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1342 lines
41 KiB
C
1342 lines
41 KiB
C
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/* $Id: varray.c,v 1.17 1998/02/03 01:40:45 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.4
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: varray.c,v $
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* Revision 1.17 1998/02/03 01:40:45 brianp
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* fixed a few expressions for Amiga compilation (Sam Jordan)
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*
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* Revision 1.16 1997/08/14 01:15:47 brianp
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* gl_ArrayElement()'s assignment of current normal was wrong
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*
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* Revision 1.15 1997/07/24 01:25:54 brianp
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* changed precompiled header symbol from PCH to PC_HEADER
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*
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* Revision 1.14 1997/06/20 02:50:19 brianp
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* replaced Current.IntColor with Current.ByteColor
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*
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* Revision 1.13 1997/05/28 03:26:49 brianp
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* added precompiled header (PCH) support
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*
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* Revision 1.12 1997/05/24 12:07:43 brianp
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* colors weren't being used in gl_ArrayElement()
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*
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* Revision 1.11 1997/04/20 20:29:11 brianp
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* replaced abort() with gl_problem()
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*
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* Revision 1.10 1997/04/02 03:12:31 brianp
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* misc changes for new vertex buffer organization
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*
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* Revision 1.9 1997/01/30 21:05:03 brianp
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* moved gl_GetPointerv() to get.c
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*
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* Revision 1.8 1996/12/18 20:00:57 brianp
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* gl_set_material() now takes a bitmask instead of face and pname
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*
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* Revision 1.7 1996/12/07 10:21:28 brianp
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* call gl_set_material() instead of gl_Materialfv()
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*
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* Revision 1.6 1996/11/09 03:12:34 brianp
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* now call gl_render_vb() after gl_transform_vb_part2() call
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*
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* Revision 1.5 1996/10/08 00:05:06 brianp
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* added some missing stuff to gl_ArrayElement()
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*
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* Revision 1.4 1996/10/04 02:37:06 brianp
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* gl_ArrayElement() wasn't always initializing vertex Z and W values
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*
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* Revision 1.3 1996/10/03 00:47:56 brianp
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* added #include <stdlib.h> for abort()
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*
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* Revision 1.2 1996/09/27 01:33:07 brianp
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* added missing default cases to switches
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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/*
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* NOTE: At this time, only three vertex array configurations are optimized:
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* 1. glVertex3fv(), zero stride
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* 2. glNormal3fv() with glVertex3fv(), zero stride
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* 3. glNormal3fv() with glVertex4fv(), zero stride
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*
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* More optimized array configurations can be added.
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include <stdlib.h>
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#include <string.h>
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#include "context.h"
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#include "enable.h"
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#include "dlist.h"
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#include "light.h"
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#include "macros.h"
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#include "types.h"
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#include "varray.h"
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#include "vb.h"
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#include "vbfill.h"
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#include "vbrender.h"
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#include "vbxform.h"
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#include "xform.h"
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#endif
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void gl_VertexPointer( GLcontext *ctx,
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GLint size, GLenum type, GLsizei stride,
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const GLvoid *ptr )
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{
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if (size<2 || size>4) {
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gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(size)" );
