mirror of
https://github.com/reactos/reactos.git
synced 2024-11-10 00:34:39 +00:00
85 lines
2 KiB
C
85 lines
2 KiB
C
|
/* $Id: mmath.h,v 1.5 1997/12/18 02:54:26 brianp Exp $ */
|
||
|
|
||
|
/*
|
||
|
* Mesa 3-D graphics library
|
||
|
* Version: 2.6
|
||
|
* Copyright (C) 1995-1997 Brian Paul
|
||
|
*
|
||
|
* This library is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU Library General Public
|
||
|
* License as published by the Free Software Foundation; either
|
||
|
* version 2 of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This library is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
* Library General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU Library General Public
|
||
|
* License along with this library; if not, write to the Free
|
||
|
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||
|
*/
|
||
|
|
||
|
|
||
|
/*
|
||
|
* $Log: mmath.h,v $
|
||
|
* Revision 1.5 1997/12/18 02:54:26 brianp
|
||
|
* added Josh Vanderhoof's float->int x86 asm code
|
||
|
*
|
||
|
* Revision 1.4 1997/10/15 00:36:17 brianp
|
||
|
* renamed the FAST/REGULAR_MATH macros
|
||
|
*
|
||
|
* Revision 1.3 1997/09/29 22:23:54 brianp
|
||
|
* added FAST/REGULAR_MATH macros
|
||
|
*
|
||
|
* Revision 1.2 1997/05/03 00:54:31 brianp
|
||
|
* fixed a comment
|
||
|
*
|
||
|
* Revision 1.1 1997/05/01 01:42:38 brianp
|
||
|
* Initial revision
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Faster arithmetic functions. If the FAST_MATH preprocessor symbol is
|
||
|
* defined on the command line (-DFAST_MATH) then we'll use some (hopefully)
|
||
|
* faster functions for sqrt(), etc.
|
||
|
*/
|
||
|
|
||
|
|
||
|
#ifndef MMATH_H
|
||
|
#define MMATH_H
|
||
|
|
||
|
#include <math.h>
|
||
|
|
||
|
#define FloatToInt(F) lrintf((F))
|
||
|
|
||
|
extern float gl_sqrt(float x);
|
||
|
|
||
|
#ifdef FAST_MATH
|
||
|
# define GL_SQRT(X) gl_sqrt(X)
|
||
|
#else
|
||
|
# define GL_SQRT(X) sqrt(X)
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/* Normalize a 3-element vector to unit length */
|
||
|
#define NORMALIZE_3FV( V ) \
|
||
|
{ \
|
||
|
GLfloat len; \
|
||
|
len = GL_SQRT(V[0]*V[0]+V[1]*V[1]+V[2]*V[2]); \
|
||
|
if (len>0.0001F) { \
|
||
|
len = 1.0F / len; \
|
||
|
V[0] *= len; \
|
||
|
V[1] *= len; \
|
||
|
V[2] *= len; \
|
||
|
} \
|
||
|
}
|
||
|
|
||
|
|
||
|
extern void gl_init_math(void);
|
||
|
|
||
|
|
||
|
#endif
|