reactos/base/setup/usetup/lang/da-DK.h

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// This file is converted by code7bit.
// code7bit: https://github.com/katahiromz/code7bit
// To revert conversion, please execute "code7bit -r <file>".
#pragma once
static MUI_ENTRY daDKSetupInitPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
0,
20,
"Please wait while the ReactOS Setup initializes itself",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
},
{
0,
21,
"and discovers your devices...",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
},
{
0,
0,
"Please wait...",
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKLanguagePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Valg af sprog",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
10,
"\x07 V\221lg det sprog du \233nsker der skal bruges under installationen.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
" Og tryk derefter p\206 ENTER.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"\x07 Dette vil ogs\206 blive standardsproget p\206 det endelige system.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Forts\221t F3 = Afslut",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKWelcomePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Velkommen til ReactOS installationen",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
6,
11,
"Denne del af installationen vil kopiere ReactOS opreativsystemet",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
12,
"til din computer og klarg\233re den til anden del af installationsprocessen.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
15,
"\x07 Press ENTER to install or upgrade ReactOS.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
17,
"\x07 Tryk p\206 R reparere ReactOS.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
19,
"\x07 Tryk p\206 L for at f\206 vist ReactOS licensbetingelser og vilk\206r.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
21,
"\x07 Tryk p\206 F3 for at afslutte uden at installere ReactOS.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
23,
"For at f\206 mere infomation om ReactOS, g\206 ind p\206:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
24,
"https://reactos.org/",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Forts\221t R = Reparer L = Licens F3 = Afslut",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKIntroPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"ReactOS Version Status",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
6,
11,
"ReactOS is in Alpha stage, meaning it is not feature-complete",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
12,
"and is under heavy development. It is recommended to use it only for",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
13,
"evaluation and testing purposes and not as your daily-usage OS.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
15,
"Backup your data or test on a secondary computer if you attempt",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
16,
"to run ReactOS on real hardware.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
19,
"\x07 Press ENTER to continue ReactOS Setup.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
21,
"\x07 Press F3 to quit without installing ReactOS.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Continue F3 = Quit",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKLicensePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
6,
"Licensbetingelser:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
8,
8,
"ReactOS systemet er licenseret under betingelserne beskrevet i",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
9,
"GNU GPL. Noget kode er fra andre kompatible licenser",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
10,
"s\206 som X11 eller BSD og GNU GPL licenserne.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
"Alt software som er en del af ReactOS systemet er",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
12,
"derfor udgivet under GNU GPL licensen og den oprindelige",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"licens er ligeledes vedligeholdt.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
15,
"Denne software bliver IKKE leveret med garanti eller begr\221ndsninger af",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
16,
"brugen heraf. Dog kun i det udstr\221k international og lokal lov tillader.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
17,
"ReactOS d\221kker kun distribution til tredjeparter",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
18,
"Hvis du af en eller anden grund ikke har modtaget en kopi",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
19,
"af GNU General Public Licensen sammen med ReactOS, bes\233g siden",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
