reactos/dll/opengl/mesa/texstate.c

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/* $Id: texstate.c,v 1.10 1998/02/03 23:45:02 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.6
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: texstate.c,v $
* Revision 1.10 1998/02/03 23:45:02 brianp
* added casts to prevent warnings with Amiga StormC compiler
*
* Revision 1.9 1997/12/31 06:10:03 brianp
* added Henk Kok's texture validation optimization (AnyDirty flag)
*
* Revision 1.8 1997/10/13 23:56:01 brianp
* replaced UpdateTexture() call with TexParameter()
*
* Revision 1.7 1997/09/29 23:28:14 brianp
* updated for new device driver texture functions
*
* Revision 1.6 1997/09/27 00:14:39 brianp
* added GL_EXT_paletted_texture extension
*
* Revision 1.5 1997/07/24 01:25:34 brianp
* changed precompiled header symbol from PCH to PC_HEADER
*
* Revision 1.4 1997/05/28 03:26:49 brianp
* added precompiled header (PCH) support
*
* Revision 1.3 1997/05/03 00:53:28 brianp
* misc changes related to new texture object sampling function pointer
*
* Revision 1.2 1997/04/28 23:34:39 brianp
* simplified gl_update_texture_state()
*
* Revision 1.1 1997/04/14 01:59:54 brianp
* Initial revision
*
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include "context.h"
#include "macros.h"
#include "matrix.h"
#include "texobj.h"
#include "texstate.h"
#include "texture.h"
#include "types.h"
#include "xform.h"
#endif
#ifdef SPECIALCAST
/* Needed for an Amiga compiler */
#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
#define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
#else
/* all other compilers */
#define ENUM_TO_FLOAT(X) ((GLfloat)(X))
#define ENUM_TO_DOUBLE(X) ((GLdouble)(X))
#endif
/**********************************************************************/
/* Texture Environment */
/**********************************************************************/
void gl_TexEnvfv( GLcontext *ctx,
GLenum target, GLenum pname, const GLfloat *param )
{
if (INSIDE_BEGIN_END(ctx)) {
gl_error( ctx, GL_INVALID_OPERATION, "glTexEnv" );
return;
}
if (target!=GL_TEXTURE_ENV) {
gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(target)" );
return;
}
if (pname==GL_TEXTURE_ENV_MODE) {
GLenum mode = (GLenum) (GLint) *param;
switch (mode) {
case GL_MODULATE:
case GL_BLEND:
case GL_DECAL:
case GL_REPLACE:
ctx->Texture.EnvMode = mode;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
return;
}
}
else if (pname==GL_TEXTURE_ENV_COLOR) {
ctx->Texture.EnvColor[0] = CLAMP( param[0], 0.0, 1.0 );
ctx->Texture.EnvColor[1] = CLAMP( param[1], 0.0, 1.0 );
ctx->Texture.EnvColor[2] = CLAMP( param[2], 0.0, 1.0 );
ctx->Texture.EnvColor[3] = CLAMP( param[3], 0.0, 1.0 );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
return;
}
/* Tell device driver about the new texture environment */
if (ctx->Driver.TexEnv) {
(*ctx->Driver.TexEnv)( ctx, pname, param );
}
}
void gl_GetTexEnvfv( GLcontext *ctx,
GLenum target, GLenum pname, GLfloat *params )
{
if (target!=GL_TEXTURE_ENV) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
return;
}
switch (pname) {
case GL_TEXTURE_ENV_MODE:
*params = ENUM_TO_FLOAT(ctx->Texture.EnvMode);
break;
case GL_TEXTURE_ENV_COLOR:
COPY_4V( params, ctx->Texture.EnvColor );
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
}
}
void gl_GetTexEnviv( GLcontext *ctx,
GLenum target, GLenum pname, GLint *params )
{
if (target!=GL_TEXTURE_ENV) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
return;
}
switch (pname) {
case GL_TEXTURE_ENV_MODE:
*params = (GLint) ctx->Texture.EnvMode;
break;
case GL_TEXTURE_ENV_COLOR:
params[0] = FLOAT_TO_INT( ctx->Texture.EnvColor[0] );
