reactos/hal/halx86/xbox/halinit.c

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/*
* PROJECT: Xbox HAL
* LICENSE: GPL-2.0-or-later (https://spdx.org/licenses/GPL-2.0-or-later)
* PURPOSE: Initialize the x86 HAL
* COPYRIGHT: Copyright 1998 David Welch (welch@cwcom.net)
*/
/* INCLUDES *****************************************************************/
#include "halxbox.h"
#define NDEBUG
#include <debug.h>
/* FUNCTIONS ****************************************************************/
VOID
NTAPI
HalpInitProcessor(
IN ULONG ProcessorNumber,
IN PLOADER_PARAMETER_BLOCK LoaderBlock)
{
/* Set default IDR */
KeGetPcr()->IDR = 0xFFFFFFFF & ~(1 << PIC_CASCADE_IRQ);
}
VOID
HalpInitPhase0(IN PLOADER_PARAMETER_BLOCK LoaderBlock)
{
/* Initialize Xbox-specific disk hacks */
HalpXboxInitPartIo();
}
VOID
HalpInitPhase1(VOID)
{
/* Enable timer interrupt handler */
HalpEnableInterruptHandler(IDT_DEVICE,
0,
PRIMARY_VECTOR_BASE + PIC_TIMER_IRQ,
CLOCK2_LEVEL,
HalpClockInterrupt,
Latched);
/* Enable RTC interrupt handler */
HalpEnableInterruptHandler(IDT_DEVICE,
0,
PRIMARY_VECTOR_BASE + PIC_RTC_IRQ,
PROFILE_LEVEL,
HalpProfileInterrupt,
Latched);
/* Initialize DMA. NT does this in Phase 0 */
HalpInitDma();
}
/* EOF */