20,
"http://www.gnu.org/licenses/licenses.html",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
8,
22,
"Garanti:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
8,
24,
"Dette er gratis software; se kildekoen for betingelser for kopiering.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
25,
"Der er absolut IGNEN geranti; ikke engang for SALGSBARHEDEN eller",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
26,
"om ReactOS KAN BRUGES TIL NOGET BESTEMT.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Tilbage",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKDevicePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Listen her under viser de nuv\221rende enhedsindstillinger.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
24,
11,
"Computer:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
},
{
24,
12,
"Sk\221rm:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
},
{
24,
13,
"Tastatur:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
},
{
24,
14,
"Tastaturlayout:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
},
{
24,
16,
"Accepter:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
},
{
25,
16, "Accepter disse enhedsindstillinger",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
19,
"Du kan \221ndre i hardwareindstillingerne ved at trykke p\206 OP",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
20,
"eller NED for at v\221lge et element. Derefer tryk p\206 ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
21,
"for at v\221lge andre indstillinger.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
23,
"N\206r alle indstillingerne er korrekte, v\221lg",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
24,
"\"Accepter disse enhedsindstillinger\" og tryk derefter p\206 ENTER.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Forts\221t F3 = Afslut",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKRepairPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"ReactOS installationen er i en tilelig udviklingsfase. Derfor",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
9,
"underst\233tter den ikke alle funtionerne i et fult brugbart",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
10,
"installationsprogram.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
12,
"Funktionerne til reperation er endnu ikke blevet implementeret.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
15,
"\x07 Tryk p\206 U for opdatere OS'et.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
17,
"\x07 Tryk p\206 R for at starte gendannelskonsollen.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
19,
"\x07 Tryk p\206 ESC for at vende tilbage til hovedsk\221rmen.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
21,
"\x07 Tryk p\206 ENTER for at genstart din computer.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ESC = Hovedsk\221rm U = Opdater R = Gendan ENTER = Genstart",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKUpgradePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"The ReactOS Setup can upgrade one of the available ReactOS installations",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
9,
"listed below, or, if a ReactOS installation is damaged, the Setup program",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
10,
"can attempt to repair it.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
12,
"The repair functions are not all implemented yet.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
8,
15,
"\x07 Press UP or DOWN to select an OS installation.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
17,
"\x07 Press U for upgrading the selected OS installation.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
19,
"\x07 Press ESC to continue with a new installation.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
21,
"\x07 Press F3 to quit without installing ReactOS.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"U = Upgrade ESC = Do not upgrade F3 = Quit",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKComputerPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Du vil \221ndre hvilken type computer der skal installeres.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
10,
"\x07 Tryk p\206 OP eller NED for at v\221lge den \233nskede type computer.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
" Tryk derefter p\206 ENTER.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"\x07 Tryk p\206 ESC for at vende tilbage til det forrige sk\221rmbillede",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
14,
" uden at \221ndre computertypen.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Forts\221t ESC = Annuller F3 = Afslut",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKFlushPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