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return;
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}
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if (stride<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(stride)" );
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return;
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}
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switch (type) {
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case GL_SHORT:
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ctx->Array.VertexStrideB = stride ? stride : size*sizeof(GLshort);
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break;
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case GL_INT:
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ctx->Array.VertexStrideB = stride ? stride : size*sizeof(GLint);
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break;
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case GL_FLOAT:
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ctx->Array.VertexStrideB = stride ? stride : size*sizeof(GLfloat);
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break;
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case GL_DOUBLE:
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ctx->Array.VertexStrideB = stride ? stride : size*sizeof(GLdouble);
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
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return;
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}
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ctx->Array.VertexSize = size;
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ctx->Array.VertexType = type;
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ctx->Array.VertexStride = stride;
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ctx->Array.VertexPtr = (void *) ptr;
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}
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void gl_NormalPointer( GLcontext *ctx,
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GLenum type, GLsizei stride, const GLvoid *ptr )
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{
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if (stride<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glNormalPointer(stride)" );
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return;
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}
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switch (type) {
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case GL_BYTE:
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ctx->Array.NormalStrideB = stride ? stride : 3*sizeof(GLbyte);
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break;
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case GL_SHORT:
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ctx->Array.NormalStrideB = stride ? stride : 3*sizeof(GLshort);
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break;
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case GL_INT:
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ctx->Array.NormalStrideB = stride ? stride : 3*sizeof(GLint);
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break;
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case GL_FLOAT:
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ctx->Array.NormalStrideB = stride ? stride : 3*sizeof(GLfloat);
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break;
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case GL_DOUBLE:
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ctx->Array.NormalStrideB = stride ? stride : 3*sizeof(GLdouble);
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" );
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return;
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}
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ctx->Array.NormalType = type;
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ctx->Array.NormalStride = stride;
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ctx->Array.NormalPtr = (void *) ptr;
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}
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void gl_ColorPointer( GLcontext *ctx,
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GLint size, GLenum type, GLsizei stride,
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const GLvoid *ptr )
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{
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if (size<3 || size>4) {
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gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
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return;
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}
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if (stride<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" );
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return;
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}
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switch (type) {
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case GL_BYTE:
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ctx->Array.ColorStrideB = stride ? stride : size*sizeof(GLbyte);
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break;
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case GL_UNSIGNED_BYTE:
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ctx->Array.ColorStrideB = stride ? stride : size*sizeof(GLubyte);
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break;
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case GL_SHORT:
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ctx->Array.ColorStrideB = stride ? stride : size*sizeof(GLshort);
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break;
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case GL_UNSIGNED_SHORT:
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ctx->Array.ColorStrideB = stride ? stride : size*sizeof(GLushort);
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break;
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case GL_INT:
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ctx->Array.ColorStrideB = stride ? stride : size*sizeof(GLint);
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break;
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case GL_UNSIGNED_INT:
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ctx->Array.ColorStrideB = stride ? stride : size*sizeof(GLuint);
