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230 lines
4.8 KiB
C
230 lines
4.8 KiB
C
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// ReliMT.h
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// lots of code here is (c) Bartosz Milewski, 1996, www.relisoft.com
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// The rest is (C) 2003-2004 Royce Mitchell III
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// and released under the LGPL & BSD licenses
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#ifndef __RELIMT_H
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#define __RELIMT_H
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#include "Reli.h"
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#ifdef WIN32
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# ifndef _WINDOWS_
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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# endif
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# define THREADAPI WINAPI
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#elif defined(UNIX)
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# include <pthread.h>
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# include <stdlib.h>
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# include "string.h"
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# include <sys/types.h> //Semaphore
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# include <sys/ipc.h> //Semaphore
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# include <sys/sem.h> //Semaphore
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# define THREADAPI
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#else
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# error unrecognized target
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#endif
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////////////////////////////////////////////////////////////////////////////////
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// Thread
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class Thread : public Uncopyable
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{
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public:
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Thread ( long (THREADAPI * pFun) (void* arg), void* pArg );
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~Thread();
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//void Resume();
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void WaitForDeath();
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// platform-specific stuff:
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private:
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#ifdef WIN32
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HANDLE _handle;
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DWORD _tid; // thread id
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#elif defined(UNIX)
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pthread_t _threadId; // id of the thread
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#else
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# error unrecognized target
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#endif
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//DECLARE_PTR(Thread,(long (THREADAPI * pFun) (void* arg), void* pArg),(pFun,pArg));
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}; //DECLARE_SPTR(Thread,(long (THREADAPI * pFun) (void* arg), void* pArg),(pFun,pArg));
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////////////////////////////////////////////////////////////////////////////////
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// ActiveObject
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class ActiveObject : public Uncopyable
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{
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public:
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ActiveObject();
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virtual ~ActiveObject();
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void Kill();
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void Start();
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protected:
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virtual void InitThread() = 0;
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virtual void Run() = 0;
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virtual void FlushThread() = 0;
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int _isDying;
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static long THREADAPI ThreadEntry ( void *pArg );
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Thread *_thread;
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//DECLARE_PTRV(ActiveObject);
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}; //DECLARE_SPTRV(ActiveObject);
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// Last thing in the constructor of a class derived from
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// ActiveObject you must call
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// Start();
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// Inside the loop the Run method you must keep checking _isDying
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// if (_isDying)
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// return;
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// FlushThread must reset all the events on which the thread might be waiting.
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// Example:
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#if 0
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// MyAsyncOutputter - class that outputs strings to a file asynchronously
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class MyAsyncOutputter : public ActiveObject
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{
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public:
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MyAsyncOutputter ( const string& filename ) : _filename(filename), _currentBuf(0)
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{
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Start(); // start thread
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}
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void InitThread()
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{
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_f.open ( _filename, "wb" );
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}
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void Output ( const string& s )
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{
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{
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// acquire lock long enough to add the string to the active buffer
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Mutex::Lock lock ( _mutex );
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_buf[_currentBuf].push_back ( s );
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}
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_event.Release(); // don't need the lock fire the event
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}
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void Run()
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{
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while ( !_isDying )
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{
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// wait for signal from Output() or FlushThread()
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_event.Wait();
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{
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// acquire lock long enough to switch active buffers
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Mutex::Lock lock ( _mutex );
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_currentBuf = 1-_currentBuf;
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ASSERT ( !_buf[_currentBuf].size() );
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}
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// get a reference to the old buffer
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vector<string>& buf = _buf[1-_currentBuf];
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// write each string out to file and then empty the buffer
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for ( int i = 0; i < buf.size(); i++ )
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_f.write ( buf[i].c_str(), buf[i].size() );
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buf.resize(0);
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}
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}
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void FlushThread()
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{
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// _isDying is already set: signal thread so it can see that too
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_event.Release();
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}
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private:
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string _filename;
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File _f;
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int _currentBuf;
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vector<string> _buf[2];
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Event _event;
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Mutex _mutex;
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};
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#endif
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////////////////////////////////////////////////////////////////////////////////
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// Mutex
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class Mutex : public Uncopyable
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{
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public:
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Mutex();
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~Mutex();
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private:
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void Acquire();
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bool TryAcquire();
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void Release();
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public:
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// sub-class used to lock the Mutex
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class Lock : public Uncopyable
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{
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public:
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Lock ( Mutex& m );
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~Lock();
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private:
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// private data
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Mutex& _m;
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};
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friend class Mutex::Lock;
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// sub-class used to attempt to lock the mutex. Use operator bool()
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// to test if the lock was successful
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class TryLock : public Uncopyable
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{
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public:
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TryLock ( Mutex& m );
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~TryLock();
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operator bool () { return _bLocked; }
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private:
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// private data
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bool _bLocked;
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Mutex& _m;
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};
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friend class Mutex::TryLock;
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private:
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// platform-specific stuff:
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#ifdef WIN32
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HANDLE _h;
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#elif defined(UNIX)
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pthread_mutex_t _mutex;
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public: operator pthread_mutex_t* () { return &_mutex; }
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#else
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# error unrecognized target
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#endif
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};
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////////////////////////////////////////////////////////////////////////////////
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// Event
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class Event : public Uncopyable
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{
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public:
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Event();
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~Event();
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void Release(); // put into signaled state
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void Wait();
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private:
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#ifdef WIN32
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HANDLE _handle;
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#elif defined(UNIX)
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//Sem util functions
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void sem_init();
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int sem_P();
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int sem_V();
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void sem_destroy();
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int sem_id;
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//pthread_cond_t _cond;
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//Mutex _mutex;
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#else
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# error unrecognized target
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#endif
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//DECLARE_PTR(Event,(),());
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}; //DECLARE_SPTR(Event,(),());
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#endif//__RELIWIN32_H
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