2015-05-29 20:10:48 +00:00
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/*
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* COPYRIGHT: BSD - See COPYING.ARM in the top level directory
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* PROJECT: ReactOS CRT library
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* PURPOSE: Portable implementation of sqrt
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* PROGRAMMER: Timo Kreuzer (timo.kreuzer@reactos.org)
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*/
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#include <math.h>
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#include <assert.h>
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double
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__cdecl
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sqrt(
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double x)
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{
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const double threehalfs = 1.5;
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const double x2 = x * 0.5;
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long long bits;
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double inv, y;
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/* Handle special cases */
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if (x == 0.0)
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{
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return x;
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}
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else if (x < 0.0)
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{
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return -NAN;
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}
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/* Convert into a 64 bit integer */
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bits = *(long long *)&x;
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/* Check for !finite(x) */
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if ((bits & 0x7ff7ffffffffffffLL) == 0x7ff0000000000000LL)
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{
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return x;
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}
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/* Step 1: quick approximation of 1/sqrt(x) with bit magic
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See http://en.wikipedia.org/wiki/Fast_inverse_square_root */
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bits = 0x5fe6eb50c7b537a9ll - (bits >> 1);
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inv = *(double*)&bits;
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/* Step 2: 3 Newton iterations to approximate 1 / sqrt(x) */
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inv = inv * (threehalfs - (x2 * inv * inv));
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inv = inv * (threehalfs - (x2 * inv * inv));
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inv = inv * (threehalfs - (x2 * inv * inv));
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/* Step 3: 1 additional Heron iteration has shown to maximize the precision.
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Normally the formula would be: y = (y + (x / y)) * 0.5;
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Instead we use the inverse sqrt directly */
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y = ((1 / inv) + (x * inv)) * 0.5;
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//assert(y == (double)((y + (x / y)) * 0.5));
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/* GCC BUG: While the C-Standard requires that an explicit cast to
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double converts the result of a computation to the appropriate
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64 bit value, our GCC ignores this and uses an 80 bit FPU register
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in an intermediate value, so we need to make sure it is stored in
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a memory location before comparison */
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2015-06-15 11:40:33 +00:00
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//#if DBG
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// {
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// volatile double y1 = y, y2;
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// y2 = (y + (x / y)) * 0.5;
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// assert(y1 == y2);
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// }
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//#endif
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2015-05-29 20:10:48 +00:00
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return y;
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}
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