reactos/dll/win32/kernel32/client/console/init.c

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/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS system libraries
* FILE: dll/win32/kernel32/client/console/init.c
* PURPOSE: Console API Client Initialization
* PROGRAMMERS: Hermes Belusca - Maito
*/
/* INCLUDES *******************************************************************/
#include <k32.h>
#define NDEBUG
#include <debug.h>
/* GLOBALS ********************************************************************/
RTL_CRITICAL_SECTION ConsoleLock;
BOOL ConsoleInitialized = FALSE;
extern DWORD WINAPI ConsoleControlDispatcher(IN LPVOID lpThreadParameter);
extern HANDLE InputWaitHandle;
#define WIN_OBJ_DIR L"\\Windows"
#define SESSION_DIR L"\\Sessions"
/* FUNCTIONS ******************************************************************/
VOID
InitConsoleProps(IN OUT PCONSOLE_PROPS ConsoleProps)
{
STARTUPINFOW si;
GetStartupInfoW(&si);
ConsoleProps->dwStartupFlags = si.dwFlags;
if (si.dwFlags & STARTF_USEFILLATTRIBUTE)
{
ConsoleProps->FillAttribute = si.dwFillAttribute;
}
if (si.dwFlags & STARTF_USECOUNTCHARS)
{
ConsoleProps->ScreenBufferSize.X = (SHORT)(si.dwXCountChars);
ConsoleProps->ScreenBufferSize.Y = (SHORT)(si.dwYCountChars);
}
if (si.dwFlags & STARTF_USESHOWWINDOW)
{
ConsoleProps->ShowWindow = si.wShowWindow;
}
if (si.dwFlags & STARTF_USEPOSITION)
{
ConsoleProps->ConsoleWindowOrigin.x = (LONG)(si.dwX);
ConsoleProps->ConsoleWindowOrigin.y = (LONG)(si.dwY);
}
if (si.dwFlags & STARTF_USESIZE)
{
ConsoleProps->ConsoleWindowSize.cx = (LONG)(si.dwXSize);
ConsoleProps->ConsoleWindowSize.cy = (LONG)(si.dwYSize);
}
if (si.lpTitle)
{
wcsncpy(ConsoleProps->ConsoleTitle, si.lpTitle, MAX_PATH + 1);
}
else
{
ConsoleProps->ConsoleTitle[0] = L'\0';
}
}
BOOL
WINAPI
BasepInitConsole(VOID)
{
NTSTATUS Status;
PRTL_USER_PROCESS_PARAMETERS Parameters = NtCurrentPeb()->ProcessParameters;
WCHAR SessionDir[256];
ULONG SessionId = NtCurrentPeb()->SessionId;
BOOLEAN InServer;
CONSOLE_CONNECTION_INFO ConnectInfo;
ULONG ConnectInfoSize = sizeof(ConnectInfo);
DPRINT("BasepInitConsole for : %wZ\n", &Parameters->ImagePathName);
DPRINT("Our current console handles are: %lx, %lx, %lx %lx\n",
Parameters->ConsoleHandle, Parameters->StandardInput,
Parameters->StandardOutput, Parameters->StandardError);
/* Initialize our global console DLL lock */
Status = RtlInitializeCriticalSection(&ConsoleLock);
if (!NT_SUCCESS(Status)) return FALSE;
ConsoleInitialized = TRUE;
/* Do nothing if this isn't a console app... */
if (RtlImageNtHeader(GetModuleHandle(NULL))->OptionalHeader.Subsystem !=
IMAGE_SUBSYSTEM_WINDOWS_CUI)
{
DPRINT("Image is not a console application\n");
Parameters->ConsoleHandle = NULL;
ConnectInfo.ConsoleNeeded = FALSE; // ConsoleNeeded is used for knowing whether or not this is a CUI app.
