2017-02-25 20:06:05 +00:00
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/******************************************************************************
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*
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* Module Name: utascii - Utility ascii functions
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*
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*****************************************************************************/
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/*
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2020-02-09 19:47:06 +00:00
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* Copyright (C) 2000 - 2020, Intel Corp.
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2017-02-25 20:06:05 +00:00
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions, and the following disclaimer,
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* without modification.
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* 2. Redistributions in binary form must reproduce at minimum a disclaimer
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* substantially similar to the "NO WARRANTY" disclaimer below
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* ("Disclaimer") and any redistribution must be conditioned upon
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* including a substantially similar Disclaimer requirement for further
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* binary redistribution.
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* 3. Neither the names of the above-listed copyright holders nor the names
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* of any contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* Alternatively, this software may be distributed under the terms of the
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* GNU General Public License ("GPL") version 2 as published by the Free
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* Software Foundation.
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*
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* NO WARRANTY
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGES.
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*/
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#include "acpi.h"
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#include "accommon.h"
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtValidNameseg
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*
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* PARAMETERS: Name - The name or table signature to be examined.
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* Four characters, does not have to be a
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* NULL terminated string.
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*
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* RETURN: TRUE if signature is has 4 valid ACPI characters
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*
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* DESCRIPTION: Validate an ACPI table signature.
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*
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******************************************************************************/
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BOOLEAN
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AcpiUtValidNameseg (
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char *Name)
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{
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UINT32 i;
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/* Validate each character in the signature */
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2019-03-30 10:18:50 +00:00
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for (i = 0; i < ACPI_NAMESEG_SIZE; i++)
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2017-02-25 20:06:05 +00:00
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{
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if (!AcpiUtValidNameChar (Name[i], i))
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{
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return (FALSE);
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}
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}
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return (TRUE);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtValidNameChar
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*
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* PARAMETERS: Char - The character to be examined
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* Position - Byte position (0-3)
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*
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* RETURN: TRUE if the character is valid, FALSE otherwise
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*
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* DESCRIPTION: Check for a valid ACPI character. Must be one of:
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* 1) Upper case alpha
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* 2) numeric
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* 3) underscore
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*
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* We allow a '!' as the last character because of the ASF! table
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*
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******************************************************************************/
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BOOLEAN
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AcpiUtValidNameChar (
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char Character,
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UINT32 Position)
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{
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if (!((Character >= 'A' && Character <= 'Z') ||
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(Character >= '0' && Character <= '9') ||
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(Character == '_')))
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{
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/* Allow a '!' in the last position */
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if (Character == '!' && Position == 3)
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{
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return (TRUE);
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}
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return (FALSE);
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}
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return (TRUE);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtCheckAndRepairAscii
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*
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* PARAMETERS: Name - Ascii string
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* Count - Number of characters to check
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*
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* RETURN: None
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*
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* DESCRIPTION: Ensure that the requested number of characters are printable
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* Ascii characters. Sets non-printable and null chars to <space>.
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*
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******************************************************************************/
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void
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AcpiUtCheckAndRepairAscii (
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UINT8 *Name,
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char *RepairedName,
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UINT32 Count)
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{
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UINT32 i;
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for (i = 0; i < Count; i++)
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{
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RepairedName[i] = (char) Name[i];
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if (!Name[i])
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{
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return;
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}
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if (!isprint (Name[i]))
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{
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RepairedName[i] = ' ';
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}
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}
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}
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