reactos/subsystems/win32/win32k/objects/bitblt.c

1168 lines
31 KiB
C
Raw Normal View History

/*
* ReactOS W32 Subsystem
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/* $Id: bitmaps.c 28300 2007-08-12 15:20:09Z tkreuzer $ */
#include <w32k.h>
#define NDEBUG
#include <debug.h>
BOOL APIENTRY
NtGdiAlphaBlend(
HDC hDCDest,
LONG XOriginDest,
LONG YOriginDest,
LONG WidthDest,
LONG HeightDest,
HDC hDCSrc,
LONG XOriginSrc,
LONG YOriginSrc,
LONG WidthSrc,
LONG HeightSrc,
BLENDFUNCTION BlendFunc,
HANDLE hcmXform)
{
PDC DCDest;
PDC DCSrc;
HDC ahDC[2];
PGDIOBJ apObj[2];
SURFACE *BitmapDest, *BitmapSrc;
RECTL DestRect, SourceRect;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
BOOL bResult;
EXLATEOBJ exlo;
BLENDOBJ BlendObj;
BlendObj.BlendFunction = BlendFunc;
if (WidthDest < 0 || HeightDest < 0 || WidthSrc < 0 || HeightSrc < 0)
{
SetLastWin32Error(ERROR_INVALID_PARAMETER);
return FALSE;
}
DPRINT("Locking DCs\n");
ahDC[0] = hDCDest;
ahDC[1] = hDCSrc ;
GDIOBJ_LockMultipleObjs(2, ahDC, apObj);
DCDest = apObj[0];
DCSrc = apObj[1];
if ((NULL == DCDest) || (NULL == DCSrc))
{
DPRINT1("Invalid dc handle (dest=0x%08x, src=0x%08x) passed to NtGdiAlphaBlend\n", hDCDest, hDCSrc);
SetLastWin32Error(ERROR_INVALID_HANDLE);
if(DCSrc) GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
if(DCDest) GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
return FALSE;
}
if (DCDest->dctype == DC_TYPE_INFO || DCDest->dctype == DCTYPE_INFO)
{
GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
/* Yes, Windows really returns TRUE in this case */
return TRUE;
}
DestRect.left = XOriginDest;
DestRect.top = YOriginDest;
DestRect.right = XOriginDest + WidthDest;
DestRect.bottom = YOriginDest + HeightDest;
IntLPtoDP(DCDest, (LPPOINT)&DestRect, 2);
DestRect.left += DCDest->ptlDCOrig.x;
DestRect.top += DCDest->ptlDCOrig.y;
DestRect.right += DCDest->ptlDCOrig.x;
DestRect.bottom += DCDest->ptlDCOrig.y;
SourceRect.left = XOriginSrc;
SourceRect.top = YOriginSrc;
SourceRect.right = XOriginSrc + WidthSrc;
SourceRect.bottom = YOriginSrc + HeightSrc;
IntLPtoDP(DCSrc, (LPPOINT)&SourceRect, 2);
SourceRect.left += DCSrc->ptlDCOrig.x;
SourceRect.top += DCSrc->ptlDCOrig.y;
SourceRect.right += DCSrc->ptlDCOrig.x;
SourceRect.bottom += DCSrc->ptlDCOrig.y;
if (!DestRect.right ||
!DestRect.bottom ||
!SourceRect.right ||
!SourceRect.bottom)
{
GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
return TRUE;
}
/* Prepare DCs for blit */
DPRINT("Preparing DCs for blit\n");
DC_vPrepareDCsForBlit(DCDest, DestRect, DCSrc, SourceRect);
/* Determine surfaces to be used in the bitblt */
BitmapDest = DCDest->dclevel.pSurface;
if (!BitmapDest)
{
bResult = FALSE ;
goto leave ;
}
BitmapSrc = DCSrc->dclevel.pSurface;
if (!BitmapSrc)
{
bResult = FALSE;
goto leave;
}
/* Create the XLATEOBJ. */
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ_vInitXlateFromDCs(&exlo, DCSrc, DCDest);
/* Perform the alpha blend operation */
DPRINT("Performing the alpha Blend\n");
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
bResult = IntEngAlphaBlend(&BitmapDest->SurfObj,
&BitmapSrc->SurfObj,
DCDest->rosdc.CombinedClip,
&exlo.xlo,
&DestRect,
&SourceRect,
&BlendObj);
EXLATEOBJ_vCleanup(&exlo);
leave :
DPRINT("Finishing blit\n");
DC_vFinishBlit(DCDest, DCSrc);
GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
return bResult;
}
BOOL APIENTRY
NtGdiBitBlt(
HDC hDCDest,
INT XDest,
INT YDest,
INT Width,
INT Height,
HDC hDCSrc,
INT XSrc,
INT YSrc,
DWORD ROP,
