_COLORS)
// WinFree((LPSTR)lpRGB);
SURFACE_UnlockSurface(bitmap);
return result;
}
// FIXME by Removing NtGdiSetDIBits!!!
// This is a victim of the Win32k Initialization BUG!!!!!
// Converts a DIB to a device-dependent bitmap
INT
APIENTRY
NtGdiSetDIBits(
HDC hDC,
HBITMAP hBitmap,
UINT StartScan,
UINT ScanLines,
CONST VOID *Bits,
CONST BITMAPINFO *bmi,
UINT ColorUse)
{
PDC Dc;
INT Ret;
NTSTATUS Status = STATUS_SUCCESS;
UINT cjBits;
if (!Bits) return 0;
_SEH2_TRY
{ // FYI: We converted from CORE in gdi.
ProbeForRead(bmi, sizeof(BITMAPINFO), 1);
cjBits = bmi->bmiHeader.biBitCount * bmi->bmiHeader.biPlanes * bmi->bmiHeader.biWidth;
cjBits = ((cjBits + 31) & ~31) / 8;
cjBits *= ScanLines;
ProbeForRead(Bits, cjBits, 1);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
Status = _SEH2_GetExceptionCode();
}
_SEH2_END
if (!NT_SUCCESS(Status))
{
return 0;
}
Dc = DC_LockDc(hDC);
if (NULL == Dc)
{
SetLastWin32Error(ERROR_INVALID_HANDLE);
return 0;
}
if (Dc->dctype == DC_TYPE_INFO)
{
DC_UnlockDc(Dc);
return 0;
}
Ret = IntSetDIBits(Dc, hBitmap, StartScan, ScanLines, Bits, bmi, ColorUse);
DC_UnlockDc(Dc);
return Ret;
}
W32KAPI
INT
APIENTRY
NtGdiSetDIBitsToDeviceInternal(
IN HDC hDC,
IN INT XDest,
IN INT YDest,
IN DWORD Width,
IN DWORD Height,
IN INT XSrc,
IN INT YSrc,
IN DWORD StartScan,
IN DWORD ScanLines,
IN LPBYTE Bits,
IN LPBITMAPINFO bmi,
IN DWORD ColorUse,
IN UINT cjMaxBits,
IN UINT cjMaxInfo,
IN BOOL bTransformCoordinates,
IN OPTIONAL HANDLE hcmXform)
{
INT ret = 0;
NTSTATUS Status = STATUS_SUCCESS;
PDC pDC;
HBITMAP hSourceBitmap = NULL;
SURFOBJ *pDestSurf, *pSourceSurf = NULL;
SURFACE *pSurf;
RECTL rcDest;
POINTL ptSource;
INT DIBWidth;
SIZEL SourceSize;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ exlo;
PPALETTE ppalDDB = NULL, ppalDIB = NULL;
HPALETTE hpalDIB = NULL;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
ULONG DIBPaletteType;
if (!Bits) return 0;
_SEH2_TRY
{
ProbeForRead(bmi, cjMaxInfo , 1);
ProbeForRead(Bits, cjMaxBits, 1);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
Status = _SEH2_GetExceptionCode();
}
_SEH2_END
if (!NT_SUCCESS(Status))
{
return 0;
}
pDC = DC_LockDc(hDC);
if (!pDC)
{
SetLastWin32Error(ERROR_INVALID_HANDLE);
return 0;
}
if (pDC->dctype == DC_TYPE_INFO)
{
DC_UnlockDc(pDC);
return 0;
}
pSurf = pDC->dclevel.pSurface;
pDestSurf = pSurf ? &pSurf->SurfObj : NULL;
ScanLines = min(ScanLines, abs(bmi->bmiHeader.biHeight) - StartScan);
rcDest.left = XDest;
rcDest.top = YDest;
if (bTransformCoordinates)
{
CoordLPtoDP(pDC, (LPPOINT)&rcDest);
}
rcDest.left += pDC->ptlDCOrig.x;
rcDest.top += pDC->ptlDCOrig.y;
rcDest.right = rcDest.left + Width;
rcDest.bottom = rcDest.top + Height;
rcDest.top += StartScan;
ptSource.x = XSrc;
ptSource.y = YSrc;
SourceSize.cx = bmi->bmiHeader.biWidth;
SourceSize.cy = ScanLines;
DIBWidth = DIB_GetDIBWidthBytes(SourceSize.cx, bmi->bmiHeader.biBitCount);
hSourceBitmap = EngCreateBitmap(SourceSize,
DIBWidth,
BitmapFormat(bmi->bmiHeader.biBitCount, bmi->bmiHeader.biCompression),
bmi->bmiHeader.biHeight < 0 ? BMF_TOPDOWN : 0,
(PVOID) Bits);
if (!hSourceBitmap)
{
SetLastWin32Error(ERROR_NO_SYSTEM_RESOURCES);
Status = STATUS_NO_MEMORY;
goto Exit;
}
pSourceSurf = EngLockSurface((HSURF)hSourceBitmap);
if (!pSourceSurf)
{
Status = STATUS_UNSUCCESSFUL;
goto Exit;
}
/* Obtain destination palette */
if (pSurf && pSurf->ppal)
{
ppalDDB = pSurf->ppal;
GDIOBJ_IncrementShareCount(&ppalDDB->BaseObject);
}
else
ppalDDB = PALETTE_ShareLockPalette(pDC->ppdev->devinfo.hpalDefault);
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
if (!ppalDDB)
{
SetLastWin32Error(ERROR_INVALID_HANDLE);
Status = STATUS_UNSUCCESSFUL;
goto Exit;
}
/* Create a palette for the DIB */
hpalDIB = BuildDIBPalette(bmi, (PINT)&DIBPaletteType);
if (!hpalDIB)
{
SetLastWin32Error(ERROR_NO_SYSTEM_RESOURCES);
Status = STATUS_NO_MEMORY;
goto Exit;
}
/* Lock the DIB palette */
