reactos/dll/opengl/mesa/tnl/t_vb_texgen.c

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/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Brian Paul
* Keith Whitwell <keith@tungstengraphics.com>
*/
/*
* Regarding GL_NV_texgen_reflection:
*
* Portions of this software may use or implement intellectual
* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
* any and all warranties with respect to such intellectual property,
* including any use thereof or modifications thereto.
*/
#include <precomp.h>
/***********************************************************************
* Automatic texture coordinate generation (texgen) code.
*/
struct texgen_stage_data;
typedef void (*texgen_func)( struct gl_context *ctx,
struct texgen_stage_data *store);
struct texgen_stage_data {
/* Per-texunit derived state.
*/
GLuint TexgenSize;
texgen_func TexgenFunc;
/* Temporary values used in texgen.
*/
GLfloat (*tmp_f)[3];
GLfloat *tmp_m;
/* Buffered outputs of the stage.
*/
GLvector4f texcoord;
};
#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
static GLuint all_bits[5] = {
0,
VEC_SIZE_1,
VEC_SIZE_2,
VEC_SIZE_3,
VEC_SIZE_4,
};
#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
#define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
#define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
TEXGEN_REFLECTION_MAP_NV)
static void build_m3( GLfloat f[][3], GLfloat m[],
const GLvector4f *normal,
const GLvector4f *eye )
{
GLuint stride = eye->stride;
GLfloat *coord = (GLfloat *)eye->start;
GLuint count = eye->count;
const GLfloat *norm = normal->start;
GLuint i;
for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
GLfloat u[3], two_nu, fx, fy, fz;
COPY_3V( u, coord );
NORMALIZE_3FV( u );
two_nu = 2.0F * DOT3(norm,u);
fx = f[i][0] = u[0] - norm[0] * two_nu;
fy = f[i][1] = u[1] - norm[1] * two_nu;
fz = f[i][2] = u[2] - norm[2] * two_nu;
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
if (m[i] != 0.0F) {
m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
}
}
}
static void build_m2( GLfloat f[][3], GLfloat m[],
const GLvector4f *normal,
const GLvector4f *eye )
{
GLuint stride = eye->stride;
GLfloat *coord = eye->start;
GLuint count = eye->count;
GLfloat *norm = normal->start;
GLuint i;
for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
GLfloat u[3], two_nu, fx, fy, fz;
COPY_2V( u, coord );
u[2] = 0;
NORMALIZE_3FV( u );
two_nu = 2.0F * DOT3(norm,u);
fx = f[i][0] = u[0] - norm[0] * two_nu;
fy = f[i][1] = u[1] - norm[1] * two_nu;
fz = f[i][2] = u[2] - norm[2] * two_nu;
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
if (m[i] != 0.0F) {
m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
}
}
}
typedef void (*build_m_func)( GLfloat f[][3],
GLfloat m[],
const GLvector4f *normal,
const GLvector4f *eye );
static build_m_func build_m_tab[5] = {
NULL,
NULL,
build_m2,
build_m3,
build_m3
};
/* This is unusual in that we respect the stride of the output vector
* (f). This allows us to pass in either a texcoord vector4f, or a
* temporary vector3f.
*/
static void build_f3( GLfloat *f,
GLuint fstride,
const GLvector4f *normal,
const GLvector4f *eye )
{
GLuint stride = eye->stride;
GLfloat *coord = eye->start;
GLuint count = eye->count;
GLfloat *norm = normal->start;
GLuint i;
for (i=0;i<count;i++) {
GLfloat u[3], two_nu;
COPY_3V( u, coord );
NORMALIZE_3FV( u );
two_nu = 2.0F * DOT3(norm,u);
f[0] = u[0] - norm[0] * two_nu;
f[1] = u[1] - norm[1] * two_nu;
f[2] = u[2] - norm[2] * two_nu;
STRIDE_F(coord,stride);
STRIDE_F(f,fstride);
STRIDE_F(norm, normal->stride);
}
}
static void build_f2( GLfloat *f,
GLuint fstride,
const GLvector4f *normal,
const GLvector4f *eye )
{
GLuint stride = eye->stride;
GLfloat *coord = eye->start;
GLuint count = eye->count;
GLfloat *norm = normal->start;
GLuint i;
for (i=0;i<count;i++) {
GLfloat u[3], two_nu;
COPY_2V( u, coord );
u[2] = 0;
NORMALIZE_3FV( u );
two_nu = 2.0F * DOT3(norm,u);
f[0] = u[0] - norm[0] * two_nu;
f[1] = u[1] - norm[1] * two_nu;
f[2] = u[2] - norm[2] * two_nu;
STRIDE_F(coord,stride);
STRIDE_F(f,fstride);
STRIDE_F(norm, normal->stride);
}
}
typedef void (*build_f_func)( GLfloat *f,
GLuint fstride,
const GLvector4f *normal_vec,
const GLvector4f *eye );
/* Just treat 4-vectors as 3-vectors.