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break;
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case GL_FLOAT:
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ctx->Array.ColorStrideB = stride ? stride : size*sizeof(GLfloat);
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break;
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case GL_DOUBLE:
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ctx->Array.ColorStrideB = stride ? stride : size*sizeof(GLdouble);
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" );
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return;
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}
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ctx->Array.ColorSize = size;
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ctx->Array.ColorType = type;
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ctx->Array.ColorStride = stride;
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ctx->Array.ColorPtr = (void *) ptr;
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}
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void gl_IndexPointer( GLcontext *ctx,
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GLenum type, GLsizei stride, const GLvoid *ptr )
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{
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if (stride<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glIndexPointer(stride)" );
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return;
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}
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switch (type) {
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case GL_SHORT:
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ctx->Array.IndexStrideB = stride ? stride : sizeof(GLbyte);
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break;
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case GL_INT:
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ctx->Array.IndexStrideB = stride ? stride : sizeof(GLint);
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break;
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case GL_FLOAT:
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ctx->Array.IndexStrideB = stride ? stride : sizeof(GLfloat);
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break;
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case GL_DOUBLE:
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ctx->Array.IndexStrideB = stride ? stride : sizeof(GLdouble);
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" );
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return;
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}
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ctx->Array.IndexType = type;
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ctx->Array.IndexStride = stride;
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ctx->Array.IndexPtr = (void *) ptr;
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}
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void gl_TexCoordPointer( GLcontext *ctx,
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GLint size, GLenum type, GLsizei stride,
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const GLvoid *ptr )
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{
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if (size<1 || size>4) {
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gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(size)" );
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return;
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}
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switch (type) {
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case GL_SHORT:
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ctx->Array.TexCoordStrideB = stride ? stride : size*sizeof(GLshort);
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break;
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case GL_INT:
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ctx->Array.TexCoordStrideB = stride ? stride : size*sizeof(GLint);
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break;
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case GL_FLOAT:
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ctx->Array.TexCoordStrideB = stride ? stride : size*sizeof(GLfloat);
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break;
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case GL_DOUBLE:
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ctx->Array.TexCoordStrideB = stride ? stride : size*sizeof(GLdouble);
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );
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return;
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}
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if (stride<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(stride)" );
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return;
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}
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ctx->Array.TexCoordSize = size;
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ctx->Array.TexCoordType = type;
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ctx->Array.TexCoordStride = stride;
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ctx->Array.TexCoordPtr = (void *) ptr;
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}
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void gl_EdgeFlagPointer( GLcontext *ctx,
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GLsizei stride, const GLboolean *ptr )
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{
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if (stride<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
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return;
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}
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ctx->Array.EdgeFlagStride = stride;
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ctx->Array.EdgeFlagStrideB = stride ? stride : sizeof(GLboolean);
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ctx->Array.EdgeFlagPtr = (GLboolean *) ptr;
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}
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/*
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* Execute
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*/
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void gl_ArrayElement( GLcontext *ctx, GLint i )
