reactos/dll/opengl/opengl32/CMakeLists.txt

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spec2def(opengl32.dll opengl32.spec ADD_IMPORTLIB)
include_directories(../mesa)
add_definitions(
-D_GDI32_ # prevent gl* being declared __declspec(dllimport) in MS headers
-DBUILD_GL32 # declare gl* as __declspec(dllexport) in Mesa headers
-D_GLAPI_NO_EXPORTS # prevent _glapi_* from being declared __declspec(dllimport)
)
if(OPENGL32_USE_TLS)
add_definitions(-DOPENGL32_USE_TLS)
endif()
list(APPEND SOURCE
apistubs.c
dllmain.c
icdload.c
swimpl.c
wgl.c
wgl_font.c
opengl32.h
${CMAKE_CURRENT_BINARY_DIR}/opengl32_stubs.c)
set_source_files_properties(gcrt0.o libgmon.a PROPERTIES EXTERNAL_OBJECT TRUE)
if(ARCH STREQUAL "i386")
# Optimisation: use asm trampolines to ICD provided functions
add_asm_files(opengl32_asm
glapi_x86.s
)
endif()
add_library(opengl32 SHARED
${SOURCE}
${opengl32_asm}
${CMAKE_CURRENT_BINARY_DIR}/opengl32.def)
target_link_libraries(opengl32
wine
${PSEH_LIB}
mesa_drv_common
mesa_swrast
mesa_swrast_setup
mesa_tnl
mesa_main
mesa_vbo
mesa_math
)
if((ARCH STREQUAL "i386") AND (NOT MSVC))
target_link_libraries(opengl32 mesa_x86)
endif()
set_module_type(opengl32 win32dll)
add_importlibs(opengl32 gdi32 user32 advapi32 msvcrt kernel32 ntdll)
add_pch(opengl32 opengl32.h SOURCE)
add_cd_file(TARGET opengl32 DESTINATION reactos/system32 FOR all)