params[1] = FLOAT_TO_INT( ctx->Texture.EnvColor[1] );
params[2] = FLOAT_TO_INT( ctx->Texture.EnvColor[2] );
params[3] = FLOAT_TO_INT( ctx->Texture.EnvColor[3] );
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
}
}
/**********************************************************************/
/* Texture Parameters */
/**********************************************************************/
void gl_TexParameterfv( GLcontext *ctx,
GLenum target, GLenum pname, const GLfloat *params )
{
GLenum eparam = (GLenum) (GLint) params[0];
struct gl_texture_object *texObj;
switch (target) {
case GL_TEXTURE_1D:
texObj = ctx->Texture.Current1D;
break;
case GL_TEXTURE_2D:
texObj = ctx->Texture.Current2D;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
return;
}
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
if (eparam==GL_NEAREST || eparam==GL_LINEAR
|| eparam==GL_NEAREST_MIPMAP_NEAREST
|| eparam==GL_LINEAR_MIPMAP_NEAREST
|| eparam==GL_NEAREST_MIPMAP_LINEAR
|| eparam==GL_LINEAR_MIPMAP_LINEAR) {
texObj->MinFilter = eparam;
ctx->NewState |= NEW_TEXTURING;
}
else {
gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
break;
case GL_TEXTURE_MAG_FILTER:
if (eparam==GL_NEAREST || eparam==GL_LINEAR) {
texObj->MagFilter = eparam;
ctx->NewState |= NEW_TEXTURING;
}
else {
gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
break;
case GL_TEXTURE_WRAP_S:
if (eparam==GL_CLAMP || eparam==GL_REPEAT) {
texObj->WrapS = eparam;
}
else {
gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
break;
case GL_TEXTURE_WRAP_T:
if (eparam==GL_CLAMP || eparam==GL_REPEAT) {
texObj->WrapT = eparam;
}
else {
gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
break;
case GL_TEXTURE_WRAP_R_EXT:
if (eparam==GL_CLAMP || eparam==GL_REPEAT) {
texObj->WrapR = eparam;
}
else {
gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
}
break;
case GL_TEXTURE_BORDER_COLOR:
texObj->BorderColor[0] = CLAMP((GLint)(params[0]*255.0), 0, 255);
texObj->BorderColor[1] = CLAMP((GLint)(params[1]*255.0), 0, 255);
texObj->BorderColor[2] = CLAMP((GLint)(params[2]*255.0), 0, 255);
texObj->BorderColor[3] = CLAMP((GLint)(params[3]*255.0), 0, 255);
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(pname)" );
return;
}
texObj->Dirty = GL_TRUE;
ctx->Texture.AnyDirty = GL_TRUE;
if (ctx->Driver.TexParameter) {
(*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params );
}
}
void gl_GetTexLevelParameterfv( GLcontext *ctx, GLenum target, GLint level,
GLenum pname, GLfloat *params )
{
GLint iparam;
gl_GetTexLevelParameteriv( ctx, target, level, pname, &iparam );
*params = (GLfloat) iparam;
}
void gl_GetTexLevelParameteriv( GLcontext *ctx, GLenum target, GLint level,
GLenum pname, GLint *params )
{
struct gl_texture_image *tex;
if (level<0 || level>=MAX_TEXTURE_LEVELS) {
gl_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
return;
}
switch (target) {
case GL_TEXTURE_1D:
tex = ctx->Texture.Current1D->Image[level];
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = tex->Width;
break;
case GL_TEXTURE_COMPONENTS:
*params = tex->Format;
break;
case GL_TEXTURE_BORDER:
*params = tex->Border;
break;
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_BLUE_SIZE:
case GL_TEXTURE_ALPHA_SIZE:
case GL_TEXTURE_INTENSITY_SIZE:
case GL_TEXTURE_LUMINANCE_SIZE:
*params = 8; /* 8-bits */
break;
case GL_TEXTURE_INDEX_SIZE_EXT:
*params = 8;
break;
default:
gl_error( ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)" );
}
break;
case GL_TEXTURE_2D:
tex = ctx->Texture.Current2D->Image[level];
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = tex->Width;
break;
case GL_TEXTURE_HEIGHT:
*params = tex->Height;
break;
case GL_TEXTURE_COMPONENTS:
*params = tex->Format;
break;
case GL_TEXTURE_BORDER:
*params = tex->Border;
break;
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_BLUE_SIZE:
case GL_TEXTURE_ALPHA_SIZE:
case GL_TEXTURE_INTENSITY_SIZE:
case GL_TEXTURE_LUMINANCE_SIZE:
*params = 8; /* 8-bits */
break;
case GL_TEXTURE_INDEX_SIZE_EXT:
*params = 8;
break;
default:
gl_error( ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)" );
}
break;
case GL_PROXY_TEXTURE_1D:
tex = ctx->Texture.Proxy1D->Image[level];
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = tex->Width;
break;
case GL_TEXTURE_COMPONENTS:
*params = tex->Format;
break;
case GL_TEXTURE_BORDER:
*params = tex->Border;
break;
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_BLUE_SIZE:
case GL_TEXTURE_ALPHA_SIZE:
case GL_TEXTURE_INTENSITY_SIZE:
case GL_TEXTURE_LUMINANCE_SIZE:
*params = 8; /* 8-bits */
break;
case GL_TEXTURE_INDEX_SIZE_EXT:
*params = 8;
break;
default:
gl_error( ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)" );
}
break;
case GL_PROXY_TEXTURE_2D:
tex = ctx->Texture.Proxy2D->Image[level];
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = tex->Width;
break;
case GL_TEXTURE_HEIGHT:
*params = tex->Height;
break;
case GL_TEXTURE_COMPONENTS:
*params = tex->Format;
break;
case GL_TEXTURE_BORDER:
*params = tex->Border;
break;
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_BLUE_SIZE:
case GL_TEXTURE_ALPHA_SIZE:
case GL_TEXTURE_INTENSITY_SIZE:
case GL_TEXTURE_LUMINANCE_SIZE:
*params = 8; /* 8-bits */
break;
case GL_TEXTURE_INDEX_SIZE_EXT:
*params = 8;
break;
default:
gl_error( ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)" );
}
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
}
}
void gl_GetTexParameterfv( GLcontext *ctx,
GLenum target, GLenum pname, GLfloat *params )
{
switch (target) {
case GL_TEXTURE_1D:
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
*params = ENUM_TO_FLOAT(ctx->Texture.Current1D->MagFilter);
break;
case GL_TEXTURE_MIN_FILTER:
*params = ENUM_TO_FLOAT(ctx->Texture.Current1D->MinFilter);
break;
case GL_TEXTURE_WRAP_S:
*params = ENUM_TO_FLOAT(ctx->Texture.Current1D->WrapS);
break;
case GL_TEXTURE_WRAP_T:
*params = ENUM_TO_FLOAT(ctx->Texture.Current1D->WrapT);
break;
case GL_TEXTURE_BORDER_COLOR:
params[0] = ctx->Texture.Current1D->BorderColor[0] / 255.0f;
params[1] = ctx->Texture.Current1D->BorderColor[1] / 255.0f;
params[2] = ctx->Texture.Current1D->BorderColor[2] / 255.0f;
params[3] = ctx->Texture.Current1D->BorderColor[3] / 255.0f;
break;
case GL_TEXTURE_RESIDENT:
*params = ENUM_TO_FLOAT(GL_TRUE);
break;
case GL_TEXTURE_PRIORITY:
*params = ctx->Texture.Current1D->Priority;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname)" );
}
break;
case GL_TEXTURE_2D:
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
*params = ENUM_TO_FLOAT(ctx->Texture.Current2D->MagFilter);
break;
case GL_TEXTURE_MIN_FILTER:
*params = ENUM_TO_FLOAT(ctx->Texture.Current2D->MinFilter);
break;
case GL_TEXTURE_WRAP_S:
*params = ENUM_TO_FLOAT(ctx->Texture.Current2D->WrapS);
break;
case GL_TEXTURE_WRAP_T:
*params = ENUM_TO_FLOAT(ctx->Texture.Current2D->WrapT);
break;
case GL_TEXTURE_BORDER_COLOR:
params[0] = ctx->Texture.Current2D->BorderColor[0] / 255.0f;
params[1] = ctx->Texture.Current2D->BorderColor[1] / 255.0f;
params[2] = ctx->Texture.Current2D->BorderColor[2] / 255.0f;
params[3] = ctx->Texture.Current2D->BorderColor[3] / 255.0f;
break;
case GL_TEXTURE_RESIDENT:
*params = ENUM_TO_FLOAT(GL_TRUE);
break;
case GL_TEXTURE_PRIORITY:
*params = ctx->Texture.Current2D->Priority;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname)" );