IN DWORD crBackColor,
IN FLONG fl)
{
PDC DCDest;
PDC DCSrc = NULL;
HDC ahDC[2];
PGDIOBJ apObj[2];
PDC_ATTR pdcattr = NULL;
SURFACE *BitmapDest, *BitmapSrc = NULL;
RECTL DestRect, SourceRect;
POINTL SourcePoint;
BOOL Status = FALSE;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ exlo;
XLATEOBJ *XlateObj = NULL;
BOOL UsesSource = ROP3_USES_SOURCE(ROP);
DPRINT("Locking DCs\n");
ahDC[0] = hDCDest;
ahDC[1] = hDCSrc ;
GDIOBJ_LockMultipleObjs(2, ahDC, apObj);
DCDest = apObj[0];
DCSrc = apObj[1];
if (NULL == DCDest)
{
if(DCSrc) GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
DPRINT("Invalid destination dc handle (0x%08x) passed to NtGdiBitBlt\n", hDCDest);
return FALSE;
}
if (DCDest->dctype == DC_TYPE_INFO)
{
if(DCSrc) GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
/* Yes, Windows really returns TRUE in this case */
return TRUE;
}
if (UsesSource)
{
if (NULL == DCSrc)
{
GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
DPRINT("Invalid source dc handle (0x%08x) passed to NtGdiBitBlt\n", hDCSrc);
return FALSE;
}
if (DCSrc->dctype == DC_TYPE_INFO)
{
GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
/* Yes, Windows really returns TRUE in this case */
return TRUE;
}
}
else if(DCSrc)
{
DPRINT1("Getting a valid Source handle without using source!!!");
GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
DCSrc = NULL ;
}
pdcattr = DCDest->pdcattr;
if (pdcattr->ulDirty_ & (DIRTY_FILL | DC_BRUSH_DIRTY))
DC_vUpdateFillBrush(DCDest);
DestRect.left = XDest;
DestRect.top = YDest;
DestRect.right = XDest+Width;
DestRect.bottom = YDest+Height;
IntLPtoDP(DCDest, (LPPOINT)&DestRect, 2);
DestRect.left += DCDest->ptlDCOrig.x;
DestRect.top += DCDest->ptlDCOrig.y;
DestRect.right += DCDest->ptlDCOrig.x;
DestRect.bottom += DCDest->ptlDCOrig.y;
SourcePoint.x = XSrc;
SourcePoint.y = YSrc;
if (UsesSource)
{
IntLPtoDP(DCSrc, (LPPOINT)&SourcePoint, 1);
SourcePoint.x += DCSrc->ptlDCOrig.x;
SourcePoint.y += DCSrc->ptlDCOrig.y;
/* Calculate Source Rect */
SourceRect.left = SourcePoint.x;
SourceRect.top = SourcePoint.y;
SourceRect.right = SourcePoint.x + DestRect.right - DestRect.left;
SourceRect.bottom = SourcePoint.y + DestRect.bottom - DestRect.top ;
}
/* Prepare blit */
DC_vPrepareDCsForBlit(DCDest, DestRect, DCSrc, SourceRect);
/* Determine surfaces to be used in the bitblt */
BitmapDest = DCDest->dclevel.pSurface;
if (!BitmapDest)
goto cleanup;
if (UsesSource)
{
{
BitmapSrc = DCSrc->dclevel.pSurface;
if (!BitmapSrc)
goto cleanup;
}
}
/* Create the XLATEOBJ. */
if (UsesSource)
{
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ_vInitXlateFromDCs(&exlo, DCSrc, DCDest);
XlateObj = &exlo.xlo;
}
/* Perform the bitblt operation */
Status = IntEngBitBlt(&BitmapDest->SurfObj,
BitmapSrc ? &BitmapSrc->SurfObj : NULL,
NULL,
DCDest->rosdc.CombinedClip,
XlateObj,
&DestRect,
&SourcePoint,
NULL,
&DCDest->eboFill.BrushObject,
&DCDest->dclevel.pbrFill->ptOrigin,
ROP3_TO_ROP4(ROP));
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
if (UsesSource)
EXLATEOBJ_vCleanup(&exlo);
cleanup:
DC_vFinishBlit(DCDest, DCSrc);
if (UsesSource)
{
GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
}
GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
return Status;
}
BOOL APIENTRY
NtGdiTransparentBlt(
HDC hdcDst,
INT xDst,
INT yDst,
INT cxDst,
INT cyDst,
HDC hdcSrc,
INT xSrc,
INT ySrc,
INT cxSrc,
INT cySrc,
COLORREF TransColor)
{
PDC DCDest, DCSrc;
HDC ahDC[2];
PGDIOBJ apObj[2];
RECTL rcDest, rcSrc;
