reactos/dll/opengl/mesa/varray.h

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/* $Id: varray.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.0
* Copyright (C) 1995-1996 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: varray.h,v $
* Revision 1.1 1996/09/13 01:38:16 brianp
* Initial revision
*
*/
#ifndef VARRAY_H
#define VARRAY_H
#include "types.h"
extern void gl_VertexPointer( GLcontext *ctx,
GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr );
extern void gl_NormalPointer( GLcontext *ctx,
GLenum type, GLsizei stride, const GLvoid *ptr );
extern void gl_ColorPointer( GLcontext *ctx,
GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr );
extern void gl_IndexPointer( GLcontext *ctx,
GLenum type, GLsizei stride,
const GLvoid *ptr );
extern void gl_TexCoordPointer( GLcontext *ctx,
GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr );
extern void gl_EdgeFlagPointer( GLcontext *ctx,
GLsizei stride, const GLboolean *ptr );
extern void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params );
extern void gl_ArrayElement( GLcontext *ctx, GLint i );
extern void gl_save_ArrayElement( GLcontext *ctx, GLint i );
extern void gl_DrawArrays( GLcontext *ctx,
GLenum mode, GLint first, GLsizei count );
extern void gl_save_DrawArrays( GLcontext *ctx,
GLenum mode, GLint first, GLsizei count );
extern void gl_DrawElements( GLcontext *ctx,
GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices );
extern void gl_save_DrawElements( GLcontext *ctx,
GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices );
extern void gl_InterleavedArrays( GLcontext *ctx,
GLenum format, GLsizei stride,
const GLvoid *pointer );
extern void gl_save_InterleavedArrays( GLcontext *ctx,
GLenum format, GLsizei stride,
const GLvoid *pointer );
#endif