*/
static build_f_func build_f_tab[5] = {
NULL,
NULL,
build_f2,
build_f3,
build_f3
};
/* Special case texgen functions.
*/
static void texgen_reflection_map_nv( struct gl_context *ctx,
struct texgen_stage_data *store)
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX];
GLvector4f *out = &store->texcoord;
build_f_tab[VB->EyePtr->size]( out->start,
out->stride,
VB->AttribPtr[_TNL_ATTRIB_NORMAL],
VB->EyePtr );
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
out->count = VB->Count;
out->size = MAX2(in->size, 3);
if (in->size == 4)
_mesa_copy_tab[0x8]( out, in );
}
static void texgen_normal_map_nv( struct gl_context *ctx,
struct texgen_stage_data *store)
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX];
GLvector4f *out = &store->texcoord;
GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
GLuint count = VB->Count;
GLuint i;
const GLfloat *norm = normal->start;
for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
texcoord[i][0] = norm[0];
texcoord[i][1] = norm[1];
texcoord[i][2] = norm[2];
}
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
out->count = count;
out->size = MAX2(in->size, 3);
if (in->size == 4)
_mesa_copy_tab[0x8]( out, in );
}
static void texgen_sphere_map( struct gl_context *ctx,
struct texgen_stage_data *store)
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX];
GLvector4f *out = &store->texcoord;
GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
GLuint count = VB->Count;
GLuint i;
GLfloat (*f)[3] = store->tmp_f;
GLfloat *m = store->tmp_m;
(build_m_tab[VB->EyePtr->size])( store->tmp_f,
store->tmp_m,
VB->AttribPtr[_TNL_ATTRIB_NORMAL],
VB->EyePtr );
out->size = MAX2(in->size,2);
for (i=0;i<count;i++) {
texcoord[i][0] = f[i][0] * m[i] + 0.5F;
texcoord[i][1] = f[i][1] * m[i] + 0.5F;
}
out->count = count;
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
if (in->size > 2)
_mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
}
static void texgen( struct gl_context *ctx,
struct texgen_stage_data *store)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX];
GLvector4f *out = &store->texcoord;
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit;
const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS];
const GLvector4f *eye = VB->EyePtr;
const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
const GLfloat *m = store->tmp_m;
const GLuint count = VB->Count;
GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
GLfloat (*f)[3] = store->tmp_f;
GLuint copy;
if (texUnit->_GenFlags & TEXGEN_NEED_M) {
build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
} else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
}
out->size = MAX2(in->size, store->TexgenSize);
out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
out->count = count;
copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
if (copy)
_mesa_copy_tab[copy]( out, in );
if (texUnit->TexGenEnabled & S_BIT) {
GLuint i;
switch (texUnit->GenS.Mode) {
case GL_OBJECT_LINEAR:
_mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
sizeof(out->data[0]), obj,
texUnit->GenS.ObjectPlane );
break;
case GL_EYE_LINEAR:
_mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
sizeof(out->data[0]), eye,
texUnit->GenS.EyePlane );
break;
case GL_SPHERE_MAP:
for (i = 0; i < count; i++)
texcoord[i][0] = f[i][0] * m[i] + 0.5F;
break;
case GL_REFLECTION_MAP_NV:
for (i=0;i<count;i++)
texcoord[i][0] = f[i][0];
break;
case GL_NORMAL_MAP_NV: {
const GLfloat *norm = normal->start;
for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
texcoord[i][0] = norm[0];
}
break;
}
default:
_mesa_problem(ctx, "Bad S texgen");
}
}
if (texUnit->TexGenEnabled & T_BIT) {
GLuint i;
switch (texUnit->GenT.Mode) {
case GL_OBJECT_LINEAR:
_mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