SURFACE *BitmapDest, *BitmapSrc = NULL;
HPALETTE SourcePalette = 0, DestPalette = 0;
PPALETTE PalDestGDI, PalSourceGDI;
USHORT PalDestMode, PalSrcMode;
ULONG TransparentColor = 0;
BOOL Ret = FALSE;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ exlo;
DPRINT("Locking DCs\n");
ahDC[0] = hdcDst;
ahDC[1] = hdcSrc ;
GDIOBJ_LockMultipleObjs(2, ahDC, apObj);
DCDest = apObj[0];
DCSrc = apObj[1];
if ((NULL == DCDest) || (NULL == DCSrc))
{
DPRINT1("Invalid dc handle (dest=0x%08x, src=0x%08x) passed to NtGdiAlphaBlend\n", hdcDst, hdcSrc);
SetLastWin32Error(ERROR_INVALID_HANDLE);
if(DCSrc) GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
if(DCDest) GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
return FALSE;
}
if (DCDest->dctype == DC_TYPE_INFO || DCDest->dctype == DCTYPE_INFO)
{
GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
/* Yes, Windows really returns TRUE in this case */
return TRUE;
}
rcDest.left = xDst;
rcDest.top = yDst;
rcDest.right = rcDest.left + cxDst;
rcDest.bottom = rcDest.top + cyDst;
IntLPtoDP(DCDest, (LPPOINT)&rcDest, 2);
rcDest.left += DCDest->ptlDCOrig.x;
rcDest.top += DCDest->ptlDCOrig.y;
rcDest.right += DCDest->ptlDCOrig.x;
rcDest.bottom += DCDest->ptlDCOrig.y;
rcSrc.left = xSrc;
rcSrc.top = ySrc;
rcSrc.right = rcSrc.left + cxSrc;
rcSrc.bottom = rcSrc.top + cySrc;
IntLPtoDP(DCSrc, (LPPOINT)&rcSrc, 2);
rcSrc.left += DCSrc->ptlDCOrig.x;
rcSrc.top += DCSrc->ptlDCOrig.y;
rcSrc.right += DCSrc->ptlDCOrig.x;
rcSrc.bottom += DCSrc->ptlDCOrig.y;
/* Prepare for blit */
DC_vPrepareDCsForBlit(DCDest, rcDest, DCSrc, rcSrc);
BitmapDest = DCDest->dclevel.pSurface;
if (!BitmapDest)
{
goto done;
}
BitmapSrc = DCSrc->dclevel.pSurface;
if (!BitmapSrc)
{
goto done;
}
DestPalette = BitmapDest->hDIBPalette;
if (!DestPalette) DestPalette = pPrimarySurface->devinfo.hpalDefault;
SourcePalette = BitmapSrc->hDIBPalette;
if (!SourcePalette) SourcePalette = pPrimarySurface->devinfo.hpalDefault;
if(!(PalSourceGDI = PALETTE_LockPalette(SourcePalette)))
{
SetLastWin32Error(ERROR_INVALID_HANDLE);
goto done;
}
PalSrcMode = PalSourceGDI->Mode;
PALETTE_UnlockPalette(PalSourceGDI);
if(DestPalette != SourcePalette)
{
if (!(PalDestGDI = PALETTE_LockPalette(DestPalette)))
{
SetLastWin32Error(ERROR_INVALID_HANDLE);
goto done;
}
PalDestMode = PalDestGDI->Mode;
PALETTE_UnlockPalette(PalDestGDI);
}
else
{
PalDestMode = PalSrcMode;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
PalDestGDI = PalSourceGDI;
}
/* Translate Transparent (RGB) Color to the source palette */
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ_vInitialize(&exlo, &gpalRGB, PalSourceGDI, 0, 0, 0);
TransparentColor = XLATEOBJ_iXlate(&exlo.xlo, (ULONG)TransColor);
EXLATEOBJ_vCleanup(&exlo);
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ_vInitialize(&exlo, PalSourceGDI, PalDestGDI, 0, 0, 0);
Ret = IntEngTransparentBlt(&BitmapDest->SurfObj, &BitmapSrc->SurfObj,
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
DCDest->rosdc.CombinedClip, &exlo.xlo, &rcDest, &rcSrc,
TransparentColor, 0);
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ_vCleanup(&exlo);
done:
DC_vFinishBlit(DCDest, DCSrc);
GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
return Ret;
}
/***********************************************************************
* MaskBlt
* Ported from WINE by sedwards 11-4-03
*
* Someone thought it would be faster to do it here and then switch back
* to GDI32. I dunno. Write a test and let me know.
* A. It should be in here!