ppalDIB = PALETTE_LockPalette(hpalDIB);
if (!ppalDIB)
{
SetLastWin32Error(ERROR_INVALID_HANDLE);
Status = STATUS_UNSUCCESSFUL;
goto Exit;
}
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
/* Initialize EXLATEOBJ */
EXLATEOBJ_vInitialize(&exlo, ppalDIB, ppalDDB, 0, 0, 0);
/* Copy the bits */
DPRINT("BitsToDev with dstsurf=(%d|%d) (%d|%d), src=(%d|%d) w=%d h=%d\n",
rcDest.left, rcDest.top, rcDest.right, rcDest.bottom,
ptSource.x, ptSource.y, SourceSize.cx, SourceSize.cy);
Status = IntEngBitBlt(pDestSurf,
pSourceSurf,
NULL,
pDC->rosdc.CombinedClip,
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
&exlo.xlo,
&rcDest,
&ptSource,
NULL,
NULL,
NULL,
ROP3_TO_ROP4(SRCCOPY));
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
/* Cleanup EXLATEOBJ */
EXLATEOBJ_vCleanup(&exlo);
Exit:
if (NT_SUCCESS(Status))
{
ret = ScanLines;
}
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
if (ppalDIB) PALETTE_UnlockPalette(ppalDIB);
if (ppalDDB) PALETTE_ShareUnlockPalette(ppalDDB);
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
if (pSourceSurf) EngUnlockSurface(pSourceSurf);
if (hSourceBitmap) EngDeleteSurface((HSURF)hSourceBitmap);
if (hpalDIB) PALETTE_FreePaletteByHandle(hpalDIB);
DC_UnlockDc(pDC);
return ret;
}
[Sorry for too many changes in one patch, but it's nearly impossible to separate it without breaking the functionality] - Remove the eng/brush.h header and all occurrences of BRUSHINST. - Remove eng/nls.c and make the NLS functions forward exports to ntoskrnl. - Remove DDBITMAP definition. - Overall cleanup of eng/xlate.c. - Stop processing if exact match is found in ClosestColorMatch. - Move SURFGDI->PointerStatus to GDIDEVICE structure. - Remove the GDIDEVICE->DriverLock. - Replace BITMAP by SURFOBJ in BITMAPOBJ structure and added two new members (Flags and Hooks). - Replace function pointers to driver functions in SURFGDI with flHooks variable specifying the bitmask of hooked functions. - Added two new macros: GDIDEV and GDIDEVFUNCS. - Fixed locking in NtGdiGetBitmapBits. - Removed IntCopyBitmap and replaced it's usage by BITMAPOBJ_CopyBitmap. - Fixed setting of SURFOBJ->pvBits and SURFOBJ->pvScan0 in EngCreateBitmap for bottom-up surfaces. - Fix DPRINTs. - Remove unused definitions from eng/objects.h. - Call IntEngBitBlt instead of EngBitBlt from EngCopyBits. - Correctly set the SURFOBJ->hsurf field. - Merge Engine surface handling with the GDI one and remove DC->Surface, SURFGDI, BitmapToSurf. - Support for bottom-up mouse cursors in the Eng* cursor emulation routines. - Fix locking in error cases of NtGdiRestoreDC (get Primitives demo to start). - Fix BitmapFormat to return 0 for unknown bit depth. - Move code from EngCreateBitmap to IntCreateBitmap and use this function in EngCreateBitmap, NtGdiCreateBitmap and DIB_CreateDIBSection. - New implementation of NtGdiGetDIBits. svn path=/trunk/; revision=9977
2004-07-03 13:55:37 +00:00
/* Converts a device-dependent bitmap to a DIB */
INT
APIENTRY
NtGdiGetDIBitsInternal(
HDC hDC,
HBITMAP hBitmap,
UINT StartScan,
UINT ScanLines,
LPBYTE Bits,
LPBITMAPINFO Info,
UINT Usage,
UINT MaxBits,
UINT MaxInfo)
{
PDC Dc;
SURFACE *psurf = NULL;
HBITMAP hDestBitmap = NULL;
HPALETTE hDestPalette = NULL;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
PPALETTE ppalSrc = NULL;
PPALETTE ppalDst = NULL;
NTSTATUS Status = STATUS_SUCCESS;
ULONG Result = 0;
BOOL bPaletteMatch = FALSE;
PBYTE ChkBits = Bits;
PVOID ColorPtr;
RGBQUAD *rgbQuads;
ULONG DestPaletteType;
ULONG Index;
DPRINT("Entered NtGdiGetDIBitsInternal()\n");
if ((Usage && Usage != DIB_PAL_COLORS) || !Info || !hBitmap)
return 0;
// if ScanLines == 0, no need to copy Bits.
if (!ScanLines)
ChkBits = NULL;
_SEH2_TRY
{
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
ProbeForRead(&Info->bmiHeader.biSize, sizeof(DWORD), 1);
ProbeForWrite(Info, Info->bmiHeader.biSize, 1); // Comp for Core.