sizeof(out->data[0]), obj,
texUnit->GenT.ObjectPlane );
break;
case GL_EYE_LINEAR:
_mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
sizeof(out->data[0]), eye,
texUnit->GenT.EyePlane );
break;
case GL_SPHERE_MAP:
for (i = 0; i < count; i++)
texcoord[i][1] = f[i][1] * m[i] + 0.5F;
break;
case GL_REFLECTION_MAP_NV:
for (i=0;i<count;i++)
texcoord[i][1] = f[i][1];
break;
case GL_NORMAL_MAP_NV: {
const GLfloat *norm = normal->start;
for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
texcoord[i][1] = norm[1];
}
break;
}
default:
_mesa_problem(ctx, "Bad T texgen");
}
}
if (texUnit->TexGenEnabled & R_BIT) {
GLuint i;
switch (texUnit->GenR.Mode) {
case GL_OBJECT_LINEAR:
_mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
sizeof(out->data[0]), obj,
texUnit->GenR.ObjectPlane );
break;
case GL_EYE_LINEAR:
_mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
sizeof(out->data[0]), eye,
texUnit->GenR.EyePlane );
break;
case GL_REFLECTION_MAP_NV:
for (i=0;i<count;i++)
texcoord[i][2] = f[i][2];
break;
case GL_NORMAL_MAP_NV: {
const GLfloat *norm = normal->start;
for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
texcoord[i][2] = norm[2];
}
break;
}
default:
_mesa_problem(ctx, "Bad R texgen");
}
}
if (texUnit->TexGenEnabled & Q_BIT) {
switch (texUnit->GenQ.Mode) {
case GL_OBJECT_LINEAR:
_mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
sizeof(out->data[0]), obj,
texUnit->GenQ.ObjectPlane );
break;
case GL_EYE_LINEAR:
_mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
sizeof(out->data[0]), eye,
texUnit->GenQ.EyePlane );
break;
default:
_mesa_problem(ctx, "Bad Q texgen");
}
}
}
static GLboolean run_texgen_stage( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
if (!ctx->Texture._TexGenEnabled)
return GL_TRUE;
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit;
if (texUnit->TexGenEnabled) {
store->TexgenFunc( ctx, store);
VB->AttribPtr[VERT_ATTRIB_TEX] = &store->texcoord;
}
}
return GL_TRUE;
}
static void validate_texgen_stage( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
if (!ctx->Texture._TexGenEnabled)
return;
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit;
if (texUnit->TexGenEnabled) {
GLuint sz;
if (texUnit->TexGenEnabled & Q_BIT)
sz = 4;
else if (texUnit->TexGenEnabled & R_BIT)
sz = 3;
else if (texUnit->TexGenEnabled & T_BIT)
sz = 2;
else
sz = 1;
store->TexgenSize = sz;
store->TexgenFunc = texgen; /* general solution */
/* look for special texgen cases */
if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
store->TexgenFunc = texgen_reflection_map_nv;
}
else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
store->TexgenFunc = texgen_normal_map_nv;
}
}
else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
store->TexgenFunc = texgen_sphere_map;
}
}
}
}
/* Called the first time stage->run() is invoked.
*/
static GLboolean alloc_texgen_data( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct texgen_stage_data *store;
stage->privatePtr = CALLOC(sizeof(*store));
store = TEXGEN_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
_mesa_vector4f_alloc( &store->texcoord, 0, VB->Size, 32 );
store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
return GL_TRUE;
}
static void free_texgen_data( struct tnl_pipeline_stage *stage )
{
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
if (store) {
if (store->texcoord.data)
_mesa_vector4f_free( &store->texcoord );
if (store->tmp_f) FREE( store->tmp_f );
if (store->tmp_m) FREE( store->tmp_m );
FREE( store );
stage->privatePtr = NULL;
}
}
const struct tnl_pipeline_stage _tnl_texgen_stage =
{
"texgen", /* name */
NULL, /* private data */
alloc_texgen_data, /* destructor */
free_texgen_data, /* destructor */
validate_texgen_stage, /* check */
run_texgen_stage /* run -- initially set to alloc data */
};