*/
static __inline BYTE
SwapROP3_SrcDst(BYTE bRop3)
{
return (bRop3 & 0x99) | ((bRop3 & 0x22) << 1) | ((bRop3 & 0x44) >> 1);
}
#define FRGND_ROP3(ROP4) ((ROP4) & 0x00FFFFFF)
#define BKGND_ROP3(ROP4) (ROP3Table[(SwapROP3_SrcDst((ROP4)>>24)) & 0xFF])
#define DSTCOPY 0x00AA0029
#define DSTERASE 0x00220326 /* dest = dest & (~src) : DSna */
BOOL APIENTRY
NtGdiMaskBlt(
HDC hdcDest,
INT nXDest,
INT nYDest,
INT nWidth,
INT nHeight,
HDC hdcSrc,
INT nXSrc,
INT nYSrc,
HBITMAP hbmMask,
INT xMask,
INT yMask,
DWORD dwRop,
IN DWORD crBackColor)
{
HBITMAP hOldMaskBitmap, hBitmap2, hOldBitmap2, hBitmap3, hOldBitmap3;
HDC hDCMask, hDC1, hDC2;
static const DWORD ROP3Table[256] =
{
0x00000042, 0x00010289,
0x00020C89, 0x000300AA,
0x00040C88, 0x000500A9,
0x00060865, 0x000702C5,
0x00080F08, 0x00090245,
0x000A0329, 0x000B0B2A,
0x000C0324, 0x000D0B25,
0x000E08A5, 0x000F0001,
0x00100C85, 0x001100A6,
0x00120868, 0x001302C8,
0x00140869, 0x001502C9,
0x00165CCA, 0x00171D54,
0x00180D59, 0x00191CC8,
0x001A06C5, 0x001B0768,
0x001C06CA, 0x001D0766,
0x001E01A5, 0x001F0385,
0x00200F09, 0x00210248,
0x00220326, 0x00230B24,
0x00240D55, 0x00251CC5,
0x002606C8, 0x00271868,
0x00280369, 0x002916CA,
0x002A0CC9, 0x002B1D58,
0x002C0784, 0x002D060A,
0x002E064A, 0x002F0E2A,
0x0030032A, 0x00310B28,
0x00320688, 0x00330008,
0x003406C4, 0x00351864,
0x003601A8, 0x00370388,
0x0038078A, 0x00390604,
0x003A0644, 0x003B0E24,
0x003C004A, 0x003D18A4,
0x003E1B24, 0x003F00EA,
0x00400F0A, 0x00410249,
0x00420D5D, 0x00431CC4,
0x00440328, 0x00450B29,
0x004606C6, 0x0047076A,
0x00480368, 0x004916C5,
0x004A0789, 0x004B0605,
0x004C0CC8, 0x004D1954,
0x004E0645, 0x004F0E25,
0x00500325, 0x00510B26,
0x005206C9, 0x00530764,
0x005408A9, 0x00550009,
0x005601A9, 0x00570389,
0x00580785, 0x00590609,
0x005A0049, 0x005B18A9,
0x005C0649, 0x005D0E29,
0x005E1B29, 0x005F00E9,
0x00600365, 0x006116C6,
0x00620786, 0x00630608,
0x00640788, 0x00650606,
0x00660046, 0x006718A8,
0x006858A6, 0x00690145,
0x006A01E9, 0x006B178A,
0x006C01E8, 0x006D1785,
0x006E1E28, 0x006F0C65,
0x00700CC5, 0x00711D5C,
0x00720648, 0x00730E28,
0x00740646, 0x00750E26,
0x00761B28, 0x007700E6,
0x007801E5, 0x00791786,
0x007A1E29, 0x007B0C68,
0x007C1E24, 0x007D0C69,
0x007E0955, 0x007F03C9,
0x008003E9, 0x00810975,
0x00820C49, 0x00831E04,
0x00840C48, 0x00851E05,
0x008617A6, 0x008701C5,
0x008800C6, 0x00891B08,
0x008A0E06, 0x008B0666,
0x008C0E08, 0x008D0668,
0x008E1D7C, 0x008F0CE5,
0x00900C45, 0x00911E08,
0x009217A9, 0x009301C4,
0x009417AA, 0x009501C9,
0x00960169, 0x0097588A,
0x00981888, 0x00990066,
0x009A0709, 0x009B07A8,
0x009C0704, 0x009D07A6,
0x009E16E6, 0x009F0345,
0x00A000C9, 0x00A11B05,
0x00A20E09, 0x00A30669,
0x00A41885, 0x00A50065,
0x00A60706, 0x00A707A5,
0x00A803A9, 0x00A90189,
0x00AA0029, 0x00AB0889,
0x00AC0744, 0x00AD06E9,
0x00AE0B06, 0x00AF0229,
0x00B00E05, 0x00B10665,
0x00B21974, 0x00B30CE8,
0x00B4070A, 0x00B507A9,
0x00B616E9, 0x00B70348,
0x00B8074A, 0x00B906E6,
0x00BA0B09, 0x00BB0226,
