reactos/rosapps/sysutils/utils/rosperf/gradient.c

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/*
* ReactOS RosPerf - ReactOS GUI performance test program (gradient.c)
*
* Copyright 2006 Timo Kreuzer <timo.kreuzer@web.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <windows.h>
#include "rosperf.h"
void
GradientProc(void *Context, PPERF_INFO PerfInfo, unsigned Reps)
{
unsigned Rep;
HDC Dc;
TRIVERTEX vert[6];
static GRADIENT_TRIANGLE gcap[4];
Dc = PerfInfo->ForegroundDc;
vert[0].x = 0;
vert[0].y = 0;
vert[0].Red = 0xff00;
vert[0].Green = 0;
vert[0].Blue = 0;
vert[0].Alpha = 0;
vert[1].x = PerfInfo->WndWidth;;
vert[1].y = 0;
vert[1].Red = 0;
vert[1].Green = 0xff00;
vert[1].Blue = 0;
vert[1].Alpha = 0;
vert[2].x = PerfInfo->WndWidth;
vert[2].y = PerfInfo->WndHeight;
vert[2].Red = 0;
vert[2].Green = 0;
vert[2].Blue = 0xff00;
vert[2].Alpha = 0;
vert[3].x = 0;
vert[3].y = PerfInfo->WndHeight;
vert[3].Red = 0;
vert[3].Green = 0xff00;
vert[3].Blue = 0;
vert[3].Alpha = 0;
vert[4].Red = 0;
vert[4].Green = 0;
vert[4].Blue = 0;
vert[4].Alpha = 0;
vert[5].Red = 0;
vert[5].Green = 0;
vert[5].Blue = 0;
vert[5].Alpha = 0;
for (Rep = 0; Rep < Reps; Rep++)
{
switch (2 * Rep / Reps)
{
case 0:
vert[4].x = PerfInfo->WndWidth * 2 * Rep / Reps;
vert[4].y = 0;
vert[5].x = PerfInfo->WndWidth - vert[4].x;
vert[5].y = PerfInfo->WndHeight;
gcap[0].Vertex1 = 5; gcap[0].Vertex2 = 0; gcap[0].Vertex3 = 4;
gcap[1].Vertex1 = 5; gcap[1].Vertex2 = 4; gcap[1].Vertex3 = 1;
gcap[2].Vertex1 = 5; gcap[2].Vertex2 = 1; gcap[2].Vertex3 = 2;
gcap[3].Vertex1 = 5; gcap[3].Vertex2 = 3; gcap[3].Vertex3 = 0;
break;
case 1:
vert[4].x = PerfInfo->WndWidth;
vert[4].y = PerfInfo->WndHeight * 2 * Rep / Reps - PerfInfo->WndHeight;
vert[5].x = 0;
vert[5].y = PerfInfo->WndHeight - vert[4].y;
gcap[0].Vertex1 = 5; gcap[0].Vertex2 = 1; gcap[0].Vertex3 = 4;
gcap[1].Vertex1 = 5; gcap[1].Vertex2 = 4; gcap[1].Vertex3 = 2;
gcap[2].Vertex1 = 5; gcap[2].Vertex2 = 2; gcap[2].Vertex3 = 3;
gcap[3].Vertex1 = 5; gcap[3].Vertex2 = 0; gcap[3].Vertex3 = 1;
break;
}
GradientFill(Dc, vert, 6, &gcap, 4, GRADIENT_FILL_TRIANGLE);
}
}
void
GradientHorizontalProc(void *Context, PPERF_INFO PerfInfo, unsigned Reps)
{
unsigned Rep;
HDC Dc;
TRIVERTEX vert[2];
static GRADIENT_RECT gcap = {0, 1};
Dc = PerfInfo->ForegroundDc;
for (Rep = 0; Rep < Reps; Rep++)
{
vert[0].x = 0;
vert[0].y = 0;
vert[0].Red = 0xff00;
vert[0].Green = 0xff00 - 0xff00 * Rep / Reps;
vert[0].Blue = 0xff00 * Rep / Reps;
vert[0].Alpha = 0;
vert[1].x = PerfInfo->WndWidth;
vert[1].y = PerfInfo->WndHeight;
vert[1].Red = 0xff00 - 0xff00 * Rep / Reps;
vert[1].Green = 0xff00 * Rep / Reps;
vert[1].Blue = 0xff00;
vert[1].Alpha = 0;
GradientFill(Dc, vert, 2, &gcap, 1, GRADIENT_FILL_RECT_H);
}
}
void
GradientVerticalProc(void *Context, PPERF_INFO PerfInfo, unsigned Reps)
{
unsigned Rep;
HDC Dc;
TRIVERTEX vert[2];
static GRADIENT_RECT gcap = {0, 1};
Dc = PerfInfo->ForegroundDc;
for (Rep = 0; Rep < Reps; Rep++)
{
vert[0].x = 0;
vert[0].y = 0;
vert[0].Red = 0xff00 * Rep / Reps;
vert[0].Green = 0xff00 - 0xff00 * Rep / Reps;
vert[0].Blue = 0xff00;
vert[0].Alpha = 0;
vert[1].x = PerfInfo->WndWidth;
vert[1].y = PerfInfo->WndHeight;
vert[1].Red = 0xff00 - 0xff00 * Rep / Reps;
vert[1].Green = 0xff00;
vert[1].Blue = 0xff00 * Rep / Reps;
vert[1].Alpha = 0;
GradientFill(Dc, vert, 2, &gcap, 1, GRADIENT_FILL_RECT_V);
}
}
/* EOF */