10,
6,
"Systemet tjekker i \233jeblikket om alt er blevet kopieret til din disk.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
8,
"Dette tager et \233jeblik.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
9,
"N\206r det er udf\233rt genstarter din computer automatisk.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"Fjerner midlertidige filer",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKQuitPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
10,
6,
"ReactOS er ikke blevet helt installeret.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
8,
"Fjern eventuelle disketter fra drev A: og",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
9,
"alle CD-ROMmer fra CD-Drev.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
11,
"Tryk p\206 ENTER for at genstarte din computer.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"Vent...",
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKDisplayPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Du vil \221ndre hvilken sk\221rm der skal installeres.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
10,
"\x07 Tryk p\206 OP eller NED for at v\221lge den \233nskede sk\221rm.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
" Tryk derefter p\206 ENTER.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"\x07 Tryk p\206 ESC for at vende tilbage til det forrige sk\221rmbillede",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
14,
" uden at \221ndre sk\221rmen.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Forts\221t ESC = Annuller F3 = Afslut",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKSuccessPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
10,
6,
"De grundl\221ggende komponenter i ReactOS blev installeret med success.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
8,
"Fjern eventuelle disketter fra drev A: og",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
9,
"alle CD-ROMmer fra CD-Drev.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
11,
"Tryk p\206 ENTER for at genstarte din computer.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Genstart",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKBootPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Installationen kan ikke installere opstartsl\221seren p\206",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
9,
"din computers hardisk",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
13,
"S\221t en formateret diskette i drev A: og",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
14,
"tryk p\206 ENTER.",
TEXT_STYLE_NORMAL,
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Forts\221t F3 = Afslut",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKSelectPartitionEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Listen her under viser eksisterende partitioner og ubrugt",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
9,
"diskplads til nye partitioner.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
"\x07 Tryk p\206 OP eller NED for at v\221lge et element i listen.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"\x07 Tryk p\206 ENTER for at installere ReactOS til den valgte patition.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
15,
"\x07 Tryk p\206 P for at lave en ny prim\221r partition.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
17,
"\x07 Tryk p\206 E for at lave en ny udviddet partition.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
19,
"\x07 Tryk p\206 L for at lave en ny logisk partition.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
21,
"\x07 Tryk p\206 D for at slette en eksisterende partition.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"Vent...",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKChangeSystemPartition[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " Setup ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"The current system partition of your computer",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
12,
"on the system disk",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
16,
"uses a format not supported by ReactOS.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
18,
"In order to successfully install ReactOS, the Setup program must change",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
19,
"the current system partition to a new one.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
21,
"The new candidate system partition is:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
25,
"\x07 To accept this choice, press ENTER.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
27,
"\x07 To manually change the system partition, press ESC to go back to",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
