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103 lines
3.1 KiB
C
103 lines
3.1 KiB
C
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/* $Id: varray.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.0
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* Copyright (C) 1995-1996 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: varray.h,v $
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifndef VARRAY_H
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#define VARRAY_H
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#include "types.h"
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extern void gl_VertexPointer( GLcontext *ctx,
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GLint size, GLenum type, GLsizei stride,
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const GLvoid *ptr );
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extern void gl_NormalPointer( GLcontext *ctx,
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GLenum type, GLsizei stride, const GLvoid *ptr );
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extern void gl_ColorPointer( GLcontext *ctx,
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GLint size, GLenum type, GLsizei stride,
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const GLvoid *ptr );
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extern void gl_IndexPointer( GLcontext *ctx,
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GLenum type, GLsizei stride,
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const GLvoid *ptr );
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extern void gl_TexCoordPointer( GLcontext *ctx,
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GLint size, GLenum type, GLsizei stride,
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const GLvoid *ptr );
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extern void gl_EdgeFlagPointer( GLcontext *ctx,
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GLsizei stride, const GLboolean *ptr );
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extern void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params );
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extern void gl_ArrayElement( GLcontext *ctx, GLint i );
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extern void gl_save_ArrayElement( GLcontext *ctx, GLint i );
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extern void gl_DrawArrays( GLcontext *ctx,
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GLenum mode, GLint first, GLsizei count );
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extern void gl_save_DrawArrays( GLcontext *ctx,
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GLenum mode, GLint first, GLsizei count );
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extern void gl_DrawElements( GLcontext *ctx,
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GLenum mode, GLsizei count,
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GLenum type, const GLvoid *indices );
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extern void gl_save_DrawElements( GLcontext *ctx,
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GLenum mode, GLsizei count,
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GLenum type, const GLvoid *indices );
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extern void gl_InterleavedArrays( GLcontext *ctx,
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GLenum format, GLsizei stride,
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const GLvoid *pointer );
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extern void gl_save_InterleavedArrays( GLcontext *ctx,
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GLenum format, GLsizei stride,
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const GLvoid *pointer );
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#endif
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