}
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)" );
}
}
void gl_GetTexParameteriv( GLcontext *ctx,
GLenum target, GLenum pname, GLint *params )
{
switch (target) {
case GL_TEXTURE_1D:
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
*params = (GLint) ctx->Texture.Current1D->MagFilter;
break;
case GL_TEXTURE_MIN_FILTER:
*params = (GLint) ctx->Texture.Current1D->MinFilter;
break;
case GL_TEXTURE_WRAP_S:
*params = (GLint) ctx->Texture.Current1D->WrapS;
break;
case GL_TEXTURE_WRAP_T:
*params = (GLint) ctx->Texture.Current1D->WrapT;
break;
case GL_TEXTURE_BORDER_COLOR:
{
GLfloat color[4];
color[0] = ctx->Texture.Current1D->BorderColor[0]/255.0;
color[1] = ctx->Texture.Current1D->BorderColor[1]/255.0;
color[2] = ctx->Texture.Current1D->BorderColor[2]/255.0;
color[3] = ctx->Texture.Current1D->BorderColor[3]/255.0;
params[0] = FLOAT_TO_INT( color[0] );
params[1] = FLOAT_TO_INT( color[1] );
params[2] = FLOAT_TO_INT( color[2] );
params[3] = FLOAT_TO_INT( color[3] );
}
break;
case GL_TEXTURE_RESIDENT:
*params = (GLint) GL_TRUE;
break;
case GL_TEXTURE_PRIORITY:
*params = (GLint) ctx->Texture.Current1D->Priority;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname)" );
}
break;
case GL_TEXTURE_2D:
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
*params = (GLint) ctx->Texture.Current2D->MagFilter;
break;
case GL_TEXTURE_MIN_FILTER:
*params = (GLint) ctx->Texture.Current2D->MinFilter;
break;
case GL_TEXTURE_WRAP_S:
*params = (GLint) ctx->Texture.Current2D->WrapS;
break;
case GL_TEXTURE_WRAP_T:
*params = (GLint) ctx->Texture.Current2D->WrapT;
break;
case GL_TEXTURE_BORDER_COLOR:
{
GLfloat color[4];
color[0] = ctx->Texture.Current2D->BorderColor[0]/255.0;
color[1] = ctx->Texture.Current2D->BorderColor[1]/255.0;
color[2] = ctx->Texture.Current2D->BorderColor[2]/255.0;
color[3] = ctx->Texture.Current2D->BorderColor[3]/255.0;
params[0] = FLOAT_TO_INT( color[0] );
params[1] = FLOAT_TO_INT( color[1] );
params[2] = FLOAT_TO_INT( color[2] );
params[3] = FLOAT_TO_INT( color[3] );
}
break;
case GL_TEXTURE_RESIDENT:
*params = (GLint) GL_TRUE;
break;
case GL_TEXTURE_PRIORITY:
*params = (GLint) ctx->Texture.Current2D->Priority;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname)" );
}
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)" );
}
}
/**********************************************************************/
/* Texture Coord Generation */
/**********************************************************************/
void gl_TexGenfv( GLcontext *ctx,
GLenum coord, GLenum pname, const GLfloat *params )
{
if (INSIDE_BEGIN_END(ctx)) {
gl_error( ctx, GL_INVALID_OPERATION, "glTexGenfv" );
return;
}
switch( coord ) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
if (mode==GL_OBJECT_LINEAR ||
mode==GL_EYE_LINEAR ||
mode==GL_SPHERE_MAP) {
ctx->Texture.GenModeS = mode;
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
}
else if (pname==GL_OBJECT_PLANE) {
ctx->Texture.ObjectPlaneS[0] = params[0];
ctx->Texture.ObjectPlaneS[1] = params[1];
ctx->Texture.ObjectPlaneS[2] = params[2];
ctx->Texture.ObjectPlaneS[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
/* Transform plane equation by the inverse modelview matrix */
if (ctx->NewModelViewMatrix) {
gl_analyze_modelview_matrix(ctx);
}
gl_transform_vector( ctx->Texture.EyePlaneS, params,
ctx->ModelViewInv );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
return;
}
break;
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
if (mode==GL_OBJECT_LINEAR ||
mode==GL_EYE_LINEAR ||
mode==GL_SPHERE_MAP) {
ctx->Texture.GenModeT = mode;
