reactos/base/applications/charmap/precomp.h

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#ifndef __CHARMAP_PRECOMP_H
#define __CHARMAP_PRECOMP_H
#include <stdarg.h>
#include <windef.h>
#include <winbase.h>
#include <winuser.h>
#include <wingdi.h>
#include "resource.h"
#define SIZEOF(_v) (sizeof(_v) / sizeof(*_v))
#define MAX_GLYPHS 65536
#define XCELLS 20
#define YCELLS 10
#define XLARGE 45
#define YLARGE 25
[CHARMAP] Functionality Improvements and Bug Fixes (#2560) - Resize the window slightly when compiled with REMOVE_ADVANCED to avoid deadspace at the bottom of the window. - Skip over the non-printable characters by starting with character ' ' + 1. - Instead of iterating over every cell, simply compute the cell x and y using the CellSize. - Modify behaviour of charmap to allow large character render on mouse move, only hiding the larger character on double click. - Simplify math for moving window to be on desktop. Added FIXME to highlight this doesn't work well on multi-monitor setups. Changed xPos and yPos to LONG since negative numbers are valid on multi-monitor setups. - Do not draw invalid glyphs on the map (can happen when switching fonts or filtering existing font). - Do not allow mouse-over of invalid glyphs. - Fix bug that caused the Help button to remain enabled as it was being modified before it was even created. - Do a better job at finding the correct glyph under the mouse. - Ensure the active cell is cleared correctly. - Invalidate the rect around the previously active cell to ensure it gets redrawn as inactive. - Fix bug from CORE-10518 (initial active cell was not being invalidated on scroll). - Do not try to copy a character to the output if there is no active cell selected. - Populate the advanced portion of the screen with several built-in code pages (the list is hardcoded so that we don't enumerate everything). - Add functionality to filter the character map by a code page (called a character set in this program). - Some fonts list 0x0000 as drawable, even when it isn't, so ignore any valid glyphs that contain it.
2020-06-07 17:34:45 +00:00
#define FM_SETFONT (WM_USER + 1)
#define FM_GETCHAR (WM_USER + 2)
#define FM_SETCHAR (WM_USER + 3)
#define FM_GETHFONT (WM_USER + 4)
#define FM_SETCHARMAP (WM_USER + 5)
// the code pages to display in the advanced 'character set' combobox
static const UINT codePages[] = {
[CHARMAP] Functionality Improvements and Bug Fixes (#2560) - Resize the window slightly when compiled with REMOVE_ADVANCED to avoid deadspace at the bottom of the window. - Skip over the non-printable characters by starting with character ' ' + 1. - Instead of iterating over every cell, simply compute the cell x and y using the CellSize. - Modify behaviour of charmap to allow large character render on mouse move, only hiding the larger character on double click. - Simplify math for moving window to be on desktop. Added FIXME to highlight this doesn't work well on multi-monitor setups. Changed xPos and yPos to LONG since negative numbers are valid on multi-monitor setups. - Do not draw invalid glyphs on the map (can happen when switching fonts or filtering existing font). - Do not allow mouse-over of invalid glyphs. - Fix bug that caused the Help button to remain enabled as it was being modified before it was even created. - Do a better job at finding the correct glyph under the mouse. - Ensure the active cell is cleared correctly. - Invalidate the rect around the previously active cell to ensure it gets redrawn as inactive. - Fix bug from CORE-10518 (initial active cell was not being invalidated on scroll). - Do not try to copy a character to the output if there is no active cell selected. - Populate the advanced portion of the screen with several built-in code pages (the list is hardcoded so that we don't enumerate everything). - Add functionality to filter the character map by a code page (called a character set in this program). - Some fonts list 0x0000 as drawable, even when it isn't, so ignore any valid glyphs that contain it.
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864, 775, 863, 855, 737, 856, 862, 861, 852, 869, 850, 858, 865, 860, 866, 857, 437, // OEM code pages
1256, 1257, 1250, 1251, 1253, 1255, 932, 949, 1252, 936, 874, 950, 1254, 1258 // ANSI code pages
};
extern HINSTANCE hInstance;
typedef struct _CELL
{
RECT CellExt;
RECT CellInt;
WCHAR ch;
} CELL, *PCELL;
typedef struct _MAP
{
HWND hMapWnd;
HWND hParent;
HWND hLrgWnd;
SIZE ClientSize;
SIZE CellSize;
CELL Cells[YCELLS][XCELLS];
PCELL pActiveCell;
HFONT hFont;
LOGFONTW CurrentFont;
INT CaretX, CaretY;
INT iYStart;
INT NumRows;
[CHARMAP] Functionality Improvements and Bug Fixes (#2560) - Resize the window slightly when compiled with REMOVE_ADVANCED to avoid deadspace at the bottom of the window. - Skip over the non-printable characters by starting with character ' ' + 1. - Instead of iterating over every cell, simply compute the cell x and y using the CellSize. - Modify behaviour of charmap to allow large character render on mouse move, only hiding the larger character on double click. - Simplify math for moving window to be on desktop. Added FIXME to highlight this doesn't work well on multi-monitor setups. Changed xPos and yPos to LONG since negative numbers are valid on multi-monitor setups. - Do not draw invalid glyphs on the map (can happen when switching fonts or filtering existing font). - Do not allow mouse-over of invalid glyphs. - Fix bug that caused the Help button to remain enabled as it was being modified before it was even created. - Do a better job at finding the correct glyph under the mouse. - Ensure the active cell is cleared correctly. - Invalidate the rect around the previously active cell to ensure it gets redrawn as inactive. - Fix bug from CORE-10518 (initial active cell was not being invalidated on scroll). - Do not try to copy a character to the output if there is no active cell selected. - Populate the advanced portion of the screen with several built-in code pages (the list is hardcoded so that we don't enumerate everything). - Add functionality to filter the character map by a code page (called a character set in this program). - Some fonts list 0x0000 as drawable, even when it isn't, so ignore any valid glyphs that contain it.
2020-06-07 17:34:45 +00:00
INT CharMap;
USHORT ValidGlyphs[MAX_GLYPHS];
USHORT NumValidGlyphs;
} MAP, *PMAP;
typedef struct {
NMHDR hdr;
WCHAR ch;
} MAPNOTIFY, *LPMAPNOTIFY;
typedef struct {
BOOL IsAdvancedView;
} SETTINGS;
extern SETTINGS Settings;
extern HWND hCharmapDlg;
LRESULT CALLBACK LrgCellWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
VOID ShowAboutDlg(HWND hWndParent);
BOOL RegisterMapClasses(HINSTANCE hInstance);
VOID UnregisterMapClasses(HINSTANCE hInstance);
int WINAPI GetUName(IN WORD wCharCode, OUT LPWSTR lpBuf);
/* charmap.c */
VOID UpdateStatusBar(WCHAR wch);
extern VOID ChangeMapFont(HWND hDlg);
/* settings.c */
extern void LoadSettings(void);
extern void SaveSettings(void);
#endif /* __CHARMAP_PRECOMP_H */