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48 lines
2 KiB
C
48 lines
2 KiB
C
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#include <windows.h>
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#include <stdio.h>
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#include <ddraw.h>
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#include <ddrawi.h>
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#include <d3dhal.h>
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#include <ddrawgdi.h>
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#if defined(_WIN32) && !defined(_NO_COM )
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#define COM_NO_WINDOWS_H
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#include <objbase.h>
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#else
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#define IUnknown void
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#if !defined(NT_BUILD_ENVIRONMENT) && !defined(WINNT)
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#define CO_E_NOTINITIALIZED 0x800401F0
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#endif
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#endif
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HRESULT WINAPI Main_D3D_QueryInterface(LPDIRECT3D3 iface, REFIID riid, LPVOID * ppvObj);
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ULONG WINAPI Main_D3D_AddRef(LPDIRECT3D3 iface);
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ULONG WINAPI Main_D3D_Release(LPDIRECT3D3 iface);
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HRESULT WINAPI Main_D3D_EnumDevices(LPDIRECT3D3 iface, LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg);
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HRESULT WINAPI Main_D3D_CreateLight(LPDIRECT3D3 iface, LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter);
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HRESULT WINAPI Main_D3D_CreateMaterial(LPDIRECT3D3 iface, LPDIRECT3DMATERIAL3 *lplpDirect3DMaterial3, IUnknown *pUnkOuter);
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HRESULT WINAPI Main_D3D_CreateViewport(LPDIRECT3D3 iface, LPDIRECT3DVIEWPORT3 *lplpD3DViewport3, IUnknown *pUnkOuter);
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HRESULT WINAPI Main_D3D_FindDevice(LPDIRECT3D3 iface, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR);
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HRESULT WINAPI Main_D3D_CreateDevice3(LPDIRECT3D3 iface, REFCLSID rclsid,LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3 *lplpD3DDevice3,LPUNKNOWN lpUnk);
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HRESULT WINAPI Main_D3D_CreateVertexBuffer3(LPDIRECT3D3 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER *lplpD3DVertBuf,DWORD dwFlags,LPUNKNOWN lpUnk);
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HRESULT WINAPI Main_D3D_EnumZBufferFormats(LPDIRECT3D3 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext);
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HRESULT WINAPI Main_D3D_EvictManagedTextures(LPDIRECT3D3 iface);
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IDirect3D3Vtbl IDirect3D3_Vtbl =
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{
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Main_D3D_QueryInterface,
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Main_D3D_AddRef,
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Main_D3D_Release,
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Main_D3D_EnumDevices,
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Main_D3D_CreateLight,
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Main_D3D_CreateMaterial,
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Main_D3D_CreateViewport,
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Main_D3D_FindDevice,
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Main_D3D_CreateDevice3,
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Main_D3D_CreateVertexBuffer3,
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Main_D3D_EnumZBufferFormats,
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Main_D3D_EvictManagedTextures
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};
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