2006-11-08 11:47:44 +00:00
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/*
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* GDI object common header definition
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*
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*/
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2010-02-26 11:43:19 +00:00
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#pragma once
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2006-11-08 11:47:44 +00:00
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2015-03-08 23:36:25 +00:00
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#define GDI_OBJECT_STACK_LEVELS 20
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2015-02-20 21:25:10 +00:00
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[WIN32K]
Rewrite of the GDI handle manager
- The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive
and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It
is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability.
- Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also
much faster and uses much less memory.
- Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs.
- Allow allcoating objects without a handle and insert them into the handle table later
- Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles.
- Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track
possible leaks
- Make sure that all objects of a process are deleted in cleanup
- Make sure all usermode memory allocations are freed, when cleaning up the process pool.
- Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture)
- Fix some object / reference leaks
- Lots of inferface improvements
- Use global variables for certain things instead of members in the mapped gdi handle table
- Make IntSysCreateRectpRgn create a region without a handle
- Fix detection od source and mask use in GreStretchBltMask
- Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks
- Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always
- Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool
- Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway,
- Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter
- Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid
- Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure
svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
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/* The first 10 entries are never used in windows, they are empty */
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2012-07-29 11:20:05 +00:00
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static const unsigned RESERVE_ENTRIES_COUNT = 10;
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2011-02-19 22:03:34 +00:00
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2006-11-08 11:47:44 +00:00
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typedef struct _GDI_HANDLE_TABLE
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{
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2007-12-13 20:27:28 +00:00
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/* The table must be located at the beginning of this structure so it can be
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* properly mapped!
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*/
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//////////////////////////////////////////////////////////////////////////////
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2006-11-08 11:47:44 +00:00
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GDI_TABLE_ENTRY Entries[GDI_HANDLE_COUNT];
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2008-04-06 23:20:31 +00:00
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DEVCAPS DevCaps; // Device Capabilities.
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2007-12-15 07:03:51 +00:00
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FLONG flDeviceUniq; // Device settings uniqueness.
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2008-04-06 23:20:31 +00:00
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PVOID pvLangPack; // Language Pack.
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2007-12-15 07:03:51 +00:00
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CFONT cfPublic[GDI_CFONT_MAX]; // Public Fonts.
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2008-10-31 18:56:23 +00:00
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DWORD dwCFCount;
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2006-11-08 11:47:44 +00:00
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2008-01-08 05:04:52 +00:00
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2006-11-08 11:47:44 +00:00
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} GDI_HANDLE_TABLE, *PGDI_HANDLE_TABLE;
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extern PGDI_HANDLE_TABLE GdiHandleTable;
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typedef PVOID PGDIOBJ;
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2014-05-22 11:45:53 +00:00
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typedef VOID (NTAPI *GDICLEANUPPROC)(PVOID ObjectBody);
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2015-03-25 22:32:48 +00:00
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typedef VOID (NTAPI *GDIOBJDELETEPROC)(PVOID ObjectBody);
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2006-11-08 11:47:44 +00:00
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2008-02-26 23:09:20 +00:00
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/* Every GDI Object must have this standard type of header.
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* It's for thread locking. */
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2008-02-18 23:05:41 +00:00
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typedef struct _BASEOBJECT
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2007-11-30 12:16:32 +00:00
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{
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[WIN32K]
Rewrite of the GDI handle manager
- The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive
and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It
is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability.
- Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also
much faster and uses much less memory.
- Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs.
- Allow allcoating objects without a handle and insert them into the handle table later
- Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles.
- Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track
possible leaks
- Make sure that all objects of a process are deleted in cleanup
- Make sure all usermode memory allocations are freed, when cleaning up the process pool.
- Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture)
- Fix some object / reference leaks
- Lots of inferface improvements
- Use global variables for certain things instead of members in the mapped gdi handle table
- Make IntSysCreateRectpRgn create a region without a handle
- Fix detection od source and mask use in GreStretchBltMask
- Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks
- Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always
- Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool
- Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway,
- Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter
- Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid
- Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure
svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
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HGDIOBJ hHmgr;
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union {
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ULONG ulShareCount; /* For objects without a handle */
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DWORD dwThreadId; /* Exclusive lock owner */
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};
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USHORT cExclusiveLock;
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USHORT BaseFlags;
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EX_PUSH_LOCK pushlock;
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2015-02-20 21:25:10 +00:00
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#if DBG_ENABLE_GDIOBJ_BACKTRACES
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PVOID apvBackTrace[GDI_OBJECT_STACK_LEVELS];
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#endif
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[WIN32K]
Rewrite of the GDI handle manager
- The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive
and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It
is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability.
- Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also
much faster and uses much less memory.
- Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs.
- Allow allcoating objects without a handle and insert them into the handle table later
- Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles.
- Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track
possible leaks
- Make sure that all objects of a process are deleted in cleanup
- Make sure all usermode memory allocations are freed, when cleaning up the process pool.
- Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture)
- Fix some object / reference leaks
- Lots of inferface improvements
- Use global variables for certain things instead of members in the mapped gdi handle table
- Make IntSysCreateRectpRgn create a region without a handle
- Fix detection od source and mask use in GreStretchBltMask
- Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks
- Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always
- Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool
- Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway,
- Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter
- Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid
- Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure
svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
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#if DBG_ENABLE_EVENT_LOGGING
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SLIST_HEADER slhLog;
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#endif
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2008-02-18 23:05:41 +00:00
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} BASEOBJECT, *POBJ;
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2007-11-30 12:16:32 +00:00
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2008-03-19 00:56:40 +00:00
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enum BASEFLAGS
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{
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2009-04-01 17:32:06 +00:00
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BASEFLAG_LOOKASIDE = 0x80,
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/* ReactOS specific: */
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BASEFLAG_READY_TO_DIE = 0x1000
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2008-03-19 00:56:40 +00:00
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};
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[WIN32K]
Rewrite of the GDI handle manager
- The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive
and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It
is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability.
- Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also
much faster and uses much less memory.
- Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs.
- Allow allcoating objects without a handle and insert them into the handle table later
- Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles.
- Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track
possible leaks
- Make sure that all objects of a process are deleted in cleanup
- Make sure all usermode memory allocations are freed, when cleaning up the process pool.
- Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture)
- Fix some object / reference leaks
- Lots of inferface improvements
- Use global variables for certain things instead of members in the mapped gdi handle table
- Make IntSysCreateRectpRgn create a region without a handle
- Fix detection od source and mask use in GreStretchBltMask
- Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks
- Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always
- Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool
- Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway,
- Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter
- Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid
- Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure
svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
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typedef struct _CLIENTOBJ
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{
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2012-07-29 11:20:05 +00:00
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BASEOBJECT BaseObject;
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[WIN32K]
Rewrite of the GDI handle manager
- The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive
and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It
is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability.
- Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also
much faster and uses much less memory.
- Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs.
- Allow allcoating objects without a handle and insert them into the handle table later
- Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles.
- Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track
possible leaks
- Make sure that all objects of a process are deleted in cleanup
- Make sure all usermode memory allocations are freed, when cleaning up the process pool.
- Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture)
- Fix some object / reference leaks
- Lots of inferface improvements
- Use global variables for certain things instead of members in the mapped gdi handle table
- Make IntSysCreateRectpRgn create a region without a handle
- Fix detection od source and mask use in GreStretchBltMask
- Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks
- Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always
- Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool
- Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway,
- Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter
- Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid
- Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure
svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
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} CLIENTOBJ, *PCLIENTOBJ;
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2006-11-08 11:47:44 +00:00
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2012-07-29 11:20:05 +00:00
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enum _GDIOBJLAGS
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{
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GDIOBJFLAG_DEFAULT = 0x00,
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GDIOBJFLAG_IGNOREPID = 0x01,
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GDIOBJFLAG_IGNORELOCK = 0x02
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};
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2006-11-08 11:47:44 +00:00
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2010-11-03 00:51:19 +00:00
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INIT_FUNCTION
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NTSTATUS
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NTAPI
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2011-03-16 21:07:25 +00:00
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InitGdiHandleTable(VOID);
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2010-11-03 00:51:19 +00:00
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[WIN32K]
Rewrite of the GDI handle manager
- The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive
and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It
is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability.
- Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also
much faster and uses much less memory.
- Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs.
- Allow allcoating objects without a handle and insert them into the handle table later
- Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles.
- Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track
possible leaks
- Make sure that all objects of a process are deleted in cleanup
- Make sure all usermode memory allocations are freed, when cleaning up the process pool.
- Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture)
- Fix some object / reference leaks
- Lots of inferface improvements
- Use global variables for certain things instead of members in the mapped gdi handle table
- Make IntSysCreateRectpRgn create a region without a handle
- Fix detection od source and mask use in GreStretchBltMask
- Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks
- Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always
- Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool
- Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway,
- Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter
- Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid
- Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure
svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
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BOOL
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NTAPI
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GreIsHandleValid(
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HGDIOBJ hobj);
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2008-02-26 23:09:20 +00:00
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[WIN32K]
Rewrite of the GDI handle manager
- The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive
and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It
is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability.
- Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also
much faster and uses much less memory.
- Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs.
- Allow allcoating objects without a handle and insert them into the handle table later
- Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles.
- Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track
possible leaks
- Make sure that all objects of a process are deleted in cleanup
- Make sure all usermode memory allocations are freed, when cleaning up the process pool.
- Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture)
- Fix some object / reference leaks
- Lots of inferface improvements
- Use global variables for certain things instead of members in the mapped gdi handle table
- Make IntSysCreateRectpRgn create a region without a handle
- Fix detection od source and mask use in GreStretchBltMask
- Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks
- Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always
- Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool
- Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway,
- Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter
- Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid
- Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure
svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
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BOOL
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NTAPI
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GreDeleteObject(
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HGDIOBJ hObject);
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2006-11-08 11:47:44 +00:00
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[WIN32K]
Rewrite of the GDI handle manager
- The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive
and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It
is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability.
- Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also
much faster and uses much less memory.
- Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs.
- Allow allcoating objects without a handle and insert them into the handle table later
- Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles.
- Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track
possible leaks
- Make sure that all objects of a process are deleted in cleanup
- Make sure all usermode memory allocations are freed, when cleaning up the process pool.
- Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture)
- Fix some object / reference leaks
- Lots of inferface improvements
- Use global variables for certain things instead of members in the mapped gdi handle table
- Make IntSysCreateRectpRgn create a region without a handle
- Fix detection od source and mask use in GreStretchBltMask
- Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks
- Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always
- Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool
- Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway,
- Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter
- Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid
- Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure
svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
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ULONG
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NTAPI
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GreGetObjectOwner(
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HGDIOBJ hobj);
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2007-11-04 22:10:59 +00:00
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[WIN32K]
Rewrite of the GDI handle manager
- The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive
and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It
is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability.
- Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also
much faster and uses much less memory.
- Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs.
- Allow allcoating objects without a handle and insert them into the handle table later
- Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles.
- Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track
possible leaks
- Make sure that all objects of a process are deleted in cleanup
- Make sure all usermode memory allocations are freed, when cleaning up the process pool.
- Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture)
- Fix some object / reference leaks
- Lots of inferface improvements
- Use global variables for certain things instead of members in the mapped gdi handle table
- Make IntSysCreateRectpRgn create a region without a handle
- Fix detection od source and mask use in GreStretchBltMask
- Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks
- Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always
- Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool
- Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway,
- Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter
- Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid
- Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure
svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
|
|
|
BOOL
|
|
|
|
NTAPI
|
|
|
|
GreSetObjectOwner(
|
|
|
|
HGDIOBJ hobj,
|
|
|
|
ULONG ulOwner);
|
2009-03-17 01:06:34 +00:00
|
|
|
|
2013-10-20 19:46:28 +00:00
|
|
|
BOOL
|
|
|
|
NTAPI
|
|
|
|
GreSetObjectOwnerEx(
|
|
|
|
HGDIOBJ hobj,
|
|
|
|
ULONG ulOwner,
|
|
|
|
ULONG Flags);
|
|
|
|
|
[WIN32K]
Rewrite of the GDI handle manager
- The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive
and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It
is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability.
- Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also
much faster and uses much less memory.
- Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs.
- Allow allcoating objects without a handle and insert them into the handle table later
- Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles.
- Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track
possible leaks
- Make sure that all objects of a process are deleted in cleanup
- Make sure all usermode memory allocations are freed, when cleaning up the process pool.
- Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture)
- Fix some object / reference leaks
- Lots of inferface improvements
- Use global variables for certain things instead of members in the mapped gdi handle table
- Make IntSysCreateRectpRgn create a region without a handle
- Fix detection od source and mask use in GreStretchBltMask
- Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks
- Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always
- Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool
- Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway,
- Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter
- Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid
- Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure
svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
|
|
|
INT
|
|
|
|
NTAPI
|
|
|
|
GreGetObject(
|
|
|
|
IN HGDIOBJ hobj,
|
|
|
|
IN INT cbCount,
|
2019-04-28 15:24:57 +00:00
|
|
|
OUT PVOID pvBuffer);
|
2009-03-17 01:06:34 +00:00
|
|
|
|
[WIN32K]
Rewrite of the GDI handle manager
- The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive
and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It
is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability.
- Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also
much faster and uses much less memory.
- Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs.
- Allow allcoating objects without a handle and insert them into the handle table later
- Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles.
- Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track
possible leaks
- Make sure that all objects of a process are deleted in cleanup
- Make sure all usermode memory allocations are freed, when cleaning up the process pool.
- Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture)
- Fix some object / reference leaks
- Lots of inferface improvements
- Use global variables for certain things instead of members in the mapped gdi handle table
- Make IntSysCreateRectpRgn create a region without a handle
- Fix detection od source and mask use in GreStretchBltMask
- Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks
- Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always
- Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool
- Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway,
- Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter
- Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid
- Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure
svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
|
|
|
POBJ
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_AllocateObject(
|
|
|
|
UCHAR objt,
|
|
|
|
ULONG cjSize,
|
|
|
|
FLONG fl);
|
|
|
|
|
|
|
|
VOID
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_vDeleteObject(
|
|
|
|
POBJ pobj);
|
|
|
|
|
|
|
|
POBJ
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_ReferenceObjectByHandle(
|
|
|
|
HGDIOBJ hobj,
|
|
|
|
UCHAR objt);
|
|
|
|
|
|
|
|
VOID
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_vReferenceObjectByPointer(
|
|
|
|
POBJ pobj);
|
|
|
|
|
|
|
|
VOID
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_vDereferenceObject(
|
|
|
|
POBJ pobj);
|
|
|
|
|
|
|
|
PGDIOBJ
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_LockObject(
|
|
|
|
HGDIOBJ hobj,
|
|
|
|
UCHAR objt);
|
|
|
|
|
2014-01-29 18:32:14 +00:00
|
|
|
PGDIOBJ
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_TryLockObject(
|
|
|
|
HGDIOBJ hobj,
|
|
|
|
UCHAR objt);
|
|
|
|
|
[WIN32K]
Rewrite of the GDI handle manager
- The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive
and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It
is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability.
- Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also
much faster and uses much less memory.
- Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs.
- Allow allcoating objects without a handle and insert them into the handle table later
- Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles.
- Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track
possible leaks
- Make sure that all objects of a process are deleted in cleanup
- Make sure all usermode memory allocations are freed, when cleaning up the process pool.
- Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture)
- Fix some object / reference leaks
- Lots of inferface improvements
- Use global variables for certain things instead of members in the mapped gdi handle table
- Make IntSysCreateRectpRgn create a region without a handle
- Fix detection od source and mask use in GreStretchBltMask
- Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks
- Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always
- Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool
- Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway,
- Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter
- Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid
- Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure
svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
|
|
|
VOID
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_vUnlockObject(
|
|
|
|
POBJ pobj);
|
|
|
|
|
|
|
|
VOID
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_vSetObjectOwner(
|
|
|
|
POBJ pobj,
|
|
|
|
ULONG ulOwner);
|
|
|
|
|
|
|
|
BOOL
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_bLockMultipleObjects(
|
|
|
|
ULONG ulCount,
|
|
|
|
HGDIOBJ* ahObj,
|
|
|
|
PGDIOBJ* apObj,
|
|
|
|
UCHAR objt);
|
|
|
|
|
|
|
|
HGDIOBJ
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_hInsertObject(
|
|
|
|
POBJ pobj,
|
|
|
|
ULONG ulOwner);
|
2009-03-23 00:38:59 +00:00
|
|
|
|
[WIN32K]
Rewrite of the GDI handle manager
- The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive
and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It
is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability.
- Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also
much faster and uses much less memory.
- Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs.
- Allow allcoating objects without a handle and insert them into the handle table later
- Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles.
- Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track
possible leaks
- Make sure that all objects of a process are deleted in cleanup
- Make sure all usermode memory allocations are freed, when cleaning up the process pool.
- Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture)
- Fix some object / reference leaks
- Lots of inferface improvements
- Use global variables for certain things instead of members in the mapped gdi handle table
- Make IntSysCreateRectpRgn create a region without a handle
- Fix detection od source and mask use in GreStretchBltMask
- Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks
- Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always
- Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool
- Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway,
- Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter
- Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid
- Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure
svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
|
|
|
VOID
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_vFreeObject(
|
|
|
|
POBJ pobj);
|
|
|
|
|
|
|
|
VOID
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_vSetObjectAttr(
|
|
|
|
POBJ pobj,
|
|
|
|
PVOID pvObjAttr);
|
|
|
|
|
|
|
|
PVOID
|
|
|
|
NTAPI
|
|
|
|
GDIOBJ_pvGetObjectAttr(
|
|
|
|
POBJ pobj);
|
|
|
|
|
2011-08-27 12:38:23 +00:00
|
|
|
BOOL NTAPI GDIOBJ_ConvertToStockObj(HGDIOBJ *hObj);
|
|
|
|
POBJ NTAPI GDIOBJ_AllocObjWithHandle(ULONG ObjectType, ULONG cjSize);
|
|
|
|
PGDIOBJ NTAPI GDIOBJ_ShareLockObj(HGDIOBJ hObj, DWORD ObjectType);
|
|
|
|
PVOID NTAPI GDI_MapHandleTable(PEPROCESS Process);
|