ConnectInfo.ConsoleProps.ConsoleTitle[0] = L'\0';
ConnectInfo.AppPath[0] = L'\0';
}
else
{
SIZE_T Length = 0;
LPCWSTR ExeName;
InitConsoleProps(&ConnectInfo.ConsoleProps);
Length = min(sizeof(ConnectInfo.AppPath) / sizeof(ConnectInfo.AppPath[0]),
Parameters->ImagePathName.Length / sizeof(WCHAR));
wcsncpy(ConnectInfo.AppPath, Parameters->ImagePathName.Buffer, Length);
ConnectInfo.AppPath[Length] = L'\0';
/* Initialize Input EXE name */
ExeName = wcsrchr(Parameters->ImagePathName.Buffer, L'\\');
if (ExeName) SetConsoleInputExeNameW(ExeName + 1);
/* Assume one is needed */
ConnectInfo.ConsoleNeeded = TRUE;
/* Handle the special flags given to us by BasePushProcessParameters */
if (Parameters->ConsoleHandle == HANDLE_DETACHED_PROCESS)
{
/* No console to create */
DPRINT("No console to create\n");
Parameters->ConsoleHandle = NULL;
ConnectInfo.ConsoleNeeded = FALSE;
}
else if (Parameters->ConsoleHandle == HANDLE_CREATE_NEW_CONSOLE)
{
/* We'll get the real one soon */
DPRINT("Creating new console\n");
Parameters->ConsoleHandle = NULL;
}
else if (Parameters->ConsoleHandle == HANDLE_CREATE_NO_WINDOW)
{
/* We'll get the real one soon */
DPRINT("Creating new invisible console\n");
Parameters->ConsoleHandle = NULL;
ConnectInfo.ConsoleProps.ShowWindow = SW_HIDE;
}
else
{
if (Parameters->ConsoleHandle == INVALID_HANDLE_VALUE)
{
Parameters->ConsoleHandle = NULL;
}
DPRINT("Using existing console: %x\n", Parameters->ConsoleHandle);
}
}
/* Now use the proper console handle */
ConnectInfo.Console = Parameters->ConsoleHandle;
/* Initialize Console Ctrl Handler */
InitConsoleCtrlHandling();
ConnectInfo.CtrlDispatcher = ConsoleControlDispatcher;
/* Setup the right Object Directory path */
if (!SessionId)
{
/* Use the raw path */
wcscpy(SessionDir, WIN_OBJ_DIR);
}
else
{
/* Use the session path */
swprintf(SessionDir,
L"%ws\\%ld%ws",
SESSION_DIR,
SessionId,
WIN_OBJ_DIR);
}
/* Connect to the Console Server */
DPRINT("Connecting to the Console Server in BasepInitConsole...\n");
Status = CsrClientConnectToServer(SessionDir,
CONSRV_SERVERDLL_INDEX,
&ConnectInfo,
&ConnectInfoSize,
&InServer);
if (!NT_SUCCESS(Status))
{
DPRINT1("Failed to connect to the Console Server (Status %lx)\n", Status);
return FALSE;
}
/* Nothing to do for server-to-server */
if (InServer) return TRUE;
/* Nothing to do if not a console app */
if (!ConnectInfo.ConsoleNeeded) return TRUE;
/* We got the handles, let's set them */
if ((Parameters->ConsoleHandle = ConnectInfo.Console))
{
/* If we already had some, don't use the new ones */
if (!Parameters->StandardInput)
{
Parameters->StandardInput = ConnectInfo.InputHandle;
}
if (!Parameters->StandardOutput)
{
Parameters->StandardOutput = ConnectInfo.OutputHandle;
}
if (!Parameters->StandardError)
{
Parameters->StandardError = ConnectInfo.ErrorHandle;
}
}
InputWaitHandle = ConnectInfo.InputWaitHandle;
DPRINT("Console setup: %lx, %lx, %lx, %lx\n",
Parameters->ConsoleHandle,
Parameters->StandardInput,
Parameters->StandardOutput,
Parameters->StandardError);
return TRUE;
}
VOID
WINAPI
BasepUninitConsole(VOID)
{
/* Delete our critical section if we were initialized */
if (ConsoleInitialized == TRUE)
{
ConsoleInitialized = FALSE;
RtlDeleteCriticalSection(&ConsoleLock);
}
}
/* EOF */