reactos/dll/opengl/opengl32/dllmain.c

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/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS
* FILE: dll/opengl/opengl32/dllmain.c
* PURPOSE: OpenGL32 DLL
*/
#include "opengl32.h"
BOOL WINAPI
DllMain(HINSTANCE hInstance, DWORD Reason, LPVOID Reserved)
{
switch ( Reason )
{
case DLL_PROCESS_ATTACH:
/* Initialize Context list */
InitializeListHead(&ContextListHead);
/* no break */
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
/* Set NULL context for this thread */
wglMakeCurrent(NULL, NULL);
break;
case DLL_PROCESS_DETACH:
/* Clean up */
if (!Reserved)
{
/* The process is not shutting down: release everything */
wglMakeCurrent(NULL, NULL);
IntDeleteAllContexts();
IntDeleteAllICDs();
}
break;
}
return TRUE;
}