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201 lines
5.1 KiB
C
201 lines
5.1 KiB
C
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/* $Id: masking.c,v 1.5 1997/07/24 01:23:16 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.4
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: masking.c,v $
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* Revision 1.5 1997/07/24 01:23:16 brianp
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* changed precompiled header symbol from PCH to PC_HEADER
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*
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* Revision 1.4 1997/05/28 03:25:43 brianp
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* added precompiled header (PCH) support
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*
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* Revision 1.3 1996/11/06 04:19:40 brianp
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* now call gl_read_color/index_span() instead of device driver function
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*
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* Revision 1.2 1996/10/25 00:07:46 brianp
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* changed MAX_WIDTH to PB_SIZE in gl_mask_index_pixels()
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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/*
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* Implement the effect of glColorMask and glIndexMask in software.
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include <string.h>
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#include "alphabuf.h"
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#include "context.h"
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#include "macros.h"
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#include "masking.h"
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#include "pb.h"
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#include "span.h"
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#include "types.h"
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#endif
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void gl_IndexMask( GLcontext *ctx, GLuint mask )
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{
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if (INSIDE_BEGIN_END(ctx)) {
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gl_error( ctx, GL_INVALID_OPERATION, "glIndexMask" );
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return;
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}
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ctx->Color.IndexMask = mask;
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ctx->NewState |= NEW_RASTER_OPS;
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}
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void gl_ColorMask( GLcontext *ctx, GLboolean red, GLboolean green,
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GLboolean blue, GLboolean alpha )
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{
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if (INSIDE_BEGIN_END(ctx)) {
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gl_error( ctx, GL_INVALID_OPERATION, "glColorMask" );
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return;
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}
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ctx->Color.ColorMask = (red << 3) | (green << 2) | (blue << 1) | alpha;
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ctx->NewState |= NEW_RASTER_OPS;
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}
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/*
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* Apply glColorMask to a span of RGBA pixels.
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*/
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void gl_mask_color_span( GLcontext *ctx,
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GLuint n, GLint x, GLint y,
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GLubyte red[], GLubyte green[],
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GLubyte blue[], GLubyte alpha[] )
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{
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GLubyte r[MAX_WIDTH], g[MAX_WIDTH], b[MAX_WIDTH], a[MAX_WIDTH];
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gl_read_color_span( ctx, n, x, y, r, g, b, a );
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if ((ctx->Color.ColorMask & 8) == 0) {
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/* replace source reds with frame buffer reds */
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MEMCPY( red, r, n );
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}
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if ((ctx->Color.ColorMask & 4) == 0) {
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/* replace source greens with frame buffer greens */
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MEMCPY( green, g, n );
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}
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if ((ctx->Color.ColorMask & 2) == 0) {
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/* replace source blues with frame buffer blues */
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MEMCPY( blue, b, n );
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}
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if ((ctx->Color.ColorMask & 1) == 0) {
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/* replace source alphas with frame buffer alphas */
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MEMCPY( alpha, a, n );
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}
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}
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/*
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* Apply glColorMask to an array of RGBA pixels.
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*/
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void gl_mask_color_pixels( GLcontext *ctx,
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GLuint n, const GLint x[], const GLint y[],
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GLubyte red[], GLubyte green[],
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GLubyte blue[], GLubyte alpha[],
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const GLubyte mask[] )
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{
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GLubyte r[PB_SIZE], g[PB_SIZE], b[PB_SIZE], a[PB_SIZE];
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(*ctx->Driver.ReadColorPixels)( ctx, n, x, y, r, g, b, a, mask );
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if (ctx->RasterMask & ALPHABUF_BIT) {
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gl_read_alpha_pixels( ctx, n, x, y, a, mask );
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}
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if ((ctx->Color.ColorMask & 8) == 0) {
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/* replace source reds with frame buffer reds */
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MEMCPY( red, r, n );
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}
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if ((ctx->Color.ColorMask & 4) == 0) {
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/* replace source greens with frame buffer greens */
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MEMCPY( green, g, n );
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}
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if ((ctx->Color.ColorMask & 2) == 0) {
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/* replace source blues with frame buffer blues */
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MEMCPY( blue, b, n );
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}
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if ((ctx->Color.ColorMask & 1) == 0) {
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/* replace source alphas with frame buffer alphas */
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MEMCPY( alpha, a, n );
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}
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}
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/*
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* Apply glIndexMask to a span of CI pixels.
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*/
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void gl_mask_index_span( GLcontext *ctx,
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GLuint n, GLint x, GLint y, GLuint index[] )
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{
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GLuint i;
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GLuint fbindexes[MAX_WIDTH];
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GLuint msrc, mdest;
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gl_read_index_span( ctx, n, x, y, fbindexes );
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msrc = ctx->Color.IndexMask;
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mdest = ~msrc;
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for (i=0;i<n;i++) {
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index[i] = (index[i] & msrc) | (fbindexes[i] & mdest);
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}
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}
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/*
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* Apply glIndexMask to an array of CI pixels.
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*/
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void gl_mask_index_pixels( GLcontext *ctx,
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GLuint n, const GLint x[], const GLint y[],
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GLuint index[], const GLubyte mask[] )
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{
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GLuint i;
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GLuint fbindexes[PB_SIZE];
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GLuint msrc, mdest;
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(*ctx->Driver.ReadIndexPixels)( ctx, n, x, y, fbindexes, mask );
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msrc = ctx->Color.IndexMask;
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mdest = ~msrc;
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for (i=0;i<n;i++) {
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index[i] = (index[i] & msrc) | (fbindexes[i] & mdest);
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}
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}
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