if (ChkBits) ProbeForWrite(ChkBits, MaxBits, 1);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
Status = _SEH2_GetExceptionCode();
}
_SEH2_END
if (!NT_SUCCESS(Status))
{
return 0;
}
Dc = DC_LockDc(hDC);
if (Dc == NULL) return 0;
if (Dc->dctype == DC_TYPE_INFO)
{
DC_UnlockDc(Dc);
return 0;
}
/* Get a pointer to the source bitmap object */
psurf = SURFACE_LockSurface(hBitmap);
if (psurf == NULL)
{
DC_UnlockDc(Dc);
return 0;
}
if (psurf->ppal)
{
ppalSrc = psurf->ppal;
GDIOBJ_IncrementShareCount(&ppalSrc->BaseObject);
}
else
ppalSrc = PALETTE_ShareLockPalette(Dc->ppdev->devinfo.hpalDefault);
DC_UnlockDc(Dc);
ASSERT(ppalSrc != NULL);
ColorPtr = ((PBYTE)Info + Info->bmiHeader.biSize);
rgbQuads = (RGBQUAD *)ColorPtr;
/* Copy palette information
* Always create a palette for 15 & 16 bit. */
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
if ((Info->bmiHeader.biBitCount == BitsPerFormat(psurf->SurfObj.iBitmapFormat) &&
Info->bmiHeader.biBitCount != 15 && Info->bmiHeader.biBitCount != 16) ||
!ChkBits)
{
ppalDst = ppalSrc;
bPaletteMatch = TRUE;
}
else
hDestPalette = BuildDIBPalette(Info, (PINT)&DestPaletteType); //hDestPalette = Dc->DevInfo->hpalDefault;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
if (!bPaletteMatch)
{
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
ppalDst = PALETTE_LockPalette(hDestPalette);
/* FIXME - ppalDst can be NULL!!!! Don't assert here!!! */
DPRINT("ppalDst : %p\n", ppalDst);
ASSERT(ppalDst);
}
/* Copy palette. */
/* FIXME: This is largely incomplete. ATM no Core!*/
switch (Info->bmiHeader.biBitCount)
{
case 1:
case 4:
case 8:
Info->bmiHeader.biClrUsed = 0;
if (psurf->hSecure &&
BitsPerFormat(psurf->SurfObj.iBitmapFormat) == Info->bmiHeader.biBitCount)
{
if (Usage == DIB_RGB_COLORS)
{
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
if (ppalDst->NumColors != 1 << Info->bmiHeader.biBitCount)
Info->bmiHeader.biClrUsed = ppalDst->NumColors;
for (Index = 0;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
Index < (1 << Info->bmiHeader.biBitCount) && Index < ppalDst->NumColors;
Index++)
{
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
rgbQuads[Index].rgbRed = ppalDst->IndexedColors[Index].peRed;
rgbQuads[Index].rgbGreen = ppalDst->IndexedColors[Index].peGreen;
rgbQuads[Index].rgbBlue = ppalDst->IndexedColors[Index].peBlue;
rgbQuads[Index].rgbReserved = 0;
}
}
else
{
PWORD Ptr = ColorPtr;
for (Index = 0;
Index < (1 << Info->bmiHeader.biBitCount);
Index++)
{
Ptr[Index] = (WORD)Index;
}
}
}
else
{
if (Usage == DIB_PAL_COLORS)
{
PWORD Ptr = ColorPtr;
for (Index = 0;
Index < (1 << Info->bmiHeader.biBitCount);
Index++)
{
Ptr[Index] = (WORD)Index;
}
}
else if (Info->bmiHeader.biBitCount > 1 && bPaletteMatch)
{
for (Index = 0;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
Index < (1 << Info->bmiHeader.biBitCount) && Index < ppalDst->NumColors;
Index++)
{
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
Info->bmiColors[Index].rgbRed = ppalDst->IndexedColors[Index].peRed;
Info->bmiColors[Index].rgbGreen = ppalDst->IndexedColors[Index].peGreen;
Info->bmiColors[Index].rgbBlue = ppalDst->IndexedColors[Index].peBlue;
Info->bmiColors[Index].rgbReserved = 0;
}
}
else
{
switch (Info->bmiHeader.biBitCount)
{
case 1:
rgbQuads[0].rgbRed = rgbQuads[0].rgbGreen = rgbQuads[0].rgbBlue = 0;
rgbQuads[0].rgbReserved = 0;
rgbQuads[1].rgbRed = rgbQuads[1].rgbGreen = rgbQuads[1].rgbBlue = 0xff;
rgbQuads[1].rgbReserved = 0;
break;
case 4:
RtlCopyMemory(ColorPtr, EGAColorsQuads, sizeof(EGAColorsQuads));
break;
case 8:
{
INT r, g, b;
RGBQUAD *color;
RtlCopyMemory(rgbQuads, DefLogPaletteQuads, 10 * sizeof(RGBQUAD));
RtlCopyMemory(rgbQuads + 246, DefLogPaletteQuads + 10, 10 * sizeof(RGBQUAD));
color = rgbQuads + 10;
for (r = 0; r <= 5; r++) /* FIXME */
for (g = 0; g <= 5; g++)
for (b = 0; b <= 5; b++)
{
color->rgbRed = (r * 0xff) / 5;
color->rgbGreen = (g * 0xff) / 5;
color->rgbBlue = (b * 0xff) / 5;
color->rgbReserved = 0;
color++;
}
}
break;
}
}
}
case 15:
if (Info->bmiHeader.biCompression == BI_BITFIELDS)
{
((PDWORD)Info->bmiColors)[0] = 0x7c00;
((PDWORD)Info->bmiColors)[1] = 0x03e0;
((PDWORD)Info->bmiColors)[2] = 0x001f;
}
break;
case 16:
if (Info->bmiHeader.biCompression == BI_BITFIELDS)
{
((PDWORD)Info->bmiColors)[0] = 0xf800;
((PDWORD)Info->bmiColors)[1] = 0x07e0;
((PDWORD)Info->bmiColors)[2] = 0x001f;
}
break;
case 24:
case 32:
if (Info->bmiHeader.biCompression == BI_BITFIELDS)
{
((PDWORD)Info->bmiColors)[0] = 0xff0000;
((PDWORD)Info->bmiColors)[1] = 0x00ff00;
((PDWORD)Info->bmiColors)[2] = 0x0000ff;
}
break;
}
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
if (!bPaletteMatch)
PALETTE_UnlockPalette(ppalDst);
/* fill out the BITMAPINFO struct */
if (!ChkBits)
{ // Core or not to Core? We have converted from Core in Gdi~ so?
if (Info->bmiHeader.biSize == sizeof(BITMAPCOREHEADER))
{
BITMAPCOREHEADER* coreheader = (BITMAPCOREHEADER*) Info;
coreheader->bcWidth = psurf->SurfObj.sizlBitmap.cx;
coreheader->bcPlanes = 1;
coreheader->bcBitCount = BitsPerFormat(psurf->SurfObj.iBitmapFormat);
coreheader->bcHeight = psurf->SurfObj.sizlBitmap.cy;
if (psurf->SurfObj.lDelta > 0)
coreheader->bcHeight = -coreheader->bcHeight;
}
if (Info->bmiHeader.biSize >= sizeof(BITMAPINFOHEADER))
{
Info->bmiHeader.biWidth = psurf->SurfObj.sizlBitmap.cx;
Info->bmiHeader.biHeight = psurf->SurfObj.sizlBitmap.cy;
Info->bmiHeader.biPlanes = 1;
Info->bmiHeader.biBitCount = BitsPerFormat(psurf->SurfObj.iBitmapFormat);
switch (psurf->SurfObj.iBitmapFormat)
{
/* FIXME: What about BI_BITFIELDS? */
case BMF_1BPP:
case BMF_4BPP:
case BMF_8BPP:
case BMF_16BPP:
case BMF_24BPP:
case BMF_32BPP:
Info->bmiHeader.biCompression = BI_RGB;
break;
case BMF_4RLE:
Info->bmiHeader.biCompression = BI_RLE4;
break;
case BMF_8RLE:
Info->bmiHeader.biCompression = BI_RLE8;
break;
case BMF_JPEG:
Info->bmiHeader.biCompression = BI_JPEG;
break;
case BMF_PNG:
Info->bmiHeader.biCompression = BI_PNG;
break;
}
/* Image size has to be calculated */
Info->bmiHeader.biSizeImage = DIB_GetDIBWidthBytes(Info->bmiHeader.biWidth,
Info->bmiHeader.biBitCount) * Info->bmiHeader.biHeight;
Info->bmiHeader.biXPelsPerMeter = 0; /* FIXME */
Info->bmiHeader.biYPelsPerMeter = 0; /* FIXME */
Info->bmiHeader.biClrUsed = 0;
Info->bmiHeader.biClrImportant = 1 << Info->bmiHeader.biBitCount; /* FIXME */
/* Report negtive height for top-down bitmaps. */
if (psurf->SurfObj.lDelta > 0)
Info->bmiHeader.biHeight = -Info->bmiHeader.biHeight;
}
Result = psurf->SurfObj.sizlBitmap.cy;
}
else
{
SIZEL DestSize;
POINTL SourcePoint;
//
// If we have a good dib pointer, why not just copy bits from there w/o XLATE'ing them.