28,
" the partition selection list, then select or create a new system",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
29,
" partition on the system disk.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
32,
"In case there are other operating systems that depend on the original",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
33,
"system partition, you may need to either reconfigure them for the new",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
34,
"system partition, or you may need to change the system partition back",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
35,
"to the original one after finishing the installation of ReactOS.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Continue ESC = Cancel",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKConfirmDeleteSystemPartitionEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Du har bedt installationen om at slette systempartitionen.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
10,
"Systempartitioner kan indeholde programmer til diagnosdisering, hardware,",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
11,
"oprativsystem (s\206 som ReactOS) eller styreprogrammer til hardware.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
14,
"Slet kun systempartitioner hvis du er sikker p\206 at der ikke er s\206danne",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
15,
"progammer p\206 partitionen, hvis du er sikker p\206 at du vil slette dem.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
16,
"Hvis du sletter partitionen, kan du m\206ske ikke starte din computer",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
17,
"fra din harddisk f\233r at du har gennemf\233rt installatonen af ReactOS.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
20,
"\x07 Tryk p\206 ENTER for at slette systempartitionen. Du vil blive bedt",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
21,
" om at bekr\221fte sletningen af partitionen.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
24,
"\x07 Tryk p\206 ESC for at vende tilbage til forrige sk\221rmbillede.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
25,
" Partitionen vil ikke blive slettet.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Forts\221t ESC = Annuller",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKFormatPartitionEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Formater partition",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
10,
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
"Installationen vil nu formatere partitionen. Tryk p\206 ENTER for at forts\221tte.",
TEXT_STYLE_NORMAL,
TEXT_ID_FORMAT_PROMPT
},
{
0,
0,
"ENTER = Forts\221t F3 = Afslut",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKCheckFSEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Installationen tjekker den valgte partition.",
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"Vent...",
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKInstallDirectoryEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Installationen vil installere filer p\206 den valgte partition.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
9,
"V\221lg den mappe hvor du \233nsker ReactOS skal installeres:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
14,
"For at \221ndre den forsl\206ede mappe, tryk p\206 TILABE for at slette",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
15,
"det der st\206r og derefter skriv den mappe du \233nsker",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
16,
"ReactOS skal installeres til.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Forts\221t F3 = Afslut",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKFileCopyEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
0,
12,
"Vent mens ReactOS installationen kopiere filer til din",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
},
{
0,
13,
"ReactOS-installationsmappe.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
},
{
0,
14,
"Dette kan tage flerere minutter at udf\233re.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
},
{
50,
0,
"\xB3 Vent... ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKBootLoaderEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Installatione af opstartsl\221ser",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
12,
"Installer opstartsl\221seren p\206 harddisken (MBR og VBR).",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"Installer opstarsl\221steren p\206 harddisken (kun VBR).",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
14,
"Installer opstartl\221seren p\206 en diskette.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
15,