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{
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struct vertex_buffer *VB = ctx->VB;
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GLint count = VB->Count;
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/* copy vertex data into the Vertex Buffer */
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if (ctx->Array.NormalEnabled) {
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GLbyte *p = (GLbyte*) ctx->Array.NormalPtr
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+ i * ctx->Array.NormalStrideB;
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switch (ctx->Array.NormalType) {
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case GL_BYTE:
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VB->Normal[count][0] = BYTE_TO_FLOAT( p[0] );
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VB->Normal[count][1] = BYTE_TO_FLOAT( p[1] );
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VB->Normal[count][2] = BYTE_TO_FLOAT( p[2] );
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break;
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case GL_SHORT:
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VB->Normal[count][0] = SHORT_TO_FLOAT( ((GLshort*)p)[0] );
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VB->Normal[count][1] = SHORT_TO_FLOAT( ((GLshort*)p)[1] );
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VB->Normal[count][2] = SHORT_TO_FLOAT( ((GLshort*)p)[2] );
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break;
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case GL_INT:
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VB->Normal[count][0] = INT_TO_FLOAT( ((GLint*)p)[0] );
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VB->Normal[count][1] = INT_TO_FLOAT( ((GLint*)p)[1] );
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VB->Normal[count][2] = INT_TO_FLOAT( ((GLint*)p)[2] );
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break;
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case GL_FLOAT:
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VB->Normal[count][0] = ((GLfloat*)p)[0];
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VB->Normal[count][1] = ((GLfloat*)p)[1];
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VB->Normal[count][2] = ((GLfloat*)p)[2];
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break;
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case GL_DOUBLE:
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VB->Normal[count][0] = ((GLdouble*)p)[0];
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VB->Normal[count][1] = ((GLdouble*)p)[1];
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VB->Normal[count][2] = ((GLdouble*)p)[2];
|
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break;
|
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|
default:
|
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gl_problem(ctx, "Bad normal type in gl_ArrayElement");
|
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return;
|
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}
|
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VB->MonoNormal = GL_FALSE;
|
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}
|
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else {
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VB->Normal[count][0] = ctx->Current.Normal[0];
|
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VB->Normal[count][1] = ctx->Current.Normal[1];
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VB->Normal[count][2] = ctx->Current.Normal[2];
|
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}
|
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|
|
||
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/* TODO: directly set VB->Fcolor instead of calling a glColor command */
|
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if (ctx->Array.ColorEnabled) {
|
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GLbyte *p = (GLbyte*) ctx->Array.ColorPtr + i * ctx->Array.ColorStrideB;
|
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switch (ctx->Array.ColorType) {
|
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|
case GL_BYTE:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 4: glColor4bv( (GLbyte*) p ); break;
|
||
|
case 3: glColor3bv( (GLbyte*) p ); break;
|
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|
}
|
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|
break;
|
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|
case GL_UNSIGNED_BYTE:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3ubv( (GLubyte*) p ); break;
|
||
|
case 4: glColor4ubv( (GLubyte*) p ); break;
|
||
|
}
|
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|
break;
|
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|
case GL_SHORT:
|
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|
switch (ctx->Array.ColorSize) {
|
||
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case 3: glColor3sv( (GLshort*) p ); break;
|
||
|
case 4: glColor4sv( (GLshort*) p ); break;
|
||
|
}
|
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|
break;
|
||
|
case GL_UNSIGNED_SHORT:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3usv( (GLushort*) p ); break;
|
||
|
case 4: glColor4usv( (GLushort*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_INT:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3iv( (GLint*) p ); break;
|
||
|
case 4: glColor4iv( (GLint*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_UNSIGNED_INT:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3uiv( (GLuint*) p ); break;
|
||
|
case 4: glColor4uiv( (GLuint*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_FLOAT:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3fv( (GLfloat*) p ); break;
|
||
|
case 4: glColor4fv( (GLfloat*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_DOUBLE:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3dv( (GLdouble*) p ); break;
|
||
|
case 4: glColor4dv( (GLdouble*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
gl_problem(ctx, "Bad color type in gl_ArrayElement");
|
||
|
return;
|
||
|
}
|
||
|
ctx->VB->MonoColor = GL_FALSE;
|
||
|
}
|
||
|
|
||
|
/* current color has been updated. store in vertex buffer now */
|
||
|
{
|
||
|
COPY_4UBV( VB->Fcolor[count], ctx->Current.ByteColor );
|
||
|
if (ctx->Light.ColorMaterialEnabled) {
|
||
|
GLfloat color[4];
|
||
|
color[0] = ctx->Current.ByteColor[0] * ctx->Visual->InvRedScale;
|
||
|
color[1] = ctx->Current.ByteColor[1] * ctx->Visual->InvGreenScale;