//
/* Create the destination bitmap too for the copy operation */
if (StartScan > psurf->SurfObj.sizlBitmap.cy)
{
goto cleanup;
}
else
{
ScanLines = min(ScanLines, psurf->SurfObj.sizlBitmap.cy - StartScan);
DestSize.cx = psurf->SurfObj.sizlBitmap.cx;
DestSize.cy = ScanLines;
hDestBitmap = NULL;
if (Info->bmiHeader.biSize == sizeof(BITMAPCOREHEADER))
{
BITMAPCOREHEADER* coreheader = (BITMAPCOREHEADER*) Info;
hDestBitmap = EngCreateBitmap(DestSize,
DIB_GetDIBWidthBytes(DestSize.cx, coreheader->bcBitCount),
BitmapFormat(coreheader->bcBitCount, BI_RGB),
0 < coreheader->bcHeight ? 0 : BMF_TOPDOWN,
Bits);
}
if (Info->bmiHeader.biSize >= sizeof(BITMAPINFOHEADER))
{
Info->bmiHeader.biSizeImage = DIB_GetDIBWidthBytes(DestSize.cx,
Info->bmiHeader.biBitCount) * DestSize.cy;
hDestBitmap = EngCreateBitmap(DestSize,
DIB_GetDIBWidthBytes(DestSize.cx, Info->bmiHeader.biBitCount),
BitmapFormat(Info->bmiHeader.biBitCount, Info->bmiHeader.biCompression),
0 < Info->bmiHeader.biHeight ? 0 : BMF_TOPDOWN,
Bits);
}
if (hDestBitmap == NULL)
goto cleanup;
}
if (NT_SUCCESS(Status))
{
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ exlo;
SURFOBJ *DestSurfObj;
RECTL DestRect;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ_vInitialize(&exlo, ppalSrc, ppalDst, 0, 0, 0);
SourcePoint.x = 0;
SourcePoint.y = psurf->SurfObj.sizlBitmap.cy - (StartScan + ScanLines);
/* Determine destination rectangle */
DestRect.top = 0;
DestRect.left = 0;
DestRect.right = DestSize.cx;
DestRect.bottom = DestSize.cy;
DestSurfObj = EngLockSurface((HSURF)hDestBitmap);
if (IntEngCopyBits(DestSurfObj,
&psurf->SurfObj,
NULL,
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
&exlo.xlo,
&DestRect,
&SourcePoint))
{
DPRINT("GetDIBits %d \n",abs(Info->bmiHeader.biHeight) - StartScan);
Result = ScanLines;
}
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ_vCleanup(&exlo);
EngUnlockSurface(DestSurfObj);
}
}
cleanup:
PALETTE_ShareUnlockPalette(ppalSrc);
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
if (hDestBitmap != NULL)
EngDeleteSurface((HSURF)hDestBitmap);
if (hDestPalette != NULL && bPaletteMatch == FALSE)
PALETTE_FreePaletteByHandle(hDestPalette);
SURFACE_UnlockSurface(psurf);
DPRINT("leaving NtGdiGetDIBitsInternal\n");
return Result;
}
INT
APIENTRY
NtGdiStretchDIBitsInternal(
HDC hDC,
INT XDest,
INT YDest,
INT DestWidth,
INT DestHeight,
INT XSrc,
INT YSrc,
INT SrcWidth,
INT SrcHeight,
LPBYTE Bits,
LPBITMAPINFO BitsInfo,
DWORD Usage,
DWORD ROP,
UINT cjMaxInfo,
UINT cjMaxBits,
HANDLE hcmXform)
{
HBITMAP hBitmap, hOldBitmap = NULL;
HDC hdcMem;
HPALETTE hPal = NULL;
PDC pDC;
BOOL Hit = FALSE;
if (!Bits || !BitsInfo)
{
SetLastWin32Error(ERROR_INVALID_PARAMETER);
return 0;
}
_SEH2_TRY
{
ProbeForRead(BitsInfo, cjMaxInfo, 1);
ProbeForRead(Bits, cjMaxBits, 1);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
Hit = TRUE;
}
_SEH2_END
if (Hit)
{
DPRINT1("NtGdiStretchDIBitsInternal fail to read BitMapInfo: %x or Bits: %x\n",BitsInfo,Bits);
return 0;
}
hdcMem = NtGdiCreateCompatibleDC(hDC);
if (hdcMem == NULL)
{
DPRINT1("NtGdiCreateCompatibleDC fail create hdc\n");
return 0;
}
hBitmap = NtGdiCreateCompatibleBitmap(hDC,
abs(BitsInfo->bmiHeader.biWidth),
abs(BitsInfo->bmiHeader.biHeight));
if (hBitmap == NULL)
{
DPRINT1("NtGdiCreateCompatibleBitmap fail create bitmap\n");
DPRINT1("hDC : 0x%08x \n", hDC);
DPRINT1("BitsInfo->bmiHeader.biWidth : 0x%08x \n", BitsInfo->bmiHeader.biWidth);
DPRINT1("BitsInfo->bmiHeader.biHeight : 0x%08x \n", BitsInfo->bmiHeader.biHeight);
return 0;
}
/* Select the bitmap into hdcMem, and save a handle to the old bitmap */
hOldBitmap = NtGdiSelectBitmap(hdcMem, hBitmap);
if (Usage == DIB_PAL_COLORS)
{
hPal = NtGdiGetDCObject(hDC, GDI_OBJECT_TYPE_PALETTE);
hPal = GdiSelectPalette(hdcMem, hPal, FALSE);
}
if (BitsInfo->bmiHeader.biCompression == BI_RLE4 ||
BitsInfo->bmiHeader.biCompression == BI_RLE8)
{
/* copy existing bitmap from destination dc */
if (SrcWidth == DestWidth && SrcHeight == DestHeight)
NtGdiBitBlt(hdcMem, XSrc, abs(BitsInfo->bmiHeader.biHeight) - SrcHeight - YSrc,
SrcWidth, SrcHeight, hDC, XDest, YDest, ROP, 0, 0);
else