"Spring installation af opstartl\221seren over.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Forts\221t F3 = Afslut",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKBootLoaderInstallPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " Setup ",
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
0,
0,
"Installing the bootloader onto the media, please wait...",
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKKeyboardSettingsEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Du vil \221ndre hvilken type tastatur der skal installeres.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
10,
"\x07 Tryk p\206 OP eller NED for at v\221lge den \233nskede type tastatur.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
" Tryk derefter p\206 ENTER.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"\x07 Tryk p\206 ESC for at vende tilbage til det forrige sk\221rmbillede",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
14,
" uden at \221ndre tastaturtypen.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Forts\221t ESC = Annuller F3 = Afslut",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKLayoutSettingsEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Du vil \221ndre hvilket tastaturlayout der skal bruges som standard.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
10,
"\x07 Tryk p\206 OP eller NED for at v\221lge det \233nskede tastaturlayout.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
" Tryk derefter p\206 ENTER.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"\x07 Tryk p\206 ESC for at vende tilbage til det forrige sk\221rmbillede",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
14,
" uden at \221ndre tastaturlayoutet.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Forts\221t ESC = Annuller F3 = Afslut",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
},
};
static MUI_ENTRY daDKPrepareCopyEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Installationen g\233r din computer klar til at kopiere ReactOS filerne.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"Opbygger listen med filer der skal kopieres...",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
},
};
static MUI_ENTRY daDKSelectFSEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
17,
"V\221lg et filsystem fra listen her under:",
0
},
{
8,
19,
"\x07 Tryk p\206 OP eller NED for at v\221lge et filsystem.",
0
},
{
8,
21,
"\x07 Tryk p\206 ENTER for at formatere partitionen som valgte filsystem.",
0
},
{
8,
23,
"\x07 Tryk p\206 ESC for at v\221lge en anden partition.",
0
},
{
0,
0,
"ENTER = Forts\221t ESC = Annuller F3 = Afslut",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKDeletePartitionEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Du har valgt at slette partitionen",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
18,
"\x07 Tryk p\206 L for at slette partitionen.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
11,
19,
"ADVARSELL Alle data p\206 partitionen vil g\206 tabt!",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
21,
"\x07 Tryk p\206 ESC for at annulere.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"L = Slet partition ESC = Annuller F3 = Afslut",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY daDKRegistryEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " installationen ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"Installationen opdatere systemkonfigurationen.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"Laver registreringsdatabasen...",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
},
};
MUI_ERROR daDKErrorEntries[] =
{
{
// NOT_AN_ERROR
"Success\n"
},
{
// ERROR_NOT_INSTALLED
"ReactOS er endnu ikke f\221rdiginstalleret p\206\n"
"din computer. Hvis du afslutter installationen nu skal\n"
"du k\233rer installationen igen for at installere ReactOS.\n"
"\n"
" \x07 Tryk p\206 ENTER for at forts\221tte installationen.\n"
" \x07 Tryk p\206 F3 afslutte installationen.",
"F3 = Afslut ENTER = Forts\221t"
},
{
// ERROR_NO_BUILD_PATH
"Failed to build the installation paths for the ReactOS installation directory!\n"
"ENTER = Reboot computer"
},
{
// ERROR_SOURCE_PATH
"You cannot delete the partition containing the installation source!\n"
"ENTER = Reboot computer"
},
{
// ERROR_SOURCE_DIR
"You cannot install ReactOS within the installation source directory!\n"
"ENTER = Reboot computer"
},
{
// ERROR_NO_HDD
"Installationen kunne ikke finde en harddisk.\n",
"ENTER = Genstart"
},
{
// ERROR_NO_SOURCE_DRIVE
"Installationen kunne ikke finde dets kildedrev.\n",
"ENTER = Genstart"
},
{
// ERROR_LOAD_TXTSETUPSIF
"Installationen kunne ikke indl\221st TXTSETUP.SIF.\n",
"ENTER = Genstart"
},
{
// ERROR_CORRUPT_TXTSETUPSIF
"Installationen fasdt en \233delagt TXTSETUP.SIF.\n",