|
||
|
color[2] = ctx->Current.ByteColor[2] * ctx->Visual->InvBlueScale;
|
||
|
color[3] = ctx->Current.ByteColor[3] * ctx->Visual->InvAlphaScale;
|
||
|
gl_set_material( ctx, ctx->Light.ColorMaterialBitmask, color );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ctx->Array.IndexEnabled) {
|
||
|
GLbyte *p = (GLbyte*) ctx->Array.IndexPtr + i * ctx->Array.IndexStrideB;
|
||
|
switch (ctx->Array.IndexType) {
|
||
|
case GL_SHORT:
|
||
|
VB->Findex[count] = (GLuint) (*((GLshort*) p));
|
||
|
break;
|
||
|
case GL_INT:
|
||
|
VB->Findex[count] = (GLuint) (*((GLint*) p));
|
||
|
break;
|
||
|
case GL_FLOAT:
|
||
|
VB->Findex[count] = (GLuint) (*((GLfloat*) p));
|
||
|
break;
|
||
|
case GL_DOUBLE:
|
||
|
VB->Findex[count] = (GLuint) (*((GLdouble*) p));
|
||
|
break;
|
||
|
default:
|
||
|
gl_problem(ctx, "Bad index type in gl_ArrayElement");
|
||
|
return;
|
||
|
}
|
||
|
ctx->VB->MonoColor = GL_FALSE;
|
||
|
}
|
||
|
else {
|
||
|
VB->Findex[count] = ctx->Current.Index;
|
||
|
}
|
||
|
|
||
|
if (ctx->Array.TexCoordEnabled) {
|
||
|
GLbyte *p = (GLbyte*) ctx->Array.TexCoordPtr
|
||
|
+ i * ctx->Array.TexCoordStrideB;
|
||
|
VB->TexCoord[count][1] = 0.0F;
|
||
|
VB->TexCoord[count][2] = 0.0F;
|
||
|
VB->TexCoord[count][3] = 1.0F;
|
||
|
switch (ctx->Array.TexCoordType) {
|
||
|
case GL_SHORT:
|
||
|
switch (ctx->Array.TexCoordSize) {
|
||
|
/* FALL THROUGH! */
|
||
|
case 4: VB->TexCoord[count][3] = ((GLshort*) p)[3];
|
||
|
case 3: VB->TexCoord[count][2] = ((GLshort*) p)[2];
|
||
|
case 2: VB->TexCoord[count][1] = ((GLshort*) p)[1];
|
||
|
case 1: VB->TexCoord[count][0] = ((GLshort*) p)[0];
|
||
|
}
|
||
|
break;
|
||
|
case GL_INT:
|
||
|
switch (ctx->Array.TexCoordSize) {
|
||
|
/* FALL THROUGH! */
|
||
|
case 4: VB->TexCoord[count][3] = ((GLint*) p)[3];
|
||
|
case 3: VB->TexCoord[count][2] = ((GLint*) p)[2];
|
||
|
case 2: VB->TexCoord[count][1] = ((GLint*) p)[1];
|
||
|
case 1: VB->TexCoord[count][0] = ((GLint*) p)[0];
|
||
|
}
|
||
|
break;
|
||
|
case GL_FLOAT:
|
||
|
switch (ctx->Array.TexCoordSize) {
|
||
|
/* FALL THROUGH! */
|
||
|
case 4: VB->TexCoord[count][3] = ((GLfloat*) p)[3];
|
||
|
case 3: VB->TexCoord[count][2] = ((GLfloat*) p)[2];
|
||
|
case 2: VB->TexCoord[count][1] = ((GLfloat*) p)[1];
|
||
|
case 1: VB->TexCoord[count][0] = ((GLfloat*) p)[0];
|
||
|
}
|
||
|
break;
|
||
|
case GL_DOUBLE:
|
||
|
switch (ctx->Array.TexCoordSize) {
|
||
|
/* FALL THROUGH! */
|
||
|
case 4: VB->TexCoord[count][3] = ((GLdouble*) p)[3];
|
||
|
case 3: VB->TexCoord[count][2] = ((GLdouble*) p)[2];
|
||
|
case 2: VB->TexCoord[count][1] = ((GLdouble*) p)[1];
|
||
|
case 1: VB->TexCoord[count][0] = ((GLdouble*) p)[0];
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
gl_problem(ctx, "Bad texcoord type in gl_ArrayElement");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
COPY_4V( VB->TexCoord[count], ctx->Current.TexCoord );
|
||
|
}
|
||
|
|
||
|
if (ctx->Array.EdgeFlagEnabled) {
|
||
|
GLbyte *b = (GLbyte*) ctx->Array.EdgeFlagPtr
|
||
|
+ i * ctx->Array.EdgeFlagStrideB;
|
||
|
VB->Edgeflag[count] = *((GLboolean*) b);
|
||
|
}
|
||
|
else {
|
||
|
VB->Edgeflag[count] = ctx->Current.EdgeFlag;
|
||
|
}
|
||
|
|
||
|
if (ctx->Array.VertexEnabled) {
|
||
|
GLbyte *b = (GLbyte*) ctx->Array.VertexPtr
|
||
|
+ i * ctx->Array.VertexStrideB;
|
||
|
VB->Obj[count][2] = 0.0F;
|
||
|
VB->Obj[count][3] = 1.0F;
|
||
|
switch (ctx->Array.VertexType) {
|
||
|
case GL_SHORT:
|
||
|
switch (ctx->Array.VertexSize) {
|
||
|
/* FALL THROUGH */
|
||
|
case 4: VB->Obj[count][3] = ((GLshort*) b)[3];
|
||
|
case 3: VB->Obj[count][2] = ((GLshort*) b)[2];
|
||
|
case 2: VB->Obj[count][1] = ((GLshort*) b)[1];
|
||
|
VB->Obj[count][0] = ((GLshort*) b)[0];
|
||
|
}
|
||
|
break;
|
||
|
case GL_INT:
|
||
|
switch (ctx->Array.VertexSize) {
|
||
|
/* FALL THROUGH */
|
||
|
case 4: VB->Obj[count][3] = ((GLint*) b)[3];
|
||
|
case 3: VB->Obj[count][2] = ((GLint*) b)[2];
|
||
|
case 2: VB->Obj[count][1] = ((GLint*) b)[1];
|
||
|
VB->Obj[count][0] = ((GLint*) b)[0];
|
||
|
}
|
||
|
break;
|
||
|
case GL_FLOAT:
|
||
|
switch (ctx->Array.VertexSize) {
|
||
|
/* FALL THROUGH */
|
||
|
case 4: VB->Obj[count][3] = ((GLfloat*) b)[3];
|
||
|
case 3: VB->Obj[count][2] = ((GLfloat*) b)[2];
|
||
|
case 2: VB->Obj[count][1] = ((GLfloat*) b)[1];
|
||
|
VB->Obj[count][0] = ((GLfloat*) b)[0];
|
||
|
}
|
||
|
break;
|
||
|
case GL_DOUBLE:
|
||
|
switch (ctx->Array.VertexSize) {
|
||
|
/* FALL THROUGH */
|
||
|
case 4: VB->Obj[count][3] = ((GLdouble*) b)[3];
|
||
|
case 3: VB->Obj[count][2] = ((GLdouble*) b)[2];
|
||
|
case 2: VB->Obj[count][1] = ((GLdouble*) b)[1];
|
||
|
VB->Obj[count][0] = ((GLdouble*) b)[0];
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
gl_problem(ctx, "Bad vertex type in gl_ArrayElement");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* Only store vertex if Vertex array pointer is enabled */
|
||
|
count++;
|
||
|
VB->Count = count;
|
||
|
if (count==VB_MAX) {
|
||
|
gl_transform_vb_part1( ctx, GL_FALSE );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else {
|
||
|
/* vertex array pointer not enabled: no vertex to process */
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Save into display list
|
||
|
* Use external API entry points since speed isn't too important here
|
||
|
* and makes the code simpler. Also, if GL_COMPILE_AND_EXECUTE then
|
||
|
* execute will happen too.
|
||
|
*/
|
||
|
void gl_save_ArrayElement( GLcontext *ctx, GLint i )
|
||
|
{
|
||
|
if (ctx->Array.NormalEnabled) {
|
||
|
GLbyte *p = (GLbyte*) ctx->Array.NormalPtr
|
||
|
+ i * ctx->Array.NormalStrideB;
|
||
|
switch (ctx->Array.NormalType) {
|
||
|
case GL_BYTE:
|
||
|
glNormal3bv( (GLbyte*) p );
|
||
|
break;
|
||
|
case GL_SHORT:
|
||
|
glNormal3sv( (GLshort*) p );
|
||
|
break;
|
||
|
case GL_INT:
|
||
|
glNormal3iv( (GLint*) p );
|
||
|
break;
|
||
|
case GL_FLOAT:
|
||
|
glNormal3fv( (GLfloat*) p );
|
||
|
break;
|
||
|
case GL_DOUBLE:
|
||
|
glNormal3dv( (GLdouble*) p );
|
||
|
break;
|
||
|
default:
|
||
|
gl_problem(ctx, "Bad normal type in gl_save_ArrayElement");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ctx->Array.ColorEnabled) {
|
||
|
GLbyte *p = (GLbyte*) ctx->Array.ColorPtr + i * ctx->Array.ColorStrideB;
|
||
|
switch (ctx->Array.ColorType) {
|
||
|
case GL_BYTE:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3bv( (GLbyte*) p ); break;
|
||
|
case 4: glColor4bv( (GLbyte*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_UNSIGNED_BYTE:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3ubv( (GLubyte*) p ); break;
|
||
|