NtGdiStretchBlt(hdcMem, XSrc, abs(BitsInfo->bmiHeader.biHeight) - SrcHeight - YSrc,
SrcWidth, SrcHeight, hDC, XDest, YDest, DestWidth, DestHeight,
ROP, 0);
}
pDC = DC_LockDc(hdcMem);
if (pDC != NULL)
{
/* Note BitsInfo->bmiHeader.biHeight is the number of scanline,
* if it negitve we getting to many scanline for scanline is UINT not
* a INT, so we need make the negtive value to positve and that make the
* count correct for negtive bitmap, TODO : we need testcase for this api */
IntSetDIBits(pDC, hBitmap, 0, abs(BitsInfo->bmiHeader.biHeight), Bits,
BitsInfo, Usage);
DC_UnlockDc(pDC);
}
/* Origin for DIBitmap may be bottom left (positive biHeight) or top
left (negative biHeight) */
if (SrcWidth == DestWidth && SrcHeight == DestHeight)
NtGdiBitBlt(hDC, XDest, YDest, DestWidth, DestHeight,
hdcMem, XSrc, abs(BitsInfo->bmiHeader.biHeight) - SrcHeight - YSrc,
ROP, 0, 0);
else
NtGdiStretchBlt(hDC, XDest, YDest, DestWidth, DestHeight,
hdcMem, XSrc, abs(BitsInfo->bmiHeader.biHeight) - SrcHeight - YSrc,
SrcWidth, SrcHeight, ROP, 0);
/* cleanup */
if (hPal)
GdiSelectPalette(hdcMem, hPal, FALSE);
if (hOldBitmap)
NtGdiSelectBitmap(hdcMem, hOldBitmap);
NtGdiDeleteObjectApp(hdcMem);
GreDeleteObject(hBitmap);
return SrcHeight;
}
HBITMAP
FASTCALL
IntCreateDIBitmap(
PDC Dc,
INT width,
INT height,
UINT bpp,
DWORD init,
LPBYTE bits,
PBITMAPINFO data,
DWORD coloruse)
{
HBITMAP handle;
BOOL fColor;
// Check if we should create a monochrome or color bitmap. We create a monochrome bitmap only if it has exactly 2
// colors, which are black followed by white, nothing else. In all other cases, we create a color bitmap.
if (bpp != 1) fColor = TRUE;
else if ((coloruse != DIB_RGB_COLORS) || (init != CBM_INIT) || !data) fColor = FALSE;
else
{
if (data->bmiHeader.biSize == sizeof(BITMAPINFOHEADER))
{
const RGBQUAD *rgb = data->bmiColors;
DWORD col = RGB(rgb->rgbRed, rgb->rgbGreen, rgb->rgbBlue);
// Check if the first color of the colormap is black
if ((col == RGB(0, 0, 0)))
{
rgb++;
col = RGB(rgb->rgbRed, rgb->rgbGreen, rgb->rgbBlue);
// If the second color is white, create a monochrome bitmap
fColor = (col != RGB(0xff,0xff,0xff));
}
else fColor = TRUE;
}
else if (data->bmiHeader.biSize == sizeof(BITMAPCOREHEADER))
{
RGBTRIPLE *rgb = ((BITMAPCOREINFO *)data)->bmciColors;
DWORD col = RGB(rgb->rgbtRed, rgb->rgbtGreen, rgb->rgbtBlue);
if ((col == RGB(0,0,0)))
{
rgb++;
col = RGB(rgb->rgbtRed, rgb->rgbtGreen, rgb->rgbtBlue);
fColor = (col != RGB(0xff,0xff,0xff));
}
else fColor = TRUE;
}
else
{
DPRINT("(%ld): wrong size for data\n", data->bmiHeader.biSize);
return 0;
}
}
// Now create the bitmap
if (fColor)
{
handle = IntCreateCompatibleBitmap(Dc, width, height);
}
else
{
handle = IntGdiCreateBitmap(width,
height,
1,
1,
NULL);
}
if (height < 0)
height = -height;
if (NULL != handle && CBM_INIT == init)
{
IntSetDIBits(Dc, handle, 0, height, bits, data, coloruse);
}
return handle;
}
// The CreateDIBitmap function creates a device-dependent bitmap (DDB) from a DIB and, optionally, sets the bitmap bits
// The DDB that is created will be whatever bit depth your reference DC is
HBITMAP
APIENTRY
NtGdiCreateDIBitmapInternal(
IN HDC hDc,
IN INT cx,
IN INT cy,
IN DWORD fInit,
IN OPTIONAL LPBYTE pjInit,
IN OPTIONAL LPBITMAPINFO pbmi,
IN DWORD iUsage,
IN UINT cjMaxInitInfo,
IN UINT cjMaxBits,
IN FLONG fl,
IN HANDLE hcmXform)
{
PDC Dc;
HBITMAP Bmp;
UINT bpp;
if (!hDc) // CreateBitmap
{ // Should use System Bitmap DC hSystemBM, with CreateCompatibleDC for this.
hDc = IntGdiCreateDC(NULL, NULL, NULL, NULL,FALSE);
if (!hDc)
{
SetLastWin32Error(ERROR_INVALID_HANDLE);
return NULL;
}
Dc = DC_LockDc(hDc);
if (!Dc)
{
NtGdiDeleteObjectApp(hDc);
SetLastWin32Error(ERROR_INVALID_HANDLE);
return NULL;
}
bpp = 1;
Bmp = IntCreateDIBitmap(Dc, cx, cy, bpp, fInit, pjInit, pbmi, iUsage);
DC_UnlockDc(Dc);
NtGdiDeleteObjectApp(hDc);
}
else // CreateCompatibleBitmap
{
Dc = DC_LockDc(hDc);
if (!Dc)
{
SetLastWin32Error(ERROR_INVALID_HANDLE);
return NULL;
}
/* pbmi == null
First create an un-initialised bitmap. The depth of the bitmap
should match that of the hdc and not that supplied in bmih.