"ENTER = Genstart"
},
{
// ERROR_SIGNATURE_TXTSETUPSIF,
"Installationen fandt en ubrugbar signatur i TXTSETUP.SIF.\n",
"ENTER = Genstart"
},
{
// ERROR_DRIVE_INFORMATION
"Installationen kunne ikke hente information fra registreringsdatabasen.\n",
"ENTER = Genstart"
},
{
// ERROR_WRITE_BOOT,
"Installationen kunne ikke installere %S-startkode p\206 systempartitionen.",
"ENTER = Genstart"
},
{
// ERROR_LOAD_COMPUTER,
"Installationen kunne ikke indl\221se listen over computertyper.\n",
"ENTER = Genstart"
},
{
// ERROR_LOAD_DISPLAY,
"Installationen kunne ikke indl\221ste listen over sk\221rmindstillinger.\n",
"ENTER = Genstart"
},
{
// ERROR_LOAD_KEYBOARD,
"Installationen kunne ikke indl\221se listen over tastaturtyper.\n",
"ENTER = Genstart"
},
{
// ERROR_LOAD_KBLAYOUT,
"Installationen kunne ikke indl\221se listen over tastaturlayouts.\n",
"ENTER = Genstart"
},
{
// ERROR_WARN_PARTITION,
"Installationen fandt ud af at midst en harddisk indeholder en\n"
"indkompatibel partitionstabel og kan ikke h\206ndteeres korrekt!\n"
"\n"
"Oprettelse eller sletning af partitionen kan \233del\221gge partiotnstabellen.\n"
"\n"
" \x07 Tryk p\206 F3 for at afslutte installationen.\n"
" \x07 Tryk p\206 ENTER for at forts\221tte.",
"F3 = Afslut ENTER = Forts\221t"
},
{
// ERROR_NEW_PARTITION,
"Du kan ikke lave en partitionstabel\n"
"inde i en allerede eksisterende partition!\n"
"\n"
" * Tryk p\206 en vilk\206rligtast for at forts\221tte.",
NULL
},
{
// ERROR_DELETE_SPACE,
"Du kan ikke slette upartitionernet diskplads!\n"
"\n"
" * Tryk p\206 en vilk\206rligtast for at forts\221tte.",
NULL
},
{
// ERROR_INSTALL_BOOTCODE,
"Installationen kunne ikke installere %S-startkode p\206 systempartitionen.",
"ENTER = Genstart"
},
{
// ERROR_NO_FLOPPY,
"Der er ingen diskette i drev A:.",
"ENTER = Forts\221t"
},
{
// ERROR_UPDATE_KBSETTINGS,
"Installationen kunne ikke opdatere indstillingene for tastaturlayout.",
"ENTER = Genstart"
},
{
// ERROR_UPDATE_DISPLAY_SETTINGS,
"Installationen kunne ikke opdatere indstillingerne for sk\221rmregistrereing",
"ENTER = Genstart"
},
{
// ERROR_IMPORT_HIVE,
"Installationen kunne ikke importere registreringsdatabasen.",
"ENTER = Genstart"
},
{
// ERROR_FIND_REGISTRY
"Installationen kunne ikke finde filerne til registreringsdatabasen.",
"ENTER = Genstart"
},
{
// ERROR_CREATE_HIVE,
"Installationen kunne ikke lave registreringsdatabasen.",
"ENTER = Genstart"
},
{
// ERROR_INITIALIZE_REGISTRY,
"Installationen kunne ikke indl\221e registreringsdatabasen.",
"ENTER = Genstart"
},
{
// ERROR_INVALID_CABINET_INF,
"Cabinet-filen indeholder ingen brugbar inf-fil.\n",
"ENTER = Genstart"
},
{
// ERROR_CABINET_MISSING,
"Cabinet-filen blev ikke fundet.\n",
"ENTER = Genstart"
},
{
// ERROR_CABINET_SCRIPT,
"Cabinet-filen har ingen installationsscript.\n",
"ENTER = Genstart"
},
{
// ERROR_COPY_QUEUE,
"Installationen kunne ikke \206bne filkopieringsk\233en.\n",
"ENTER = Genstart"
},
{
// ERROR_CREATE_DIR,
"Installationen kunne ikke lave installationsmapperne.",
"ENTER = Genstart"
},
{
// ERROR_TXTSETUP_SECTION,
"Installationen kunne ikke finde '%S'-sektionen\n"
"i TXTSETUP.SIF.\n",
"ENTER = Genstart"
},
{
// ERROR_CABINET_SECTION,
"Installationen kunne ikke finde '%S'-sektionen\n"
"i cabinet-filen.\n",
"ENTER = Genstart"
},
{
// ERROR_CREATE_INSTALL_DIR
"Installationen kunne ikke lave installationsmappen.",
"ENTER = Genstart"
},
{
// ERROR_WRITE_PTABLE,
"Installationen kunne ikke skrive partitionstabllerne.\n"
"ENTER = Genstart"
},
{
// ERROR_ADDING_CODEPAGE,
"Installationen kunne ikke tilf\233je en tegntabel til registreringsdatabasen.\n"
"ENTER = Genstart"
},
{
// ERROR_UPDATE_LOCALESETTINGS,
"Installationen kunne ikke s\221tte systemsproget.\n"
"ENTER = Genstart"
},
{
// ERROR_ADDING_KBLAYOUTS,
"Installationen kunne ikke tilf\233je tastaturlayouts til registrereingsdatabasen.\n"
"ENTER = Genstart"
},
{
// ERROR_UPDATE_GEOID,
"Installationen kunne ikke s\221tte geo id'et.\n"
"ENTER = Genstart"
},
{
// ERROR_DIRECTORY_NAME,
"Ubrugligt mappenavn.\n"
"\n"
" * Tryk p\206 en vilk\206rligtast for at forts\221tte."
},
{
// ERROR_INSUFFICIENT_PARTITION_SIZE,
"Den valgte partition er ikke stor nok til at installere ReactOS.\n"
"The install partition must have a size of at least %lu MB.\n"
"installationspartitionen skal mindst have %lu MB ledig.\n"
"\n"
" * Tryk p\206 en vilk\206rligtast for at forts\221tte.",
NULL
},
{
// ERROR_PARTITION_TABLE_FULL,
"Du kan ikke lave en ny prim\221r eller udviddet partition i\n"
"partitionstabellen p\206 denne disk da den er fuld..\n"
"\n"
" * Tryk p\206 en vilk\206rligtast for at forts\221tte."
},
{
// ERROR_ONLY_ONE_EXTENDED,
"Du kan ikke lave mere end en udviddet partition per disk.\n"
"\n"
" * Tryk p\206 en vilk\206rligtast for at forts\221tte."
