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40 lines
747 B
C
40 lines
747 B
C
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#ifndef DROPZONE_INCLUDED
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#define DROPZONE_INCLUDED
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//
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// define a drop-zone, which can be used to over-ride
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// drop-behaviour for any card stacks which fall under it
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//
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class CardStack;
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class DropZone
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{
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friend class CardWindow;
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DropZone(int Id, RECT *rect, pDropZoneProc proc) :
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id(Id), DropZoneCallback(proc) { CopyRect(&zone, rect); }
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public:
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void SetZone(RECT *rect) { CopyRect(&zone, rect); }
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void GetZone(RECT *rect) { CopyRect(rect, &zone); }
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void SetCallback(pDropZoneProc callback) { DropZoneCallback = callback; }
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int DropCards(CardStack &cardstack)
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{
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if(DropZoneCallback)
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return DropZoneCallback(id, cardstack);
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else
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return -1;
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}
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private:
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int id;
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RECT zone;
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pDropZoneProc DropZoneCallback;
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};
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#endif
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