*/
if (pbmi)
bpp = pbmi->bmiHeader.biBitCount;
else
{
if (Dc->dctype != DC_TYPE_MEMORY)
bpp = Dc->ppdev->gdiinfo.cBitsPixel;
else
{
DIBSECTION dibs;
INT Count;
SURFACE *psurf = Dc->dclevel.pSurface;
Count = BITMAP_GetObject(psurf, sizeof(dibs), &dibs);
if (!Count)
bpp = 1;
else
{
if (Count == sizeof(BITMAP))
/* A device-dependent bitmap is selected in the DC */
bpp = dibs.dsBm.bmBitsPixel;
else
/* A DIB section is selected in the DC */
bpp = dibs.dsBmih.biBitCount;
}
}
}
Bmp = IntCreateDIBitmap(Dc, cx, cy, bpp, fInit, pjInit, pbmi, iUsage);
DC_UnlockDc(Dc);
}
return Bmp;
}
HBITMAP
APIENTRY
NtGdiCreateDIBSection(
IN HDC hDC,
IN OPTIONAL HANDLE hSection,
IN DWORD dwOffset,
IN LPBITMAPINFO bmi,
IN DWORD Usage,
IN UINT cjHeader,
IN FLONG fl,
IN ULONG_PTR dwColorSpace,
OUT PVOID *Bits)
{
HBITMAP hbitmap = 0;
DC *dc;
BOOL bDesktopDC = FALSE;
if (!bmi) return hbitmap; // Make sure.
// If the reference hdc is null, take the desktop dc
if (hDC == 0)
{
hDC = NtGdiCreateCompatibleDC(0);
bDesktopDC = TRUE;
}
if ((dc = DC_LockDc(hDC)))
{
hbitmap = DIB_CreateDIBSection(dc,
(BITMAPINFO*)bmi,
Usage,
Bits,
hSection,
dwOffset,
0);
DC_UnlockDc(dc);
}
else
{
SetLastWin32Error(ERROR_INVALID_HANDLE);
}
if (bDesktopDC)
NtGdiDeleteObjectApp(hDC);
return hbitmap;
}
HBITMAP
APIENTRY
DIB_CreateDIBSection(
PDC dc,
BITMAPINFO *bmi,
UINT usage,
LPVOID *bits,
HANDLE section,
DWORD offset,
DWORD ovr_pitch)
{
HBITMAP res = 0;
SURFACE *bmp = NULL;
void *mapBits = NULL;
PDC_ATTR pdcattr;
HPALETTE hpal ;
// Fill BITMAP32 structure with DIB data
BITMAPINFOHEADER *bi = &bmi->bmiHeader;
INT effHeight;
ULONG totalSize;
BITMAP bm;
SIZEL Size;
RGBQUAD *lpRGB;
HANDLE hSecure;
DWORD dsBitfields[3] = {0};
ULONG ColorCount;
DPRINT("format (%ld,%ld), planes %d, bpp %d, size %ld, colors %ld (%s)\n",
bi->biWidth, bi->biHeight, bi->biPlanes, bi->biBitCount,
bi->biSizeImage, bi->biClrUsed, usage == DIB_PAL_COLORS? "PAL" : "RGB");
/* CreateDIBSection should fail for compressed formats */
if (bi->biCompression == BI_RLE4 || bi->biCompression == BI_RLE8)
{
return (HBITMAP)NULL;
}
pdcattr = dc->pdcattr;
effHeight = bi->biHeight >= 0 ? bi->biHeight : -bi->biHeight;
bm.bmType = 0;
bm.bmWidth = bi->biWidth;
bm.bmHeight = effHeight;
bm.bmWidthBytes = ovr_pitch ? ovr_pitch : (ULONG) DIB_GetDIBWidthBytes(bm.bmWidth, bi->biBitCount);
bm.bmPlanes = bi->biPlanes;
bm.bmBitsPixel = bi->biBitCount;
bm.bmBits = NULL;
// Get storage location for DIB bits. Only use biSizeImage if it's valid and
// we're dealing with a compressed bitmap. Otherwise, use width * height.
totalSize = bi->biSizeImage && bi->biCompression != BI_RGB
? bi->biSizeImage : (ULONG)(bm.bmWidthBytes * effHeight);
if (section)
{
SYSTEM_BASIC_INFORMATION Sbi;
NTSTATUS Status;
DWORD mapOffset;
LARGE_INTEGER SectionOffset;
SIZE_T mapSize;
Status = ZwQuerySystemInformation(SystemBasicInformation,
&Sbi,
sizeof Sbi,
0);
if (!NT_SUCCESS(Status))
{
return NULL;
}
mapOffset = offset - (offset % Sbi.AllocationGranularity);
mapSize = bi->biSizeImage + (offset - mapOffset);
SectionOffset.LowPart = mapOffset;
SectionOffset.HighPart = 0;
Status = ZwMapViewOfSection(section,
NtCurrentProcess(),
&mapBits,
0,
0,
&SectionOffset,
&mapSize,
ViewShare,
0,
PAGE_READWRITE);
if (!NT_SUCCESS(Status))
{
SetLastWin32Error(ERROR_INVALID_PARAMETER);
return NULL;
}
if (mapBits) bm.bmBits = (char *)mapBits + (offset - mapOffset);
}
else if (ovr_pitch && offset)
bm.bmBits = (LPVOID) offset;
else
{
offset = 0;
bm.bmBits = EngAllocUserMem(totalSize, 0);
}
// hSecure = MmSecureVirtualMemory(bm.bmBits, totalSize, PAGE_READWRITE);
hSecure = (HANDLE)0x1; // HACK OF UNIMPLEMENTED KERNEL STUFF !!!!