},
{
// ERROR_FORMATTING_PARTITION,
"Installationen kan ikke formatere partitionen:\n"
" %S\n"
"\n"
"ENTER = Genstart"
},
{
NULL,
NULL
}
};
MUI_PAGE daDKPages[] =
{
{
SETUP_INIT_PAGE,
daDKSetupInitPageEntries
},
{
LANGUAGE_PAGE,
daDKLanguagePageEntries
},
{
WELCOME_PAGE,
daDKWelcomePageEntries
},
{
INSTALL_INTRO_PAGE,
daDKIntroPageEntries
},
{
LICENSE_PAGE,
daDKLicensePageEntries
},
{
DEVICE_SETTINGS_PAGE,
daDKDevicePageEntries
},
{
REPAIR_INTRO_PAGE,
daDKRepairPageEntries
},
{
UPGRADE_REPAIR_PAGE,
daDKUpgradePageEntries
},
{
COMPUTER_SETTINGS_PAGE,
daDKComputerPageEntries
},
{
DISPLAY_SETTINGS_PAGE,
daDKDisplayPageEntries
},
{
FLUSH_PAGE,
daDKFlushPageEntries
},
{
SELECT_PARTITION_PAGE,
daDKSelectPartitionEntries
},
{
CHANGE_SYSTEM_PARTITION,
daDKChangeSystemPartition
},
{
CONFIRM_DELETE_SYSTEM_PARTITION_PAGE,
daDKConfirmDeleteSystemPartitionEntries
},
{
SELECT_FILE_SYSTEM_PAGE,
daDKSelectFSEntries
},
{
FORMAT_PARTITION_PAGE,
daDKFormatPartitionEntries
},
{
CHECK_FILE_SYSTEM_PAGE,
daDKCheckFSEntries
},
{
DELETE_PARTITION_PAGE,
daDKDeletePartitionEntries
},
{
INSTALL_DIRECTORY_PAGE,
daDKInstallDirectoryEntries
},
{
PREPARE_COPY_PAGE,
daDKPrepareCopyEntries
},
{
FILE_COPY_PAGE,
daDKFileCopyEntries
},
{
KEYBOARD_SETTINGS_PAGE,
daDKKeyboardSettingsEntries
},
{
BOOT_LOADER_PAGE,
daDKBootLoaderEntries
},
{
LAYOUT_SETTINGS_PAGE,
daDKLayoutSettingsEntries
},
{
QUIT_PAGE,
daDKQuitPageEntries
},
{
SUCCESS_PAGE,
daDKSuccessPageEntries
},
{
BOOT_LOADER_INSTALLATION_PAGE,
daDKBootLoaderInstallPageEntries
},
{
BOOT_LOADER_FLOPPY_PAGE,
daDKBootPageEntries
},
{
REGISTRY_PAGE,
daDKRegistryEntries
},
{
-1,
NULL
}
};
MUI_STRING daDKStrings[] =
{
{STRING_PLEASEWAIT,
" Vent..."},
{STRING_INSTALLCREATEPARTITION,
" ENTER = installer P = Lav prim\221r E = Lav udviddet F3 = Afslut"},
{STRING_INSTALLCREATELOGICAL,
" ENTER = installer L = Lav logisk partition F3 = Afslut"},
{STRING_INSTALLDELETEPARTITION,
" ENTER = installer D = Slet partition F3 = Afslut"},
{STRING_DELETEPARTITION,
" D = Slet partition F3 = Afslut"},
{STRING_PARTITIONSIZE,
"St\233rrelse p\206 den nye partition:"},
{STRING_CHOOSENEWPARTITION,
"Du har valge at lave en ny prim\221r partition p\206"},
{STRING_CHOOSE_NEW_EXTENDED_PARTITION,
"Du har valgt at lave en ny udviddet partition p\206"},
{STRING_CHOOSE_NEW_LOGICAL_PARTITION,
"Du har valge at lave en ny logisk partition p\206"},
{STRING_HDDSIZE,
"Indtast st\233rrelsen p\206 den nye partition i megabytes."},
{STRING_CREATEPARTITION,
" ENTER = Lav partition ESC = Annuller F3 = Afslut"},
{STRING_PARTFORMAT,
"Denne partition vil blive formateret som det n\221ste."},
{STRING_NONFORMATTEDPART,
"Du har valgt at installere ReactOS til en ny eller uformateret partition."},