0x00BC1CE4, 0x00BD0D7D,
0x00BE0269, 0x00BF08C9,
0x00C000CA, 0x00C11B04,
0x00C21884, 0x00C3006A,
0x00C40E04, 0x00C50664,
0x00C60708, 0x00C707AA,
0x00C803A8, 0x00C90184,
0x00CA0749, 0x00CB06E4,
0x00CC0020, 0x00CD0888,
0x00CE0B08, 0x00CF0224,
0x00D00E0A, 0x00D1066A,
0x00D20705, 0x00D307A4,
0x00D41D78, 0x00D50CE9,
0x00D616EA, 0x00D70349,
0x00D80745, 0x00D906E8,
0x00DA1CE9, 0x00DB0D75,
0x00DC0B04, 0x00DD0228,
0x00DE0268, 0x00DF08C8,
0x00E003A5, 0x00E10185,
0x00E20746, 0x00E306EA,
0x00E40748, 0x00E506E5,
0x00E61CE8, 0x00E70D79,
0x00E81D74, 0x00E95CE6,
0x00EA02E9, 0x00EB0849,
0x00EC02E8, 0x00ED0848,
0x00EE0086, 0x00EF0A08,
0x00F00021, 0x00F10885,
0x00F20B05, 0x00F3022A,
0x00F40B0A, 0x00F50225,
0x00F60265, 0x00F708C5,
0x00F802E5, 0x00F90845,
0x00FA0089, 0x00FB0A09,
0x00FC008A, 0x00FD0A0A,
0x00FE02A9, 0x00FF0062,
};
if (!hbmMask)
return NtGdiBitBlt(hdcDest, nXDest, nYDest, nWidth, nHeight, hdcSrc, nXSrc, nYSrc, FRGND_ROP3(dwRop), 0, 0);
/* 1. make mask bitmap's dc */
hDCMask = NtGdiCreateCompatibleDC(hdcDest);
hOldMaskBitmap = (HBITMAP)NtGdiSelectBitmap(hDCMask, hbmMask);
/* 2. make masked Background bitmap */
/* 2.1 make bitmap */
hDC1 = NtGdiCreateCompatibleDC(hdcDest);
hBitmap2 = NtGdiCreateCompatibleBitmap(hdcDest, nWidth, nHeight);
hOldBitmap2 = (HBITMAP)NtGdiSelectBitmap(hDC1, hBitmap2);
/* 2.2 draw dest bitmap and mask */
NtGdiBitBlt(hDC1, 0, 0, nWidth, nHeight, hdcSrc, nXSrc, nYSrc, SRCCOPY, 0, 0);
NtGdiBitBlt(hDC1, 0, 0, nWidth, nHeight, hdcDest, nXDest, nYDest, BKGND_ROP3(dwRop), 0, 0);
NtGdiBitBlt(hDC1, 0, 0, nWidth, nHeight, hDCMask, xMask, yMask, DSTERASE, 0, 0);
/* 3. make masked Foreground bitmap */
/* 3.1 make bitmap */
hDC2 = NtGdiCreateCompatibleDC(hdcDest);
hBitmap3 = NtGdiCreateCompatibleBitmap(hdcDest, nWidth, nHeight);
hOldBitmap3 = (HBITMAP)NtGdiSelectBitmap(hDC2, hBitmap3);
/* 3.2 draw src bitmap and mask */
NtGdiBitBlt(hDC2, 0, 0, nWidth, nHeight, hdcDest, nXDest, nYDest, SRCCOPY, 0, 0);
NtGdiBitBlt(hDC2, 0, 0, nWidth, nHeight, hdcSrc, nXSrc, nYSrc, FRGND_ROP3(dwRop), 0,0);
NtGdiBitBlt(hDC2, 0, 0, nWidth, nHeight, hDCMask, xMask, yMask, SRCAND, 0, 0);
/* 4. combine both and copy the result to hdcDest */
NtGdiBitBlt(hDC1, 0, 0, nWidth, nHeight, hDC2, 0, 0, SRCPAINT, 0, 0);
NtGdiBitBlt(hdcDest, nXDest, nYDest, nWidth, nHeight, hDC1, 0, 0, SRCCOPY, 0, 0);
/* 5. restore all objects */
NtGdiSelectBitmap(hDCMask, hOldMaskBitmap);
NtGdiSelectBitmap(hDC1, hOldBitmap2);
NtGdiSelectBitmap(hDC2, hOldBitmap3);
/* 6. delete all temp objects */
GreDeleteObject(hBitmap2);
GreDeleteObject(hBitmap3);
NtGdiDeleteObjectApp(hDC1);
NtGdiDeleteObjectApp(hDC2);
NtGdiDeleteObjectApp(hDCMask);
return TRUE;
}
BOOL
APIENTRY
NtGdiPlgBlt(
IN HDC hdcTrg,
IN LPPOINT pptlTrg,
IN HDC hdcSrc,
IN INT xSrc,
IN INT ySrc,
IN INT cxSrc,
IN INT cySrc,
IN HBITMAP hbmMask,
IN INT xMask,
IN INT yMask,
IN DWORD crBackColor)
{
UNIMPLEMENTED;
return FALSE;
}
BOOL APIENTRY
GreStretchBltMask(