if (usage == DIB_PAL_COLORS)
{
lpRGB = DIB_MapPaletteColors(dc, bmi);
ColorCount = bi->biClrUsed;
if (ColorCount == 0)
{
ColorCount = 1 << bi->biBitCount;
}
}
else
{
lpRGB = bmi->bmiColors;
ColorCount = 1 << bi->biBitCount;
}
/* Set dsBitfields values */
if (usage == DIB_PAL_COLORS || bi->biBitCount <= 8)
{
dsBitfields[0] = dsBitfields[1] = dsBitfields[2] = 0;
}
else if (bi->biCompression == BI_RGB)
{
switch (bi->biBitCount)
{
case 15:
dsBitfields[0] = 0x7c00;
dsBitfields[1] = 0x03e0;
dsBitfields[2] = 0x001f;
break;
case 16:
dsBitfields[0] = 0xF800;
dsBitfields[1] = 0x07e0;
dsBitfields[2] = 0x001f;
break;
case 24:
case 32:
dsBitfields[0] = 0xff0000;
dsBitfields[1] = 0x00ff00;
dsBitfields[2] = 0x0000ff;
break;
}
}
else
{
dsBitfields[0] = ((DWORD*)bmi->bmiColors)[0];
dsBitfields[1] = ((DWORD*)bmi->bmiColors)[1];
dsBitfields[2] = ((DWORD*)bmi->bmiColors)[2];
}
// Create Device Dependent Bitmap and add DIB pointer
[Sorry for too many changes in one patch, but it's nearly impossible to separate it without breaking the functionality] - Remove the eng/brush.h header and all occurrences of BRUSHINST. - Remove eng/nls.c and make the NLS functions forward exports to ntoskrnl. - Remove DDBITMAP definition. - Overall cleanup of eng/xlate.c. - Stop processing if exact match is found in ClosestColorMatch. - Move SURFGDI->PointerStatus to GDIDEVICE structure. - Remove the GDIDEVICE->DriverLock. - Replace BITMAP by SURFOBJ in BITMAPOBJ structure and added two new members (Flags and Hooks). - Replace function pointers to driver functions in SURFGDI with flHooks variable specifying the bitmask of hooked functions. - Added two new macros: GDIDEV and GDIDEVFUNCS. - Fixed locking in NtGdiGetBitmapBits. - Removed IntCopyBitmap and replaced it's usage by BITMAPOBJ_CopyBitmap. - Fixed setting of SURFOBJ->pvBits and SURFOBJ->pvScan0 in EngCreateBitmap for bottom-up surfaces. - Fix DPRINTs. - Remove unused definitions from eng/objects.h. - Call IntEngBitBlt instead of EngBitBlt from EngCopyBits. - Correctly set the SURFOBJ->hsurf field. - Merge Engine surface handling with the GDI one and remove DC->Surface, SURFGDI, BitmapToSurf. - Support for bottom-up mouse cursors in the Eng* cursor emulation routines. - Fix locking in error cases of NtGdiRestoreDC (get Primitives demo to start). - Fix BitmapFormat to return 0 for unknown bit depth. - Move code from EngCreateBitmap to IntCreateBitmap and use this function in EngCreateBitmap, NtGdiCreateBitmap and DIB_CreateDIBSection. - New implementation of NtGdiGetDIBits. svn path=/trunk/; revision=9977
2004-07-03 13:55:37 +00:00
Size.cx = bm.bmWidth;
Size.cy = abs(bm.bmHeight);
res = IntCreateBitmap(Size,
bm.bmWidthBytes,
BitmapFormat(bi->biBitCount * bi->biPlanes, bi->biCompression),
BMF_DONTCACHE | BMF_USERMEM | BMF_NOZEROINIT |
(bi->biHeight < 0 ? BMF_TOPDOWN : 0),
bm.bmBits);
if (!res)
{
if (lpRGB != bmi->bmiColors)
{
ExFreePoolWithTag(lpRGB, TAG_COLORMAP);
}
SetLastWin32Error(ERROR_NO_SYSTEM_RESOURCES);
return NULL;
}
bmp = SURFACE_LockSurface(res);
if (NULL == bmp)
{
if (lpRGB != bmi->bmiColors)
{
ExFreePoolWithTag(lpRGB, TAG_COLORMAP);
}
SetLastWin32Error(ERROR_INVALID_HANDLE);
GreDeleteObject(res);
return NULL;
}
/* WINE NOTE: WINE makes use of a colormap, which is a color translation
table between the DIB and the X physical device. Obviously,
this is left out of the ReactOS implementation. Instead,
we call NtGdiSetDIBColorTable. */
if (bi->biBitCount <= 8)
{
bi->biClrUsed = 1 << bi->biBitCount;
}
else
{
bi->biClrUsed = 0;
}
bmp->hDIBSection = section;
bmp->hSecure = hSecure;
bmp->dwOffset = offset;
bmp->flFlags = BITMAPOBJ_IS_APIBITMAP;
bmp->dsBitfields[0] = dsBitfields[0];
bmp->dsBitfields[1] = dsBitfields[1];
bmp->dsBitfields[2] = dsBitfields[2];
bmp->biClrUsed = bi->biClrUsed;
bmp->biClrImportant = bi->biClrImportant;
if (bi->biClrUsed != 0)
{
hpal = PALETTE_AllocPaletteIndexedRGB(ColorCount, lpRGB);
}
else
{
hpal = PALETTE_AllocPalette(PAL_BITFIELDS, 0, NULL,
dsBitfields[0],
dsBitfields[1],
dsBitfields[2]);
}
bmp->ppal = PALETTE_ShareLockPalette(hpal);
/* Lazy delete hpal, it will be freed at surface release */
GreDeleteObject(hpal);
// Clean up in case of errors
if (!res || !bmp || !bm.bmBits)
{
DPRINT("got an error res=%08x, bmp=%p, bm.bmBits=%p\n", res, bmp, bm.bmBits);
if (bm.bmBits)
{
// MmUnsecureVirtualMemory(hSecure); // FIXME: Implement this!
if (section)
{
ZwUnmapViewOfSection(NtCurrentProcess(), mapBits);
bm.bmBits = NULL;
}
else
if (!offset)
EngFreeUserMem(bm.bmBits), bm.bmBits = NULL;
}
if (bmp)
bmp = NULL;
if (res)
{
SURFACE_FreeSurfaceByHandle(res);
res = 0;
}
}
if (lpRGB != bmi->bmiColors)
{
ExFreePoolWithTag(lpRGB, TAG_COLORMAP);
}
if (bmp)
{
SURFACE_UnlockSurface(bmp);
}
// Return BITMAP handle and storage location
if (NULL != bm.bmBits && NULL != bits)
{
*bits = bm.bmBits;
}
if (res) pdcattr->ulDirty_ |= DC_DIBSECTION;
return res;
}
/***********************************************************************
* DIB_GetDIBWidthBytes
*
* Return the width of a DIB bitmap in bytes. DIB bitmap data is 32-bit aligned.