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
}
else if (pname==GL_OBJECT_PLANE) {
ctx->Texture.ObjectPlaneT[0] = params[0];
ctx->Texture.ObjectPlaneT[1] = params[1];
ctx->Texture.ObjectPlaneT[2] = params[2];
ctx->Texture.ObjectPlaneT[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
/* Transform plane equation by the inverse modelview matrix */
if (ctx->NewModelViewMatrix) {
gl_analyze_modelview_matrix(ctx);
}
gl_transform_vector( ctx->Texture.EyePlaneT, params,
ctx->ModelViewInv );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
return;
}
break;
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
if (mode==GL_OBJECT_LINEAR ||
mode==GL_EYE_LINEAR) {
ctx->Texture.GenModeR = mode;
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
}
else if (pname==GL_OBJECT_PLANE) {
ctx->Texture.ObjectPlaneR[0] = params[0];
ctx->Texture.ObjectPlaneR[1] = params[1];
ctx->Texture.ObjectPlaneR[2] = params[2];
ctx->Texture.ObjectPlaneR[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
/* Transform plane equation by the inverse modelview matrix */
if (ctx->NewModelViewMatrix) {
gl_analyze_modelview_matrix(ctx);
}
gl_transform_vector( ctx->Texture.EyePlaneR, params,
ctx->ModelViewInv );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
return;
}
break;
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
if (mode==GL_OBJECT_LINEAR ||
mode==GL_EYE_LINEAR) {
ctx->Texture.GenModeQ = mode;
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
}
else if (pname==GL_OBJECT_PLANE) {
ctx->Texture.ObjectPlaneQ[0] = params[0];
ctx->Texture.ObjectPlaneQ[1] = params[1];
ctx->Texture.ObjectPlaneQ[2] = params[2];
ctx->Texture.ObjectPlaneQ[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
/* Transform plane equation by the inverse modelview matrix */
if (ctx->NewModelViewMatrix) {
gl_analyze_modelview_matrix(ctx);
}
gl_transform_vector( ctx->Texture.EyePlaneQ, params,
ctx->ModelViewInv );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
return;
}
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(coord)" );
return;
}
ctx->NewState |= NEW_TEXTURING;
}
void gl_GetTexGendv( GLcontext *ctx,
GLenum coord, GLenum pname, GLdouble *params )
{
if (INSIDE_BEGIN_END(ctx)) {
gl_error( ctx, GL_INVALID_OPERATION, "glGetTexGendv" );
return;
}
switch( coord ) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_DOUBLE(ctx->Texture.GenModeS);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, ctx->Texture.ObjectPlaneS );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, ctx->Texture.EyePlaneS );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
return;
}
break;
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_DOUBLE(ctx->Texture.GenModeT);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, ctx->Texture.ObjectPlaneT );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, ctx->Texture.EyePlaneT );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
return;
}
break;
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_DOUBLE(ctx->Texture.GenModeR);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, ctx->Texture.ObjectPlaneR );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, ctx->Texture.EyePlaneR );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
return;
}
break;
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_DOUBLE(ctx->Texture.GenModeQ);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, ctx->Texture.ObjectPlaneQ );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, ctx->Texture.EyePlaneQ );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
return;
}
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(coord)" );
return;
}
}
