mirror of
https://github.com/reactos/reactos.git
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141 lines
4.7 KiB
C
141 lines
4.7 KiB
C
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//========================================================================
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//
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// SplashTypes.h
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//
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//========================================================================
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#ifndef SPLASHTYPES_H
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#define SPLASHTYPES_H
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#include "goo/gtypes.h"
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//------------------------------------------------------------------------
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// coordinates
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//------------------------------------------------------------------------
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#if USE_FIXEDPOINT
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#include "goo/FixedPoint.h"
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typedef FixedPoint SplashCoord;
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#else
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typedef double SplashCoord;
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#endif
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//------------------------------------------------------------------------
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// colors
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//------------------------------------------------------------------------
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enum SplashColorMode {
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splashModeMono1, // 1 bit per component, 8 pixels per byte,
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// MSbit is on the left
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splashModeMono8, // 1 byte per component, 1 byte per pixel
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splashModeAMono8, // 1 byte per component, 2 bytes per pixel:
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// AMAM...
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splashModeRGB8, // 1 byte per component, 3 bytes per pixel:
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// RGBRGB...
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splashModeBGR8, // 1 byte per component, 3 bytes per pixel:
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// BGRBGR...
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splashModeARGB8, // 1 byte per component, 4 bytes per pixel:
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// ARGBARGB...
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splashModeRGB8Qt, // 1 byte per component, 4 bytes per pixel:
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// Specially hacked to use in Qt frontends
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splashModeBGRA8 // 1 byte per component, 4 bytes per pixel:
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// BGRABGRA...
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#if SPLASH_CMYK
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,
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splashModeCMYK8, // 1 byte per component, 4 bytes per pixel:
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// CMYKCMYK...
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splashModeACMYK8 // 1 byte per component, 5 bytes per pixel:
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// ACMYKACMYK
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#endif
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};
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// number of components in each color mode
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// (defined in SplashState.cc)
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extern int splashColorModeNComps[];
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// max number of components in any SplashColor
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#if SPLASH_CMYK
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# define splashMaxColorComps 5
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#else
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# define splashMaxColorComps 4
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#endif
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typedef Guchar SplashColor[splashMaxColorComps];
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typedef Guchar *SplashColorPtr;
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// AMono8
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static inline Guchar splashAMono8A(SplashColorPtr am8) { return am8[0]; }
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static inline Guchar splashAMono8M(SplashColorPtr am8) { return am8[1]; }
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// RGB8
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static inline Guchar splashRGB8R(SplashColorPtr rgb8) { return rgb8[0]; }
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static inline Guchar splashRGB8G(SplashColorPtr rgb8) { return rgb8[1]; }
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static inline Guchar splashRGB8B(SplashColorPtr rgb8) { return rgb8[2]; }
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// BGR8
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static inline Guchar splashBGR8R(SplashColorPtr bgr8) { return bgr8[2]; }
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static inline Guchar splashBGR8G(SplashColorPtr bgr8) { return bgr8[1]; }
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static inline Guchar splashBGR8B(SplashColorPtr bgr8) { return bgr8[0]; }
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// ARGB8
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static inline Guchar splashARGB8A(SplashColorPtr argb8) { return argb8[0]; }
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static inline Guchar splashARGB8R(SplashColorPtr argb8) { return argb8[1]; }
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static inline Guchar splashARGB8G(SplashColorPtr argb8) { return argb8[2]; }
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static inline Guchar splashARGB8B(SplashColorPtr argb8) { return argb8[3]; }
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// ARGB8
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static inline Guchar splashBGRA8A(SplashColorPtr bgra8) { return bgra8[3]; }
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static inline Guchar splashBGRA8R(SplashColorPtr bgra8) { return bgra8[2]; }
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static inline Guchar splashBGRA8G(SplashColorPtr bgra8) { return bgra8[1]; }
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static inline Guchar splashBGRA8B(SplashColorPtr bgra8) { return bgra8[0]; }
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#if SPLASH_CMYK
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// CMYK8
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static inline Guchar splashCMYK8C(SplashColorPtr cmyk8) { return cmyk8[0]; }
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static inline Guchar splashCMYK8M(SplashColorPtr cmyk8) { return cmyk8[1]; }
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static inline Guchar splashCMYK8Y(SplashColorPtr cmyk8) { return cmyk8[2]; }
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static inline Guchar splashCMYK8K(SplashColorPtr cmyk8) { return cmyk8[3]; }
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// ACMYK8
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static inline Guchar splashACMYK8A(SplashColorPtr acmyk8) { return acmyk8[0]; }
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static inline Guchar splashACMYK8C(SplashColorPtr acmyk8) { return acmyk8[1]; }
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static inline Guchar splashACMYK8M(SplashColorPtr acmyk8) { return acmyk8[2]; }
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static inline Guchar splashACMYK8Y(SplashColorPtr acmyk8) { return acmyk8[3]; }
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static inline Guchar splashACMYK8K(SplashColorPtr acmyk8) { return acmyk8[4]; }
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#endif
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static inline void splashColorCopy(SplashColorPtr dest, SplashColorPtr src) {
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dest[0] = src[0];
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dest[1] = src[1];
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dest[2] = src[2];
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dest[3] = src[3];
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#if SPLASH_CMYK
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dest[4] = src[4];
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#endif
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}
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static inline void splashColorXor(SplashColorPtr dest, SplashColorPtr src) {
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dest[0] ^= src[0];
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dest[1] ^= src[1];
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dest[2] ^= src[2];
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dest[3] ^= src[3];
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#if SPLASH_CMYK
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dest[4] ^= src[4];
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#endif
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}
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//------------------------------------------------------------------------
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// blend functions
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//------------------------------------------------------------------------
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typedef void (*SplashBlendFunc)(SplashColorPtr src, SplashColorPtr dest,
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SplashColorPtr blend, SplashColorMode cm);
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//------------------------------------------------------------------------
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// error results
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//------------------------------------------------------------------------
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typedef int SplashError;
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#endif
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