* http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/struc/src/str01.htm
* 11/16/1999 (RJJ) lifted from wine
*/
INT FASTCALL DIB_GetDIBWidthBytes(INT width, INT depth)
{
return ((width * depth + 31) & ~31) >> 3;
}
/***********************************************************************
* DIB_GetDIBImageBytes
*
* Return the number of bytes used to hold the image in a DIB bitmap.
* 11/16/1999 (RJJ) lifted from wine
*/
INT APIENTRY DIB_GetDIBImageBytes(INT width, INT height, INT depth)
{
return DIB_GetDIBWidthBytes(width, depth) * (height < 0 ? -height : height);
}
/***********************************************************************
* DIB_BitmapInfoSize
*
* Return the size of the bitmap info structure including color table.
* 11/16/1999 (RJJ) lifted from wine
*/
INT FASTCALL DIB_BitmapInfoSize(const BITMAPINFO * info, WORD coloruse)
{
int colors;
if (info->bmiHeader.biSize == sizeof(BITMAPCOREHEADER))
{
BITMAPCOREHEADER *core = (BITMAPCOREHEADER *)info;
colors = (core->bcBitCount <= 8) ? 1 << core->bcBitCount : 0;
return sizeof(BITMAPCOREHEADER) + colors * ((coloruse == DIB_RGB_COLORS) ? sizeof(RGBTRIPLE) : sizeof(WORD));
}
else /* assume BITMAPINFOHEADER */
{
colors = info->bmiHeader.biClrUsed;
if (!colors && (info->bmiHeader.biBitCount <= 8)) colors = 1 << info->bmiHeader.biBitCount;
return sizeof(BITMAPINFOHEADER) + colors * ((coloruse == DIB_RGB_COLORS) ? sizeof(RGBQUAD) : sizeof(WORD));
}
}
RGBQUAD *
FASTCALL
DIB_MapPaletteColors(PDC dc, CONST BITMAPINFO* lpbmi)
{
RGBQUAD *lpRGB;
ULONG nNumColors,i;
USHORT *lpIndex;
PPALETTE palGDI;
palGDI = PALETTE_LockPalette(dc->dclevel.hpal);
if (NULL == palGDI)
{
return NULL;
}
if (palGDI->Mode != PAL_INDEXED)
{
PALETTE_UnlockPalette(palGDI);
return NULL;
}
nNumColors = 1 << lpbmi->bmiHeader.biBitCount;
if (lpbmi->bmiHeader.biClrUsed)
{
nNumColors = min(nNumColors, lpbmi->bmiHeader.biClrUsed);
}
lpRGB = (RGBQUAD *)ExAllocatePoolWithTag(PagedPool, sizeof(RGBQUAD) * nNumColors, TAG_COLORMAP);
if (lpRGB == NULL)
{
PALETTE_UnlockPalette(palGDI);
return NULL;
}
lpIndex = (USHORT *)&lpbmi->bmiColors[0];
for (i = 0; i < nNumColors; i++)
{
if (*lpIndex < palGDI->NumColors)
{
lpRGB[i].rgbRed = palGDI->IndexedColors[*lpIndex].peRed;
lpRGB[i].rgbGreen = palGDI->IndexedColors[*lpIndex].peGreen;
lpRGB[i].rgbBlue = palGDI->IndexedColors[*lpIndex].peBlue;
}
else
{
lpRGB[i].rgbRed = 0;
lpRGB[i].rgbGreen = 0;
lpRGB[i].rgbBlue = 0;
}
lpRGB[i].rgbReserved = 0;
lpIndex++;
}
PALETTE_UnlockPalette(palGDI);
return lpRGB;
}
HPALETTE
FASTCALL
BuildDIBPalette(CONST BITMAPINFO *bmi, PINT paletteType)
{
BYTE bits;
ULONG ColorCount;
PALETTEENTRY *palEntries = NULL;
HPALETTE hPal;
ULONG RedMask, GreenMask, BlueMask;
// Determine Bits Per Pixel
bits = bmi->bmiHeader.biBitCount;
// Determine paletteType from Bits Per Pixel
if (bits <= 8)
{
*paletteType = PAL_INDEXED;
RedMask = GreenMask = BlueMask = 0;
}
else if (bmi->bmiHeader.biCompression == BI_BITFIELDS)
{
*paletteType = PAL_BITFIELDS;
RedMask = ((ULONG *)bmi->bmiColors)[0];
GreenMask = ((ULONG *)bmi->bmiColors)[1];
BlueMask = ((ULONG *)bmi->bmiColors)[2];
}
else if (bits == 15)
{
*paletteType = PAL_BITFIELDS;
RedMask = 0x7c00;
GreenMask = 0x03e0;
BlueMask = 0x001f;
}
else if (bits == 16)
{
*paletteType = PAL_BITFIELDS;
RedMask = 0xF800;
GreenMask = 0x07e0;
BlueMask = 0x001f;
}
else
{
*paletteType = PAL_BGR;
RedMask = 0xff0000;
GreenMask = 0x00ff00;
BlueMask = 0x0000ff;
}
if (bmi->bmiHeader.biClrUsed == 0)
{
ColorCount = 1 << bmi->bmiHeader.biBitCount;
}
else
{
ColorCount = bmi->bmiHeader.biClrUsed;
}
if (PAL_INDEXED == *paletteType)
{
hPal = PALETTE_AllocPaletteIndexedRGB(ColorCount, (RGBQUAD*)bmi->bmiColors);
}
else
{
hPal = PALETTE_AllocPalette(*paletteType, ColorCount,
(ULONG*) palEntries,
RedMask, GreenMask, BlueMask);
}
return hPal;
}
/* EOF */