reactos/subsystems/win32/win32k/eng/engbrush.c

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/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* PURPOSE: GDI Driver Brush Functions
* FILE: subsystem/win32/win32k/eng/engbrush.c
* PROGRAMER: Jason Filby
* Timo Kreuzer
*/
#include <win32k.h>
#define NDEBUG
#include <debug.h>
/** Internal functions ********************************************************/
VOID
NTAPI
EBRUSHOBJ_vInit(EBRUSHOBJ *pebo, PBRUSH pbrush, PDC pdc)
{
ASSERT(pebo);
ASSERT(pbrush);
ASSERT(pdc);
pebo->BrushObject.flColorType = 0;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
pebo->BrushObject.pvRbrush = NULL;
pebo->pbrush = pbrush;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
pebo->pengbrush = NULL;
pebo->flattrs = pbrush->flAttrs;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
/* Initialize 1 bpp fore and back colors */
pebo->crCurrentBack = pdc->pdcattr->crBackgroundClr;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
pebo->crCurrentText = pdc->pdcattr->crForegroundClr;
pebo->psurfTrg = pdc->dclevel.pSurface;
ASSERT(pebo->psurfTrg);
ASSERT(pebo->psurfTrg->ppal);
pebo->ppalSurf = pebo->psurfTrg->ppal;
GDIOBJ_IncrementShareCount(&pebo->ppalSurf->BaseObject);
if (pbrush->flAttrs & GDIBRUSH_IS_NULL)
{
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
/* NULL brushes don't need a color */
pebo->BrushObject.iSolidColor = 0;
}
else if (pbrush->flAttrs & GDIBRUSH_IS_SOLID)
{
/* Set the RGB color */
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EBRUSHOBJ_vSetSolidBrushColor(pebo, pbrush->BrushAttr.lbColor);
}
else
{
/* This is a pattern brush that needs realization */
pebo->BrushObject.iSolidColor = 0xFFFFFFFF;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
/* Use foreground color of hatch brushes */
if (pbrush->flAttrs & GDIBRUSH_IS_HATCH)
pebo->crCurrentText = pbrush->BrushAttr.lbColor;
}
}
VOID
FASTCALL
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EBRUSHOBJ_vSetSolidBrushColor(EBRUSHOBJ *pebo, COLORREF crColor)
{
ULONG iSolidColor;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ exlo;
/* Never use with non-solid brushes */
ASSERT(pebo->flattrs & GDIBRUSH_IS_SOLID);
/* Set the RGB color */
pebo->crRealize = crColor;
pebo->ulRGBColor = crColor;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
/* Initialize an XLATEOBJ RGB -> surface */
EXLATEOBJ_vInitialize(&exlo,
&gpalRGB,
pebo->ppalSurf,
pebo->crCurrentBack,
0,
0);
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
/* Translate the brush color to the target format */
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
iSolidColor = XLATEOBJ_iXlate(&exlo.xlo, crColor);
pebo->BrushObject.iSolidColor = iSolidColor;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
/* Clean up the XLATEOBJ */
EXLATEOBJ_vCleanup(&exlo);
}
VOID
NTAPI
EBRUSHOBJ_vCleanup(EBRUSHOBJ *pebo)
{
/* Check if there's a GDI realisation */
if (pebo->pengbrush)
{
EngDeleteSurface(pebo->pengbrush);
pebo->pengbrush = NULL;
}
/* Check if there's a driver's realisation */
if (pebo->BrushObject.pvRbrush)
{
/* Free allocated driver memory */
EngFreeMem(pebo->BrushObject.pvRbrush);
pebo->BrushObject.pvRbrush = NULL;
}
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
PALETTE_ShareUnlockPalette(pebo->ppalSurf);
}
VOID
NTAPI
EBRUSHOBJ_vUpdate(EBRUSHOBJ *pebo, PBRUSH pbrush, PDC pdc)
{
/* Cleanup the brush */
EBRUSHOBJ_vCleanup(pebo);
/* Reinitialize */
EBRUSHOBJ_vInit(pebo, pbrush, pdc);
}
/**
* This function is not exported, because it makes no sense for
* The driver to punt back to this function */
BOOL
APIENTRY
EngRealizeBrush(
BRUSHOBJ *pbo,
SURFOBJ *psoDst,
SURFOBJ *psoPattern,
SURFOBJ *psoMask,
XLATEOBJ *pxlo,
ULONG iHatch)
{
EBRUSHOBJ *pebo;
HBITMAP hbmpRealize;
SURFOBJ *psoRealize;
POINTL ptlSrc = {0, 0};
RECTL rclDest;
ULONG lWidth;
/* Calculate width in bytes of the realized brush */
lWidth = DIB_GetDIBWidthBytes(psoPattern->sizlBitmap.cx,
BitsPerFormat(psoDst->iBitmapFormat));
/* Allocate a bitmap */
hbmpRealize = EngCreateBitmap(psoPattern->sizlBitmap,
lWidth,
psoDst->iBitmapFormat,
BMF_NOZEROINIT,
NULL);
if (!hbmpRealize)
{
return FALSE;
}
/* Lock the bitmap */
psoRealize = EngLockSurface(hbmpRealize);
if (!psoRealize)
{
EngDeleteSurface(hbmpRealize);
return FALSE;
}
/* Copy the bits to the new format bitmap */
rclDest.left = rclDest.top = 0;
rclDest.right = psoPattern->sizlBitmap.cx;
rclDest.bottom = psoPattern->sizlBitmap.cy;
EngCopyBits(psoRealize, psoPattern, NULL, pxlo, &rclDest, &ptlSrc);
/* Unlock the bitmap again */
EngUnlockSurface(psoRealize);
pebo = CONTAINING_RECORD(pbo, EBRUSHOBJ, BrushObject);
pebo->pengbrush = (PVOID)hbmpRealize;
return TRUE;
}
BOOL
NTAPI