HDC hDCDest,
INT XOriginDest,
INT YOriginDest,
INT WidthDest,
INT HeightDest,
HDC hDCSrc,
INT XOriginSrc,
INT YOriginSrc,
INT WidthSrc,
INT HeightSrc,
DWORD ROP,
IN DWORD dwBackColor,
HDC hDCMask,
INT XOriginMask,
INT YOriginMask)
{
PDC DCDest;
PDC DCSrc = NULL;
PDC DCMask = NULL;
HDC ahDC[3];
PGDIOBJ apObj[3];
PDC_ATTR pdcattr;
SURFACE *BitmapDest, *BitmapSrc = NULL;
SURFACE *BitmapMask = NULL;
RECTL DestRect;
RECTL SourceRect;
POINTL MaskPoint;
BOOL Status = FALSE;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ exlo;
XLATEOBJ *XlateObj = NULL;
POINTL BrushOrigin;
BOOL UsesSource = ROP3_USES_SOURCE(ROP);
if (0 == WidthDest || 0 == HeightDest || 0 == WidthSrc || 0 == HeightSrc)
{
SetLastWin32Error(ERROR_INVALID_PARAMETER);
return FALSE;
}
DPRINT("Locking DCs\n");
ahDC[0] = hDCDest;
ahDC[1] = hDCSrc ;
ahDC[2] = hDCMask ;
GDIOBJ_LockMultipleObjs(3, ahDC, apObj);
DCDest = apObj[0];
DCSrc = apObj[1];
DCMask = apObj[2];
if (NULL == DCDest)
{
if(DCSrc) GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
if(DCMask) GDIOBJ_UnlockObjByPtr(&DCMask->BaseObject);
DPRINT("Invalid destination dc handle (0x%08x) passed to NtGdiBitBlt\n", hDCDest);
return FALSE;
}
if (DCDest->dctype == DC_TYPE_INFO)
{
if(DCSrc) GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
if(DCMask) GDIOBJ_UnlockObjByPtr(&DCMask->BaseObject);
GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
/* Yes, Windows really returns TRUE in this case */
return TRUE;
}
if (UsesSource)
{
if (NULL == DCSrc)
{
GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
if(DCMask) GDIOBJ_UnlockObjByPtr(&DCMask->BaseObject);
DPRINT("Invalid source dc handle (0x%08x) passed to NtGdiBitBlt\n", hDCSrc);
return FALSE;
}
if (DCSrc->dctype == DC_TYPE_INFO)
{
GDIOBJ_UnlockObjByPtr(&DCDest->BaseObject);
GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
if(DCMask) GDIOBJ_UnlockObjByPtr(&DCMask->BaseObject);
/* Yes, Windows really returns TRUE in this case */
return TRUE;
}
}
else if(DCSrc)
{
DPRINT1("Getting a valid Source handle without using source!!!");
GDIOBJ_UnlockObjByPtr(&DCSrc->BaseObject);
DCSrc = NULL ;
}
pdcattr = DCDest->pdcattr;
if (pdcattr->ulDirty_ & (DIRTY_FILL | DC_BRUSH_DIRTY))
DC_vUpdateFillBrush(DCDest);
DestRect.left = XOriginDest;
DestRect.top = YOriginDest;
DestRect.right = XOriginDest+WidthDest;
DestRect.bottom = YOriginDest+HeightDest;
IntLPtoDP(DCDest, (LPPOINT)&DestRect, 2);
DestRect.left += DCDest->ptlDCOrig.x;
DestRect.top += DCDest->ptlDCOrig.y;
DestRect.right += DCDest->ptlDCOrig.x;
DestRect.bottom += DCDest->ptlDCOrig.y;
SourceRect.left = XOriginSrc;
SourceRect.top = YOriginSrc;
SourceRect.right = XOriginSrc+WidthSrc;
SourceRect.bottom = YOriginSrc+HeightSrc;
if (UsesSource)
{
IntLPtoDP(DCSrc, (LPPOINT)&SourceRect, 2);
SourceRect.left += DCSrc->ptlDCOrig.x;
SourceRect.top += DCSrc->ptlDCOrig.y;
SourceRect.right += DCSrc->ptlDCOrig.x;
SourceRect.bottom += DCSrc->ptlDCOrig.y;
}
BrushOrigin.x = 0;