case 4: glColor4ubv( (GLubyte*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_SHORT:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3sv( (GLshort*) p ); break;
|
||
|
case 4: glColor4sv( (GLshort*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_UNSIGNED_SHORT:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3usv( (GLushort*) p ); break;
|
||
|
case 4: glColor4usv( (GLushort*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_INT:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3iv( (GLint*) p ); break;
|
||
|
case 4: glColor4iv( (GLint*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_UNSIGNED_INT:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3uiv( (GLuint*) p ); break;
|
||
|
case 4: glColor4uiv( (GLuint*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_FLOAT:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3fv( (GLfloat*) p ); break;
|
||
|
case 4: glColor4fv( (GLfloat*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_DOUBLE:
|
||
|
switch (ctx->Array.ColorSize) {
|
||
|
case 3: glColor3dv( (GLdouble*) p ); break;
|
||
|
case 4: glColor4dv( (GLdouble*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
gl_problem(ctx, "Bad color type in gl_save_ArrayElement");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ctx->Array.IndexEnabled) {
|
||
|
GLbyte *p = (GLbyte*) ctx->Array.IndexPtr + i * ctx->Array.IndexStrideB;
|
||
|
switch (ctx->Array.IndexType) {
|
||
|
case GL_SHORT:
|
||
|
glIndexsv( (GLshort*) p );
|
||
|
break;
|
||
|
case GL_INT:
|
||
|
glIndexiv( (GLint*) p );
|
||
|
break;
|
||
|
case GL_FLOAT:
|
||
|
glIndexfv( (GLfloat*) p );
|
||
|
break;
|
||
|
case GL_DOUBLE:
|
||
|
glIndexdv( (GLdouble*) p );
|
||
|
break;
|
||
|
default:
|
||
|
gl_problem(ctx, "Bad index type in gl_save_ArrayElement");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ctx->Array.TexCoordEnabled) {
|
||
|
GLbyte *p = (GLbyte*) ctx->Array.TexCoordPtr
|
||
|
+ i * ctx->Array.TexCoordStrideB;
|
||
|
switch (ctx->Array.TexCoordType) {
|
||
|
case GL_SHORT:
|
||
|
switch (ctx->Array.TexCoordSize) {
|
||
|
case 1: glTexCoord1sv( (GLshort*) p ); break;
|
||
|
case 2: glTexCoord2sv( (GLshort*) p ); break;
|
||
|
case 3: glTexCoord3sv( (GLshort*) p ); break;
|
||
|
case 4: glTexCoord4sv( (GLshort*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_INT:
|
||
|
switch (ctx->Array.TexCoordSize) {
|
||
|
case 1: glTexCoord1iv( (GLint*) p ); break;
|
||
|
case 2: glTexCoord2iv( (GLint*) p ); break;
|
||
|
case 3: glTexCoord3iv( (GLint*) p ); break;
|
||
|
case 4: glTexCoord4iv( (GLint*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_FLOAT:
|
||
|
switch (ctx->Array.TexCoordSize) {
|
||
|
case 1: glTexCoord1fv( (GLfloat*) p ); break;
|
||
|
case 2: glTexCoord2fv( (GLfloat*) p ); break;
|
||
|
case 3: glTexCoord3fv( (GLfloat*) p ); break;
|
||
|
case 4: glTexCoord4fv( (GLfloat*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_DOUBLE:
|
||
|
switch (ctx->Array.TexCoordSize) {
|
||
|
case 1: glTexCoord1dv( (GLdouble*) p ); break;
|
||
|
case 2: glTexCoord2dv( (GLdouble*) p ); break;
|
||
|
case 3: glTexCoord3dv( (GLdouble*) p ); break;
|
||
|
case 4: glTexCoord4dv( (GLdouble*) p ); break;
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
gl_problem(ctx, "Bad texcoord type in gl_save_ArrayElement");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ctx->Array.EdgeFlagEnabled) {
|
||
|
GLbyte *b = (GLbyte*) ctx->Array.EdgeFlagPtr + i * ctx->Array.EdgeFlagStrideB;
|
||
|
glEdgeFlagv( (GLboolean*) b );
|
||
|
}
|
||
|
|
||
|
if (ctx->Array.VertexEnabled) {
|
||
|
GLbyte *b = (GLbyte*) ctx->Array.VertexPtr
|
||
|
+ i * ctx->Array.VertexStrideB;
|
||
|
switch (ctx->Array.VertexType) {
|
||
|
case GL_SHORT:
|
||
|
switch (ctx->Array.VertexSize) {
|
||
|
case 2: glVertex2sv( (GLshort*) b ); break;
|
||
|
case 3: glVertex3sv( (GLshort*) b ); break;
|
||
|
case 4: glVertex4sv( (GLshort*) b ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_INT:
|
||
|
switch (ctx->Array.VertexSize) {
|
||
|
case 2: glVertex2iv( (GLint*) b ); break;
|
||
|
case 3: glVertex3iv( (GLint*) b ); break;
|
||
|
case 4: glVertex4iv( (GLint*) b ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_FLOAT:
|
||
|
switch (ctx->Array.VertexSize) {
|
||
|
case 2: glVertex2fv( (GLfloat*) b ); break;
|
||
|
case 3: glVertex3fv( (GLfloat*) b ); break;
|
||
|
case 4: glVertex4fv( (GLfloat*) b ); break;
|
||
|
}
|
||
|
break;
|
||
|
case GL_DOUBLE:
|
||
|
switch (ctx->Array.VertexSize) {
|
||
|
case 2: glVertex2dv( (GLdouble*) b ); break;
|
||
|
case 3: glVertex3dv( (GLdouble*) b ); break;
|
||
|
case 4: glVertex4dv( (GLdouble*) b ); break;
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
gl_problem(ctx, "Bad vertex type in gl_save_ArrayElement");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Execute
|
||
|
*/
|
||
|
void gl_DrawArrays( GLcontext *ctx,
|
||
|
GLenum mode, GLint first, GLsizei count )
|
||
|
{
|
||
|
struct vertex_buffer* VB = ctx->VB;
|
||
|
|
||
|
GLint i;
|
||
|
GLboolean need_edges;
|
||
|
|
||
|
if (INSIDE_BEGIN_END(ctx)) {
|
||
|
gl_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" );
|
||
|
return;
|
||
|
}
|
||
|
if (count<0) {
|
||
|
gl_error( ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (ctx->Primitive==GL_TRIANGLES || ctx->Primitive==GL_QUADS
|
||
|
|| ctx->Primitive==GL_POLYGON) {
|
||
|
need_edges = GL_TRUE;
|
||
|
}
|
||
|
else {
|
||
|
need_edges = GL_FALSE;
|
||
|
}
|
||
|
|
||
|
if (!ctx->Light.Enabled
|
||
|
&& !ctx->Texture.Enabled
|
||
|
&& ctx->Array.VertexEnabled && ctx->Array.VertexType==GL_FLOAT
|
||
|
&& ctx->Array.VertexStride==0 && ctx->Array.VertexSize==3
|
||
|
&& !ctx->Array.NormalEnabled
|
||
|
&& !ctx->Array.ColorEnabled
|
||
|
&& !ctx->Array.IndexEnabled
|
||
|
&& !ctx->Array.TexCoordEnabled
|
||
|
&& !ctx->Array.EdgeFlagEnabled) {
|
||
|
/*
|
||
|
* SPECIAL CASE: glVertex3fv() with no lighting
|
||
|
*/
|
||
|
GLfloat (*vptr)[3];
|
||
|
GLint remaining;
|
||
|
|
||
|
gl_Begin( ctx, mode );
|
||
|
|
||
|
remaining = count;
|
||
|
vptr = (GLfloat (*)[3]) ctx->Array.VertexPtr;
|
||
|
vptr += 3 * first;
|
||
|
while (remaining>0) {
|
||
|
GLint vbspace, n;
|
||
|
|
||
|
vbspace = VB_MAX - VB->Start;
|
||
|
n = MIN2( vbspace, remaining );
|
||
|
|
||
|
gl_xform_points_3fv( n, VB->Eye+VB->Start, ctx->ModelViewMatrix, vptr );
|
||
|
|
||
|
/* assign vertex colors */
|
||
|
{
|
||
|
GLint i, start = VB->Start;
|
||
|
for (i=0;i<n;i++) {
|
||
|
COPY_4UBV( VB->Fcolor[start+i], ctx->Current.ByteColor );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* assign polygon edgeflags */
|
||
|
if (need_edges) {