{STRING_NONFORMATTEDSYSTEMPART,
"Systempartitionen er endnu ikke blevet formateret."},
{STRING_NONFORMATTEDOTHERPART,
"Den nye partition er endnu ikke blevet formateret."},
{STRING_INSTALLONPART,
"Installationen installere ReactOS p\206 partitionen"},
{STRING_CONTINUE,
"ENTER = Forts\221t"},
{STRING_QUITCONTINUE,
"F3 = Afslut ENTER = Forts\221t"},
{STRING_REBOOTCOMPUTER,
"ENTER = Genstart"},
{STRING_DELETING,
" Deleting file: %S"},
{STRING_MOVING,
" Moving file: %S to: %S"},
{STRING_RENAMING,
" Renaming file: %S to: %S"},
{STRING_COPYING,
" Kopiere filen: %S"},
{STRING_SETUPCOPYINGFILES,
"Installationen kopiere filer..."},
{STRING_REGHIVEUPDATE,
" Opdatere registreringsdatabasen..."},
{STRING_IMPORTFILE,
" Importere %S..."},
{STRING_DISPLAYSETTINGSUPDATE,
" Opdatere indstillinger for registrering af sk\221rm..."},
{STRING_LOCALESETTINGSUPDATE,
" Opdatere indstillinger for sprog..."},
{STRING_KEYBOARDSETTINGSUPDATE,
" Opdatere indstillinger for tastaturlauout..."},
{STRING_CODEPAGEINFOUPDATE,
" Tilf\233jrer tegntabelsinfomation til registrerinsdatabasen..."},
{STRING_DONE,
" Udf\233rt..."},
{STRING_REBOOTCOMPUTER2,
" ENTER = Genstart"},
{STRING_REBOOTPROGRESSBAR,
" Your computer will reboot in %li second(s)... "},
{STRING_CONSOLEFAIL1,
"Kunne ikke \206bne konsollen\r\n\r\n"},
{STRING_CONSOLEFAIL2,
"Dette skykdes ofte at du bruger et USB-tastatur\r\n"},
{STRING_CONSOLEFAIL3,
"USB-tastatuere er endnu ikke fuldt underst\233ttet\r\n"},
{STRING_FORMATTINGDISK,
"Installationen formatere din disk"},
{STRING_CHECKINGDISK,
"Installationen tjekker din disk"},
{STRING_FORMATDISK1,
" Formater partitionen som %S-filesystemet (hurtigformatering) "},
{STRING_FORMATDISK2,
" Formater partitionen som %S-filesystemet "},
{STRING_KEEPFORMAT,
" Behold nuv\221rende filsystem (ingen \221ndringer) "},
{STRING_HDINFOPARTCREATE_1,
"%s."},
{STRING_HDINFOPARTDELETE_1,
"p\206 %s."},
{STRING_PARTTYPE,
"Type 0x%02x"},
{STRING_HDDINFO_1,
// "Harddisk %lu (%I64u %s), Port=%hu, Bus=%hu, Id=%hu (%wZ) [%s]"
"%I64u %s Harddisk %lu (Port=%hu, Bus=%hu, Id=%hu) p\206 %wZ [%s]"},
{STRING_HDDINFO_2,
// "Harddisk %lu (%I64u %s), Port=%hu, Bus=%hu, Id=%hu [%s]"
"%I64u %s Harddisk %lu (Port=%hu, Bus=%hu, Id=%hu) [%s]"},
{STRING_NEWPARTITION,
"Installationen har lavet en ny partition p\206"},
{STRING_UNPSPACE,
"Upartitioneret plads"},
{STRING_MAXSIZE,
"MB (maks %lu MB)"},
{STRING_EXTENDED_PARTITION,
"Udviddet partition"},
{STRING_UNFORMATTED,
"Ny (uformateret)"},
{STRING_FORMATUNUSED,
"Ubrugt"},
{STRING_FORMATUNKNOWN,
"Ukendt"},
{STRING_KB,
"KB"},
{STRING_MB,
"MB"},
{STRING_GB,
"GB"},
{STRING_ADDKBLAYOUTS,
"Tilf\233jer tastaturlayouts"},
{0, 0}
};