BrushOrigin.y = 0;
/* Only prepare Source and Dest, hdcMask represents a DIB */
DC_vPrepareDCsForBlit(DCDest, DestRect, DCSrc, SourceRect);
/* Determine surfaces to be used in the bitblt */
BitmapDest = DCDest->dclevel.pSurface;
if (BitmapDest == NULL)
goto failed;
if (UsesSource)
{
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
BitmapSrc = DCSrc->dclevel.pSurface;
if (BitmapSrc == NULL)
goto failed;
/* Create the XLATEOBJ. */
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ_vInitXlateFromDCs(&exlo, DCSrc, DCDest);
XlateObj = &exlo.xlo;
}
/* Offset the brush */
BrushOrigin.x += DCDest->ptlDCOrig.x;
BrushOrigin.y += DCDest->ptlDCOrig.y;
/* Make mask surface for source surface */
if (BitmapSrc && DCMask)
{
BitmapMask = DCMask->dclevel.pSurface;
if (BitmapMask &&
(BitmapMask->SurfObj.sizlBitmap.cx < WidthSrc ||
BitmapMask->SurfObj.sizlBitmap.cy < HeightSrc))
{
DPRINT1("%dx%d mask is smaller than %dx%d bitmap\n",
BitmapMask->SurfObj.sizlBitmap.cx, BitmapMask->SurfObj.sizlBitmap.cy,
WidthSrc, HeightSrc);
EXLATEOBJ_vCleanup(&exlo);
goto failed;
}
/* Create mask offset point */
MaskPoint.x = XOriginMask;
MaskPoint.y = YOriginMask;
IntLPtoDP(DCMask, &MaskPoint, 1);
MaskPoint.x += DCMask->ptlDCOrig.x;
MaskPoint.y += DCMask->ptlDCOrig.x;
}
/* Perform the bitblt operation */
Status = IntEngStretchBlt(&BitmapDest->SurfObj,
&BitmapSrc->SurfObj,
BitmapMask ? &BitmapMask->SurfObj : NULL,
DCDest->rosdc.CombinedClip,
XlateObj,
&DestRect,
&SourceRect,
BitmapMask ? &MaskPoint : NULL,
&DCDest->eboFill.BrushObject,
&BrushOrigin,
ROP3_TO_ROP4(ROP));
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
if (UsesSource)
{
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ_vCleanup(&exlo);
}
failed:
DC_vFinishBlit(DCDest, DCSrc);
if (UsesSource)
{
DC_UnlockDc(DCSrc);
}
if (DCMask)
{
DC_UnlockDc(DCMask);
}
DC_UnlockDc(DCDest);
return Status;
}
BOOL APIENTRY
NtGdiStretchBlt(
HDC hDCDest,
INT XOriginDest,
INT YOriginDest,
INT WidthDest,
INT HeightDest,
HDC hDCSrc,
INT XOriginSrc,
INT YOriginSrc,
INT WidthSrc,
INT HeightSrc,
DWORD ROP,
IN DWORD dwBackColor)
{
return GreStretchBltMask(
hDCDest,
XOriginDest,
YOriginDest,
WidthDest,
HeightDest,
hDCSrc,
XOriginSrc,
YOriginSrc,
WidthSrc,
HeightSrc,
ROP,
dwBackColor,
NULL,
0,
0);
}
BOOL FASTCALL
IntPatBlt(
PDC pdc,
INT XLeft,
INT YLeft,
INT Width,
INT Height,
DWORD dwRop,
PBRUSH pbrush)
{
RECTL DestRect;
SURFACE *psurf;
EBRUSHOBJ eboFill;
POINTL BrushOrigin;
BOOL ret;
ASSERT(pbrush);
psurf = pdc->dclevel.pSurface;
if (psurf == NULL)
{
SetLastWin32Error(ERROR_INVALID_HANDLE);
return FALSE;
}
if (pbrush->flAttrs & GDIBRUSH_IS_NULL)
{
return TRUE;
}
if (Width > 0)
{
DestRect.left = XLeft;
DestRect.right = XLeft + Width;
}
else
{
DestRect.left = XLeft + Width + 1;
DestRect.right = XLeft + 1;
}
if (Height > 0)
{
DestRect.top = YLeft;
DestRect.bottom = YLeft + Height;
}
else
{
DestRect.top = YLeft + Height + 1;
DestRect.bottom = YLeft + 1;
}