|
||
|
GLint i;
|
||
|
for (i=0;i<n;i++) {
|
||
|
VB->Edgeflag[VB->Start+i] = ctx->Current.EdgeFlag;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
remaining -= n;
|
||
|
|
||
|
VB->MonoNormal = GL_FALSE;
|
||
|
VB->Count = VB->Start + n;
|
||
|
gl_transform_vb_part2( ctx, remaining==0 ? GL_TRUE : GL_FALSE );
|
||
|
|
||
|
vptr += n;
|
||
|
}
|
||
|
|
||
|
gl_End( ctx );
|
||
|
}
|
||
|
else if (!ctx->CompileFlag
|
||
|
&& ctx->Light.Enabled
|
||
|
&& !ctx->Texture.Enabled
|
||
|
&& ctx->Array.VertexEnabled && ctx->Array.VertexType==GL_FLOAT
|
||
|
&& ctx->Array.VertexStride==0 && ctx->Array.VertexSize==4
|
||
|
&& ctx->Array.NormalEnabled && ctx->Array.NormalType==GL_FLOAT
|
||
|
&& ctx->Array.NormalStride==0
|
||
|
&& !ctx->Array.ColorEnabled
|
||
|
&& !ctx->Array.IndexEnabled
|
||
|
&& !ctx->Array.TexCoordEnabled
|
||
|
&& !ctx->Array.EdgeFlagEnabled) {
|
||
|
/*
|
||
|
* SPECIAL CASE: glNormal3fv(); glVertex4fv(); with lighting
|
||
|
*/
|
||
|
GLfloat (*vptr)[4], (*nptr)[3];
|
||
|
GLint remaining;
|
||
|
|
||
|
gl_Begin( ctx, mode );
|
||
|
|
||
|
remaining = count;
|
||
|
vptr = (GLfloat (*)[4]) ctx->Array.VertexPtr;
|
||
|
vptr += 4 * first;
|
||
|
nptr = (GLfloat (*)[3]) ctx->Array.NormalPtr;
|
||
|
nptr += 3 * first;
|
||
|
while (remaining>0) {
|
||
|
GLint vbspace, n;
|
||
|
|
||
|
vbspace = VB_MAX - VB->Start;
|
||
|
n = MIN2( vbspace, remaining );
|
||
|
|
||
|
gl_xform_points_4fv( n, VB->Eye+VB->Start, ctx->ModelViewMatrix, vptr );
|
||
|
gl_xform_normals_3fv( n, VB->Normal+VB->Start, ctx->ModelViewInv, nptr,
|
||
|
ctx->Transform.Normalize );
|
||
|
|
||
|
/* assign polygon edgeflags */
|
||
|
if (need_edges) {
|
||
|
GLint i;
|
||
|
for (i=0;i<n;i++) {
|
||
|
VB->Edgeflag[VB->Start+i] = ctx->Current.EdgeFlag;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
remaining -= n;
|
||
|
|
||
|
VB->MonoNormal = GL_FALSE;
|
||
|
VB->Count = VB->Start + n;
|
||
|
gl_transform_vb_part2( ctx, remaining==0 ? GL_TRUE : GL_FALSE );
|
||
|
|
||
|
vptr += n;
|
||
|
nptr += n;
|
||
|
}
|
||
|
|
||
|
gl_End( ctx );
|
||
|
}
|
||
|
else if (!ctx->CompileFlag
|
||
|
&& ctx->Light.Enabled
|
||
|
&& !ctx->Texture.Enabled
|
||
|
&& ctx->Array.VertexEnabled && ctx->Array.VertexType==GL_FLOAT
|
||
|
&& ctx->Array.VertexStride==0 && ctx->Array.VertexSize==3
|
||
|
&& ctx->Array.NormalEnabled && ctx->Array.NormalType==GL_FLOAT
|
||
|
&& ctx->Array.NormalStride==0
|
||
|
&& !ctx->Array.ColorEnabled
|
||
|
&& !ctx->Array.IndexEnabled
|
||
|
&& !ctx->Array.TexCoordEnabled
|
||
|
&& !ctx->Array.EdgeFlagEnabled) {
|
||
|
/*
|
||
|
* SPECIAL CASE: glNormal3fv(); glVertex3fv(); with lighting
|
||
|
*/
|
||
|
GLfloat (*vptr)[3], (*nptr)[3];
|
||
|
GLint remaining;
|
||
|
|
||
|
gl_Begin( ctx, mode );
|
||
|
|
||
|
remaining = count;
|
||
|
vptr = (GLfloat (*)[3]) ctx->Array.VertexPtr;
|
||
|
vptr += 3 * first;
|
||
|
nptr = (GLfloat (*)[3]) ctx->Array.NormalPtr;
|
||
|
nptr += 3 * first;
|
||
|
while (remaining>0) {
|
||
|
GLint vbspace, n;
|
||
|
|
||
|
vbspace = VB_MAX - VB->Start;
|
||
|
n = MIN2( vbspace, remaining );
|
||
|
|
||
|
gl_xform_points_3fv( n, VB->Eye+VB->Start, ctx->ModelViewMatrix, vptr );
|
||
|
gl_xform_normals_3fv( n, VB->Normal+VB->Start, ctx->ModelViewInv, nptr,
|
||
|
ctx->Transform.Normalize );
|
||
|
|
||
|
/* assign polygon edgeflags */
|
||
|
if (need_edges) {
|
||
|
GLint i;
|
||
|
for (i=0;i<n;i++) {
|
||
|
VB->Edgeflag[VB->Start+i] = ctx->Current.EdgeFlag;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
remaining -= n;
|
||
|
|
||
|
VB->MonoNormal = GL_FALSE;
|
||
|
VB->Count = VB->Start + n;
|
||
|
gl_transform_vb_part2( ctx, remaining==0 ? GL_TRUE : GL_FALSE );
|
||
|
|
||
|
vptr += n;
|
||
|
nptr += n;
|
||
|
}
|
||
|
|
||
|
gl_End( ctx );
|
||
|
}
|
||
|
else {
|
||
|
/*
|
||
|
* GENERAL CASE:
|
||
|
*/
|
||
|
gl_Begin( ctx, mode );
|
||
|
for (i=0;i<count;i++) {
|
||
|
gl_ArrayElement( ctx, first+i );
|
||
|
}
|
||
|
gl_End( ctx );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Save into a display list
|
||
|
*/
|
||
|
void gl_save_DrawArrays( GLcontext *ctx,
|
||
|
GLenum mode, GLint first, GLsizei count )
|
||
|
{
|
||
|
GLint i;
|
||
|
|
||
|
if (INSIDE_BEGIN_END(ctx)) {
|
||
|
gl_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" );
|
||
|
return;
|
||
|
}
|
||
|
if (count<0) {
|
||
|
gl_error( ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
|
||
|
return;
|
||
|
}
|
||
|
switch (mode) {
|
||
|
case GL_POINTS:
|
||
|
case GL_LINES:
|
||
|
case GL_LINE_STRIP:
|
||
|
case GL_LINE_LOOP:
|
||
|
case GL_TRIANGLES:
|
||
|
case GL_TRIANGLE_STRIP:
|
||
|
case GL_TRIANGLE_FAN:
|
||
|
case GL_QUADS:
|
||
|
case GL_QUAD_STRIP:
|
||
|
case GL_POLYGON:
|
||
|
/* OK */
|
||
|
break;
|
||
|
default:
|
||
|
gl_error( ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Note: this will do compile AND execute if needed */
|
||
|
gl_save_Begin( ctx, mode );
|
||
|
for (i=0;i<count;i++) {
|
||
|
gl_save_ArrayElement( ctx, first+i );
|
||
|
}
|
||
|
gl_save_End( ctx );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Execute only
|
||
|
*/
|
||
|
void gl_DrawElements( GLcontext *ctx,
|
||
|
GLenum mode, GLsizei count,
|
||
|
GLenum type, const GLvoid *indices )
|
||
|
{
|
||
|
|
||
|
if (INSIDE_BEGIN_END(ctx)) {
|
||
|
gl_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
|
||
|
return;
|
||
|
}
|
||
|
if (count<0) {
|
||
|
gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
|
||
|
return;
|
||
|
}
|
||
|
switch (mode) {
|
||
|
case GL_POINTS:
|
||
|
case GL_LINES:
|
||
|
case GL_LINE_STRIP:
|
||
|
case GL_LINE_LOOP:
|
||
|
case GL_TRIANGLES:
|
||
|
case GL_TRIANGLE_STRIP:
|
||
|
case GL_TRIANGLE_FAN:
|
||
|
case GL_QUADS:
|
||
|
case GL_QUAD_STRIP:
|
||
|
case GL_POLYGON:
|
||
|
/* OK */
|
||
|
break;
|
||
|
default:
|
||
|
gl_error( ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
|
||
|
return;
|
||
|
}
|
||
|
switch (type) {
|
||
|
case GL_UNSIGNED_BYTE:
|
||
|
{
|
||
|
GLubyte *ub_indices = (GLubyte *) indices;
|
||
|
GLint i;
|
||
|
gl_Begin( ctx, mode );
|
||
|
for (i=0;i<count;i++) {
|
||
|
gl_ArrayElement( ctx, (GLint) ub_indices[i] );
|
||
|
}
|
||
|
gl_End( ctx );
|
||
|
}
|
||
|
break;
|
||
|
case GL_UNSIGNED_SHORT:
|
||
|
{
|
||
|
GLushort *us_indices = (GLushort *) indices;
|
||
|
GLint i;
|
||
|
gl_Begin( ctx, mode );
|
||
|
for (i=0;i<count;i++) {
|
||
|
gl_ArrayElement( ctx, (GLint) us_indices[i] );
|
||
|
}
|
||
|
gl_End( ctx );
|
||
|
}
|
||
|
break;
|
||
|
case GL_UNSIGNED_INT:
|
||
|
{
|
||
|
GLuint *ui_indices = (GLuint *) indices;
|
||
|
GLint i;
|
||
|
gl_Begin( ctx, mode );
|
||
|