EBRUSHOBJ_bRealizeBrush(EBRUSHOBJ *pebo, BOOL bCallDriver)
{
BOOL bResult;
PFN_DrvRealizeBrush pfnRealzizeBrush = NULL;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
PSURFACE psurfPattern, psurfMask;
PPDEVOBJ ppdev = NULL;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
EXLATEOBJ exlo;
/* All EBRUSHOBJs have a surface, see EBRUSHOBJ_vInit */
ASSERT(pebo->psurfTrg);
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
ppdev = (PPDEVOBJ)pebo->psurfTrg->SurfObj.hdev;
// FIXME: all SURFACEs need a PDEV
if (ppdev && bCallDriver)
pfnRealzizeBrush = ppdev->DriverFunctions.RealizeBrush;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
if (!pfnRealzizeBrush)
pfnRealzizeBrush = EngRealizeBrush;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
psurfPattern = SURFACE_ShareLockSurface(pebo->pbrush->hbmPattern);
ASSERT(psurfPattern);
ASSERT(psurfPattern->ppal);
/* FIXME: implement mask */
psurfMask = NULL;
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
/* Initialize XLATEOBJ for the brush */
EXLATEOBJ_vInitialize(&exlo,
psurfPattern->ppal,
pebo->psurfTrg->ppal,
0,
pebo->crCurrentBack,
pebo->crCurrentText);
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
/* Create the realization */
bResult = pfnRealzizeBrush(&pebo->BrushObject,
&pebo->psurfTrg->SurfObj,
&psurfPattern->SurfObj,
psurfMask ? &psurfMask->SurfObj : NULL,
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
&exlo.xlo,
-1); // FIXME: what about hatch brushes?
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
/* Cleanup the XLATEOBJ */
EXLATEOBJ_vCleanup(&exlo);
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
/* Unlock surfaces */
if (psurfPattern)
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
SURFACE_ShareUnlockSurface(psurfPattern);
if (psurfMask)
XLATEOBJ rewrite. The new XLATEOBJ is not allocated from paged pool anymore, but instead allocated on the stack and Initialized. Only when we habe more than a color table with more than 6 entries, we need to allocate an additional buffer. The new interface: EXLATEOBJ_vInitialize is the main init function. It takes a source and destination palette and back and fore colors for monochome surfaces. EXLATEOBJ_vInitXlateFromDCs takes the source and dest DC and is for color translation between 2 surfaces represented by 2 DCs. EXLATEOBJ_vInitBrushXlate initializes an XLATEOBJ for a pattern brush. Finally EXLATEOBJ_vCleanup needs to be called when the XLATEOBJ is not needed anymore. Implement individual iXlate functions for certain cases and store a function pointer in the EXLATEOBJ structure for quick access. Change the usage of the PALETTE.Mode member to be a flag instead of an enum, add usage of PAL_MONOCHOME, PAL_RGB16_555 and PAL_RGB16_565. Add gpalMono, which *should* be used as palette for 1bpp DDBs. Currently there's a hack in the XLATEOBJ init code, to hack around the fact that this is missing. Fix the Hatch brush patterns, as they were inverted. Implement PALETTE_ulGetNearestBitFieldsIndex and PALETTE_ulGetNearestIndex. Get rid of the XLATEOBJ for the mouse pointer instead realize the pointer before usage. Get rid of logicalToSystem PALETTE member. NtGdiGetDIBitsInternal: Don't create a DIBBrush from the BITMAPINFO, when pvBits is NULL, as the function might be uninitualized. This fixes a crash of gdi_regtest. The whole function is quite ugly and needs to be rewritten (like probably the rest of the DIB code). This fixes the problem of artifacts in the selected desktop icons and some color problems. svn path=/trunk/; revision=42391
2009-08-04 20:37:10 +00:00
SURFACE_ShareUnlockSurface(psurfMask);
return bResult;
}
PVOID
NTAPI
EBRUSHOBJ_pvGetEngBrush(EBRUSHOBJ *pebo)
{
BOOL bResult;
if (!pebo->pengbrush)
{
bResult = EBRUSHOBJ_bRealizeBrush(pebo, FALSE);
if (!bResult)
{
if (pebo->pengbrush)
EngDeleteSurface(pebo->pengbrush);
pebo->pengbrush = NULL;
}
}
return pebo->pengbrush;
}
/** Exported DDI functions ****************************************************/
/*
* @implemented
*/
PVOID APIENTRY
BRUSHOBJ_pvAllocRbrush(
IN BRUSHOBJ *pbo,
IN ULONG cj)
{
pbo->pvRbrush = EngAllocMem(0, cj, GDITAG_RBRUSH);
return pbo->pvRbrush;
}
/*
* @implemented
*/
PVOID APIENTRY
BRUSHOBJ_pvGetRbrush(
IN BRUSHOBJ *pbo)
{
EBRUSHOBJ *pebo = CONTAINING_RECORD(pbo, EBRUSHOBJ, BrushObject);
BOOL bResult;
if (!pbo->pvRbrush)
{
bResult = EBRUSHOBJ_bRealizeBrush(pebo, TRUE);
if (!bResult)
{
if (pbo->pvRbrush)
{
EngFreeMem(pbo->pvRbrush);
pbo->pvRbrush = NULL;
}
}
}
return pbo->pvRbrush;
}
/*
* @implemented
*/
ULONG APIENTRY
BRUSHOBJ_ulGetBrushColor(
IN BRUSHOBJ *pbo)
{
EBRUSHOBJ *pebo = CONTAINING_RECORD(pbo, EBRUSHOBJ, BrushObject);
return pebo->ulRGBColor;
}
/* EOF */