IntLPtoDP(pdc, (LPPOINT)&DestRect, 2);
DestRect.left += pdc->ptlDCOrig.x;
DestRect.top += pdc->ptlDCOrig.y;
DestRect.right += pdc->ptlDCOrig.x;
DestRect.bottom += pdc->ptlDCOrig.y;
BrushOrigin.x = pbrush->ptOrigin.x + pdc->ptlDCOrig.x;
BrushOrigin.y = pbrush->ptOrigin.y + pdc->ptlDCOrig.y;
DC_vPrepareDCsForBlit(pdc, DestRect, NULL, DestRect);
EBRUSHOBJ_vInit(&eboFill, pbrush, pdc);
ret = IntEngBitBlt(
&psurf->SurfObj,
NULL,
NULL,
pdc->rosdc.CombinedClip,
NULL,
&DestRect,
NULL,
NULL,
&eboFill.BrushObject, // use pDC->eboFill
&BrushOrigin,
ROP3_TO_ROP4(dwRop));
EBRUSHOBJ_vCleanup(&eboFill);
DC_vFinishBlit(pdc, NULL);
return ret;
}
BOOL FASTCALL
IntGdiPolyPatBlt(
HDC hDC,
DWORD dwRop,
PPATRECT pRects,
INT cRects,
ULONG Reserved)
{
INT i;
PBRUSH pbrush;
PDC pdc;
pdc = DC_LockDc(hDC);
if (!pdc)
{
SetLastWin32Error(ERROR_INVALID_HANDLE);
return FALSE;
}
if (pdc->dctype == DC_TYPE_INFO)
{
DC_UnlockDc(pdc);
/* Yes, Windows really returns TRUE in this case */
return TRUE;
}
for (i = 0; i < cRects; i++)
{
pbrush = BRUSH_LockBrush(pRects->hBrush);
if(pbrush != NULL)
{
IntPatBlt(
pdc,
pRects->r.left,
pRects->r.top,
pRects->r.right,
pRects->r.bottom,
dwRop,
pbrush);
BRUSH_UnlockBrush(pbrush);
}
pRects++;
}
DC_UnlockDc(pdc);
return TRUE;
}
BOOL APIENTRY
NtGdiPatBlt(
HDC hDC,
INT XLeft,
INT YLeft,
INT Width,
INT Height,
DWORD ROP)
{
PBRUSH pbrush;
DC *dc;
PDC_ATTR pdcattr;
BOOL ret;
BOOL UsesSource = ROP3_USES_SOURCE(ROP);
if (UsesSource)
{
/* in this case we call on GdiMaskBlt */
return NtGdiMaskBlt(hDC, XLeft, YLeft, Width, Height, 0,0,0,0,0,0,ROP,0);
}
dc = DC_LockDc(hDC);
if (dc == NULL)
{
SetLastWin32Error(ERROR_INVALID_HANDLE);
return FALSE;
}
if (dc->dctype == DC_TYPE_INFO)
{
DC_UnlockDc(dc);
/* Yes, Windows really returns TRUE in this case */
return TRUE;
}
pdcattr = dc->pdcattr;
if (pdcattr->ulDirty_ & (DIRTY_FILL | DC_BRUSH_DIRTY))
DC_vUpdateFillBrush(dc);
pbrush = BRUSH_LockBrush(pdcattr->hbrush);
if (pbrush == NULL)
{
SetLastWin32Error(ERROR_INVALID_HANDLE);
DC_UnlockDc(dc);
return FALSE;
}
ret = IntPatBlt(dc, XLeft, YLeft, Width, Height, ROP, pbrush);
BRUSH_UnlockBrush(pbrush);
DC_UnlockDc(dc);
return ret;
}
BOOL APIENTRY
NtGdiPolyPatBlt(
HDC hDC,
DWORD dwRop,
IN PPOLYPATBLT pRects,
IN DWORD cRects,
IN DWORD Mode)
{
PPATRECT rb = NULL;
NTSTATUS Status = STATUS_SUCCESS;
BOOL Ret;
if (cRects > 0)
{
rb = ExAllocatePoolWithTag(PagedPool, sizeof(PATRECT) * cRects, TAG_PATBLT);
if (!rb)
{
SetLastWin32Error(ERROR_NOT_ENOUGH_MEMORY);
return FALSE;
}
_SEH2_TRY
{
ProbeForRead(pRects,
cRects * sizeof(PATRECT),
1);
RtlCopyMemory(rb,
pRects,
cRects * sizeof(PATRECT));
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
Status = _SEH2_GetExceptionCode();
}
_SEH2_END;
if (!NT_SUCCESS(Status))
{
ExFreePoolWithTag(rb, TAG_PATBLT);
SetLastNtError(Status);
return FALSE;
}
}
Ret = IntGdiPolyPatBlt(hDC, dwRop, rb, cRects, Mode);
if (cRects > 0)
ExFreePoolWithTag(rb, TAG_PATBLT);
return Ret;
}