2013-06-26 22:58:41 +00:00
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/*
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* COPYRIGHT: GPL - See COPYING in the top level directory
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* PROJECT: ReactOS Virtual DOS Machine
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* FILE: timer.c
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* PURPOSE: Programmable Interval Timer emulation
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* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
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*/
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/* INCLUDES *******************************************************************/
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2013-07-22 13:51:26 +00:00
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#define NDEBUG
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2013-06-26 22:58:41 +00:00
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#include "timer.h"
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#include "pic.h"
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/* PRIVATE VARIABLES **********************************************************/
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static PIT_CHANNEL PitChannels[PIT_CHANNELS];
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/* PUBLIC FUNCTIONS ***********************************************************/
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VOID PitWriteCommand(BYTE Value)
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{
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BYTE Channel = Value >> 6;
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BYTE Mode = (Value >> 1) & 0x07;
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/* Check if this is a counter latch command */
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if (((Value >> 4) & 3) == 0)
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{
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PitChannels[Channel].LatchSet = TRUE;
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PitChannels[Channel].LatchedValue = PitChannels[Channel].CurrentValue;
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return;
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}
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/* Set the access mode and reset flip-flops */
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PitChannels[Channel].AccessMode = (Value >> 4) & 3;
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PitChannels[Channel].Pulsed = FALSE;
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PitChannels[Channel].LatchSet = FALSE;
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PitChannels[Channel].InputFlipFlop = FALSE;
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PitChannels[Channel].OutputFlipFlop = FALSE;
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switch (Mode)
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{
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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{
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PitChannels[Channel].Mode = Mode;
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break;
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}
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case 6:
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{
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PitChannels[Channel].Mode = PIT_MODE_RATE_GENERATOR;
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break;
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}
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case 7:
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{
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PitChannels[Channel].Mode = PIT_MODE_SQUARE_WAVE;
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break;
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}
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}
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}
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BYTE PitReadData(BYTE Channel)
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{
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WORD CurrentValue = PitChannels[Channel].CurrentValue;
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BYTE AccessMode = PitChannels[Channel].AccessMode;
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/* Check if the value was latched */
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if (PitChannels[Channel].LatchSet)
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{
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CurrentValue = PitChannels[Channel].LatchedValue;
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if (AccessMode == 1 || AccessMode == 2)
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{
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/* The latched value was read as one byte */
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PitChannels[Channel].LatchSet = FALSE;
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}
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}
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/* Use the flip-flop for access mode 3 */
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if (AccessMode == 3)
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{
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AccessMode = PitChannels[Channel].InputFlipFlop ? 1 : 2;
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PitChannels[Channel].InputFlipFlop = !PitChannels[Channel].InputFlipFlop;
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/* Check if this was the last read for the latched value */
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if (!PitChannels[Channel].InputFlipFlop)
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{
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/* Yes, the latch value was read as two bytes */
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PitChannels[Channel].LatchSet = FALSE;
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}
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}
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switch (AccessMode)
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{
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case 1:
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{
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/* Low byte */
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return CurrentValue & 0x00FF;
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}
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case 2:
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{
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/* High byte */
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return CurrentValue >> 8;
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}
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}
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/* Shouldn't get here */
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return 0;
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}
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VOID PitWriteData(BYTE Channel, BYTE Value)
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{
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BYTE AccessMode = PitChannels[Channel].AccessMode;
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/* Use the flip-flop for access mode 3 */
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if (PitChannels[Channel].AccessMode == 3)
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{
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AccessMode = PitChannels[Channel].InputFlipFlop ? 1 : 2;
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PitChannels[Channel].InputFlipFlop = !PitChannels[Channel].InputFlipFlop;
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}
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switch (AccessMode)
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{
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case 1:
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{
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/* Low byte */
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PitChannels[Channel].ReloadValue &= 0xFF00;
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PitChannels[Channel].ReloadValue |= Value;
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break;
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}
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case 2:
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{
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/* High byte */
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PitChannels[Channel].ReloadValue &= 0x00FF;
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PitChannels[Channel].ReloadValue |= Value << 8;
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}
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}
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}
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VOID PitDecrementCount()
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{
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INT i;
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for (i = 0; i < PIT_CHANNELS; i++)
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{
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switch (PitChannels[i].Mode)
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{
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case PIT_MODE_INT_ON_TERMINAL_COUNT:
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{
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/* Decrement the value */
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PitChannels[i].CurrentValue--;
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/* Did it fall to the terminal count? */
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if (PitChannels[i].CurrentValue == 0 && !PitChannels[i].Pulsed)
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{
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/* Yes, raise the output line */
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if (i == 0) PicInterruptRequest(0);
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PitChannels[i].Pulsed = TRUE;
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}
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break;
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}
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case PIT_MODE_RATE_GENERATOR:
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{
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/* Decrement the value */
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PitChannels[i].CurrentValue--;
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/* Did it fall to zero? */
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if (PitChannels[i].CurrentValue != 0) break;
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/* Yes, raise the output line and reload */
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if (i == 0) PicInterruptRequest(0);
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PitChannels[i].CurrentValue = PitChannels[i].ReloadValue;
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break;
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}
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case PIT_MODE_SQUARE_WAVE:
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{
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/* Decrement the value by 2 */
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PitChannels[i].CurrentValue -= 2;
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/* Did it fall to zero? */
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if (PitChannels[i].CurrentValue != 0) break;
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/* Yes, toggle the flip-flop */
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PitChannels[i].OutputFlipFlop = !PitChannels[i].OutputFlipFlop;
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/* Did this create a rising edge in the signal? */
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if (PitChannels[i].OutputFlipFlop)
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{
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/* Yes, IRQ 0 if this is channel 0 */
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if (i == 0) PicInterruptRequest(0);
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}
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/* Reload the value, but make sure it's even */
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if (PitChannels[i].ReloadValue % 2)
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{
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/* It's odd, reduce it by 1 */
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PitChannels[i].CurrentValue = PitChannels[i].ReloadValue - 1;
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}
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else
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{
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/* It was even */
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PitChannels[i].CurrentValue = PitChannels[i].ReloadValue;
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}
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break;
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}
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case PIT_MODE_SOFTWARE_STROBE:
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{
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// TODO: NOT IMPLEMENTED
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break;
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}
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case PIT_MODE_HARDWARE_ONE_SHOT:
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case PIT_MODE_HARDWARE_STROBE:
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{
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/* These modes do not work on x86 PCs */
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break;
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}
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}
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}
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}
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/* EOF */
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