for (i=0;i<count;i++) {
|
||
|
gl_ArrayElement( ctx, (GLint) ui_indices[i] );
|
||
|
}
|
||
|
gl_End( ctx );
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Save (and perhaps execute)
|
||
|
*/
|
||
|
void gl_save_DrawElements( GLcontext *ctx,
|
||
|
GLenum mode, GLsizei count,
|
||
|
GLenum type, const GLvoid *indices )
|
||
|
{
|
||
|
switch (type) {
|
||
|
case GL_UNSIGNED_BYTE:
|
||
|
{
|
||
|
GLubyte *ub_indices = (GLubyte *) indices;
|
||
|
GLint i;
|
||
|
gl_save_Begin( ctx, mode );
|
||
|
for (i=0;i<count;i++) {
|
||
|
gl_save_ArrayElement( ctx, (GLint) ub_indices[i] );
|
||
|
}
|
||
|
gl_save_End( ctx );
|
||
|
}
|
||
|
break;
|
||
|
case GL_UNSIGNED_SHORT:
|
||
|
{
|
||
|
GLushort *us_indices = (GLushort *) indices;
|
||
|
GLint i;
|
||
|
gl_save_Begin( ctx, mode );
|
||
|
for (i=0;i<count;i++) {
|
||
|
gl_save_ArrayElement( ctx, (GLint) us_indices[i] );
|
||
|
}
|
||
|
gl_save_End( ctx );
|
||
|
}
|
||
|
break;
|
||
|
case GL_UNSIGNED_INT:
|
||
|
{
|
||
|
GLuint *ui_indices = (GLuint *) indices;
|
||
|
GLint i;
|
||
|
gl_save_Begin( ctx, mode );
|
||
|
for (i=0;i<count;i++) {
|
||
|
gl_save_ArrayElement( ctx, (GLint) ui_indices[i] );
|
||
|
}
|
||
|
gl_save_End( ctx );
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void gl_InterleavedArrays( GLcontext *ctx,
|
||
|
GLenum format, GLsizei stride,
|
||
|
const GLvoid *pointer )
|
||
|
{
|
||
|
GLboolean tflag, cflag, nflag; /* enable/disable flags */
|
||
|
GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
|
||
|
GLenum ctype; /* color type */
|
||
|
GLint coffset, noffset, voffset;/* color, normal, vertex offsets */
|
||
|
GLint defstride; /* default stride */
|
||
|
GLint c, f;
|
||
|
|
||
|
f = sizeof(GLfloat);
|
||
|
c = f * ((4*sizeof(GLubyte) + (f-1)) / f);
|
||
|
|
||
|
if (stride<0) {
|
||
|
gl_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
switch (format) {
|
||
|
case GL_V2F:
|
||
|
tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
|
||
|
tcomps = 0; ccomps = 0; vcomps = 2;
|
||
|
voffset = 0;
|
||
|
defstride = 2*f;
|
||
|
break;
|
||
|
case GL_V3F:
|
||
|
tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
|
||
|
tcomps = 0; ccomps = 0; vcomps = 3;
|
||
|
voffset = 0;
|
||
|
defstride = 3*f;
|
||
|
break;
|
||
|
case GL_C4UB_V2F:
|
||
|
tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
|
||
|
tcomps = 0; ccomps = 4; vcomps = 2;
|
||
|
ctype = GL_UNSIGNED_BYTE;
|
||
|
coffset = 0;
|
||
|
voffset = c;
|
||
|
defstride = c + 2*f;
|
||
|
break;
|
||
|
case GL_C4UB_V3F:
|
||
|
tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
|
||
|
tcomps = 0; ccomps = 4; vcomps = 3;
|
||
|
ctype = GL_UNSIGNED_BYTE;
|
||
|
coffset = 0;
|
||
|
voffset = c;
|
||
|
defstride = c + 3*f;
|
||
|
break;
|
||
|
case GL_C3F_V3F:
|
||
|
tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
|
||
|
tcomps = 0; ccomps = 3; vcomps = 3;
|
||
|
ctype = GL_FLOAT;
|
||
|
coffset = 0;
|
||
|
voffset = 3*f;
|
||
|
defstride = 6*f;
|
||
|
break;
|
||
|
case GL_N3F_V3F:
|
||
|
tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
|
||
|
tcomps = 0; ccomps = 0; vcomps = 3;
|
||
|
noffset = 0;
|
||
|
voffset = 3*f;
|
||
|
defstride = 6*f;
|
||
|
break;
|
||
|
case GL_C4F_N3F_V3F:
|
||
|
tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
|
||
|
tcomps = 0; ccomps = 4; vcomps = 3;
|
||
|
ctype = GL_FLOAT;
|
||
|
coffset = 0;
|
||
|
noffset = 4*f;
|
||
|
voffset = 7*f;
|
||
|
defstride = 10*f;
|
||
|
break;
|
||
|
case GL_T2F_V3F:
|
||
|
tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
|
||
|
tcomps = 2; ccomps = 0; vcomps = 3;
|
||
|
voffset = 2*f;
|
||
|
defstride = 5*f;
|
||
|
break;
|
||
|
case GL_T4F_V4F:
|
||
|
tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
|
||
|
tcomps = 4; ccomps = 0; vcomps = 4;
|
||
|
voffset = 4*f;
|
||
|
defstride = 8*f;
|
||
|
break;
|
||
|
case GL_T2F_C4UB_V3F:
|
||
|
tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
|
||
|
tcomps = 2; ccomps = 4; vcomps = 3;
|
||
|
ctype = GL_UNSIGNED_BYTE;
|
||
|
coffset = 2*f;
|
||
|
voffset = c+2*f;
|
||
|
defstride = c+5*f;
|
||
|
break;
|
||
|
case GL_T2F_C3F_V3F:
|
||
|
tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
|
||
|
tcomps = 2; ccomps = 3; vcomps = 3;
|
||
|
ctype = GL_FLOAT;
|
||
|
coffset = 2*f;
|
||
|
voffset = 5*f;
|
||
|
defstride = 8*f;
|
||
|
break;
|
||
|
case GL_T2F_N3F_V3F:
|
||
|
tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
|
||
|
tcomps = 2; ccomps = 0; vcomps = 3;
|
||
|
noffset = 2*f;
|
||
|
voffset = 5*f;
|
||
|
defstride = 8*f;
|
||
|
break;
|
||
|
case GL_T2F_C4F_N3F_V3F:
|
||
|
tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
|
||
|
tcomps = 2; ccomps = 4; vcomps = 3;
|
||
|
ctype = GL_FLOAT;
|
||
|
coffset = 2*f;
|
||
|
noffset = 6*f;
|
||
|
voffset = 9*f;
|
||
|
defstride = 12*f;
|
||
|
break;
|
||
|
case GL_T4F_C4F_N3F_V4F:
|
||
|
tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
|
||
|
tcomps = 4; ccomps = 4; vcomps = 4;
|
||
|
ctype = GL_FLOAT;
|
||
|
coffset = 4*f;
|
||
|
noffset = 8*f;
|
||
|
voffset = 11*f;
|
||
|
defstride = 15*f;
|
||
|
break;
|
||
|
default:
|
||
|
gl_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (stride==0) {
|
||
|
stride = defstride;
|
||
|
}
|
||
|
|
||
|
gl_DisableClientState( ctx, GL_EDGE_FLAG_ARRAY );
|
||
|
gl_DisableClientState( ctx, GL_INDEX_ARRAY );
|
||
|
|
||
|
if (tflag) {
|
||
|
gl_EnableClientState( ctx, GL_TEXTURE_COORD_ARRAY );
|
||
|
gl_TexCoordPointer( ctx, tcomps, GL_FLOAT, stride, pointer );
|
||
|
}
|
||
|
else {
|
||
|
gl_DisableClientState( ctx, GL_TEXTURE_COORD_ARRAY );
|
||
|
}
|
||
|
|
||
|
if (cflag) {
|
||
|
gl_EnableClientState( ctx, GL_COLOR_ARRAY );
|
||
|
gl_ColorPointer( ctx, ccomps, ctype, stride,
|
||
|
(GLubyte*) pointer + coffset );
|
||
|
}
|
||
|
else {
|
||
|
gl_DisableClientState( ctx, GL_COLOR_ARRAY );
|
||
|
}
|
||
|
|
||
|
if (nflag) {
|
||
|
gl_EnableClientState( ctx, GL_NORMAL_ARRAY );
|
||
|
gl_NormalPointer( ctx, GL_FLOAT, stride,
|
||
|
(GLubyte*) pointer + noffset );
|
||
|
}
|
||
|
else {
|
||
|
gl_DisableClientState( ctx, GL_NORMAL_ARRAY );
|
||
|
}
|
||
|
|
||
|
gl_EnableClientState( ctx, GL_VERTEX_ARRAY );
|
||
|
gl_VertexPointer( ctx, vcomps, GL_FLOAT, stride,
|
||
|
(GLubyte *) pointer + voffset );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void gl_save_InterleavedArrays( GLcontext *ctx,
|
||
|
GLenum format, GLsizei stride,
|
||
|
const GLvoid *pointer )
|
||
|
{
|
||
|
/* Just execute since client-side state changes aren't put in
|
||
|
* display lists.
|
||
|
*/
|
||
|
gl_InterleavedArrays( ctx, format, stride, pointer );
|
||
|
}
|
||
|
|