void gl_GetTexGenfv( GLcontext *ctx,
GLenum coord, GLenum pname, GLfloat *params )
{
if (INSIDE_BEGIN_END(ctx)) {
gl_error( ctx, GL_INVALID_OPERATION, "glGetTexGenfv" );
return;
}
switch( coord ) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_FLOAT(ctx->Texture.GenModeS);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, ctx->Texture.ObjectPlaneS );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, ctx->Texture.EyePlaneS );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
return;
}
break;
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_FLOAT(ctx->Texture.GenModeT);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, ctx->Texture.ObjectPlaneT );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, ctx->Texture.EyePlaneT );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
return;
}
break;
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_FLOAT(ctx->Texture.GenModeR);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, ctx->Texture.ObjectPlaneR );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, ctx->Texture.EyePlaneR );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
return;
}
break;
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_FLOAT(ctx->Texture.GenModeQ);
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, ctx->Texture.ObjectPlaneQ );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, ctx->Texture.EyePlaneQ );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
return;
}
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)" );
return;
}
}
void gl_GetTexGeniv( GLcontext *ctx,
GLenum coord, GLenum pname, GLint *params )
{
if (INSIDE_BEGIN_END(ctx)) {
gl_error( ctx, GL_INVALID_OPERATION, "glGetTexGeniv" );
return;
}
switch( coord ) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ctx->Texture.GenModeS;
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, ctx->Texture.ObjectPlaneS );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, ctx->Texture.EyePlaneS );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
}
break;
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ctx->Texture.GenModeT;
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, ctx->Texture.ObjectPlaneT );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, ctx->Texture.EyePlaneT );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
}
break;
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ctx->Texture.GenModeR;
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, ctx->Texture.ObjectPlaneR );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, ctx->Texture.EyePlaneR );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
}
break;
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ctx->Texture.GenModeQ;
}
else if (pname==GL_OBJECT_PLANE) {
COPY_4V( params, ctx->Texture.ObjectPlaneQ );
}
else if (pname==GL_EYE_PLANE) {
COPY_4V( params, ctx->Texture.EyePlaneQ );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
}
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(coord)" );
return;
}
}
/*
* This is called by gl_update_state() if the NEW_TEXTURING bit in
* ctx->NewState is set.
*/
void gl_update_texture_state( GLcontext *ctx )
{
struct gl_texture_object *t;
if (ctx->Texture.Enabled & TEXTURE_2D)
ctx->Texture.Current = ctx->Texture.Current2D;
else if (ctx->Texture.Enabled & TEXTURE_1D)
ctx->Texture.Current = ctx->Texture.Current1D;
else
ctx->Texture.Current = NULL;
if (ctx->Texture.AnyDirty) {
for (t = ctx->Shared->TexObjectList; t; t = t->Next) {
if (t->Dirty) {
gl_test_texture_object_completeness(t);
gl_set_texture_sampler(t);
t->Dirty = GL_FALSE;
}
}
ctx->Texture.AnyDirty = GL_FALSE;
}
}