reactos/win32ss/gdi/ntgdi/path.h

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#pragma once
/* DCPATH flPath */
enum _DCPATHFLAGS
{
DCPATH_ACTIVE = 0x0001,
DCPATH_SAVE = 0x0002,
DCPATH_CLOCKWISE = 0x0004,
/* ReactOS only */
DCPATH_SAVESTATE = 0x80000000
};
typedef HGDIOBJ HPATH, *PHPATH;
typedef enum tagGdiPathState
{
PATH_Null,
PATH_Open,
PATH_Closed
} GdiPathState;
// Path type flags
#define PATHTYPE_KEEPME 1
#define PATHTYPE_STACK 2
/* extended PATHDATA */
typedef struct _EXTPATHDATA
{
PATHDATA pd;
struct _EXTPATHDATA *ppdNext;
} EXTPATHDATA, *PEXTPATHDATA;
typedef struct _PATH
{
BASEOBJECT BaseObject;
//PVOID ppachain;
RECTFX rcfxBoundBox;
POINTFX ptfxSubPathStart;
FLONG flType;
PEXTPATHDATA ppdFirst;
PEXTPATHDATA ppdLast;
FLONG flags; // PATHDATA flags.
PEXTPATHDATA ppdCurrent;
// PATHOBJ;
FLONG fl; // Saved flags.
ULONG cCurves; // Saved number of lines and Bezier.
struct _EPATHOBJ *epo;
// Wine/ReactOS Things to convert from:
FLONG state;
POINT *pPoints;
BYTE *pFlags;
int numEntriesUsed;
int numEntriesAllocated;
BOOL newStroke;
POINT pos;
} PATH, *PPATH;
typedef struct _EPATHOBJ
{
PATHOBJ po;
PPATH pPath;
CLIPOBJ *pco;
} EPATHOBJ, *PEPATHOBJ;
#define PATH_AllocPath() ((PPATH) GDIOBJ_AllocObj(GDIObjType_PATH_TYPE))
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
#define PATH_AllocPathWithHandle() ((PPATH) GDIOBJ_AllocObjWithHandle (GDI_OBJECT_TYPE_PATH, sizeof(PATH)))
#define PATH_LockPath(hPath) ((PPATH)GDIOBJ_ShareLockObj((HGDIOBJ)hPath, GDI_OBJECT_TYPE_PATH))
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
#define PATH_UnlockPath(pPath) GDIOBJ_vDereferenceObject((POBJ)pPath)
#define PATH_IsPathOpen(dclevel) ( ((dclevel).hPath) && ((dclevel).flPath & DCPATH_ACTIVE) )
BOOL FASTCALL PATH_Arc (PDC dc, INT x1, INT y1, INT x2, INT y2, INT xStart, INT yStart, INT xEnd, INT yEnd, INT direction, INT lines);
BOOL PATH_Ellipse (PDC dc, INT x1, INT y1, INT x2, INT y2);
PPATH FASTCALL PATH_CreatePath(int count);
VOID FASTCALL PATH_EmptyPath (PPATH pPath);
BOOL FASTCALL PATH_LineTo (PDC dc, INT x, INT y);
BOOL FASTCALL PATH_MoveTo(PDC dc, PPATH pPath);
BOOL FASTCALL PATH_PolyBezier (PDC dc, const POINT *pts, DWORD cbPoints);
BOOL FASTCALL PATH_PolyBezierTo (PDC dc, const POINT *pts, DWORD cbPoints);
BOOL FASTCALL PATH_PolyDraw(PDC dc, const POINT *pts, const BYTE *types, DWORD cbPoints);
BOOL FASTCALL PATH_PolylineTo (PDC dc, const POINT *pts, DWORD cbPoints);
BOOL FASTCALL PATH_PolyPolygon ( PDC dc, const POINT* pts, const INT* counts, UINT polygons);
BOOL FASTCALL PATH_PolyPolyline( PDC dc, const POINT* pts, const DWORD* counts, DWORD polylines);
BOOL FASTCALL PATH_Rectangle (PDC dc, INT x1, INT y1, INT x2, INT y2);
BOOL PATH_RoundRect(DC *dc, INT x1, INT y1, INT x2, INT y2, INT ell_width, INT ell_height);
BOOL FASTCALL PATH_PathToRegion (PPATH pPath, INT nPolyFillMode, PREGION Rgn);
BOOL FASTCALL PATH_ExtTextOut(PDC dc,INT x,INT y,UINT flags,const RECTL *lprc,LPCWSTR str,UINT count,const INT *dx);
BOOL FASTCALL PATH_AddEntry (PPATH pPath, const POINT *pPoint, BYTE flags);
BOOL FASTCALL PATH_AddFlatBezier (PPATH pPath, POINT *pt, BOOL closed);
BOOL FASTCALL PATH_FillPath( PDC dc, PPATH pPath );
BOOL FASTCALL PATH_FillPathEx(PDC dc, PPATH pPath, PBRUSH pbrFill);
PPATH FASTCALL PATH_FlattenPath (PPATH pPath);
PPATH FASTCALL PATH_WidenPathEx(DC *dc, PPATH pPath);
BOOL FASTCALL PATH_ReserveEntries (PPATH pPath, INT numEntries);
BOOL FASTCALL PATH_StrokePath(DC *dc, PPATH pPath);
VOID FASTCALL IntGdiCloseFigure(PPATH pPath);
BOOL FASTCALL PATH_Delete(HPATH hPath);
VOID FASTCALL IntGetCurrentPositionEx(PDC dc, LPPOINT pt);
BOOL PATH_RestorePath( DC *, DC *);
BOOL PATH_SavePath( DC *, DC *);
BOOL IntGdiFillRgn(PDC pdc, PREGION prgn, PBRUSH pbrFill);
PPATH FASTCALL
IntGdiWidenPath(PPATH pPath, UINT penWidth, UINT penStyle, FLOAT eMiterLimit);