reactos/base/setup/usetup/lang/he-IL.h

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// This file is converted by code7bit.
// code7bit: https://github.com/katahiromz/code7bit
// To revert conversion, please execute "code7bit -r <file>".
#pragma once
/* Hebrew text is in visual order */
static MUI_ENTRY heILSetupInitPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
0,
20,
"Please wait while the ReactOS Setup initializes itself",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
},
{
0,
21,
"and discovers your devices...",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
},
{
0,
0,
"Please wait...",
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILLanguagePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"\204\224\231 \232\230\211\207\201",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
10,
"\x07 .\204\220\227\232\204\204 \212\211\214\204\232 \230\205\201\222 \204\224\231\204 \232\200 \230\207\201 \200\220\200",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
" .ENTER \231\227\204 \206\200\205",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"\x07 .\232\211\224\205\221\204 \232\213\230\222\216\201 \214\203\207\216\204 \232\230\211\230\201 \232\224\231 \204\211\204\232 \232\200\206 \204\224\231",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \212\231\216\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILWelcomePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"ReactOS \232\220\227\232\204\214 \215\211\200\201\204 \215\211\213\205\230\201",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
6,
11,
"ReactOS \204\214\222\224\204\204 \232\213\230\222\216 \232\200 \227\211\232\222\211 \204\220\227\232\204\204 \214\231 \204\206\204 \201\214\231\204",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
12,
".\204\220\227\232\204\204 \214\231 \211\220\231\204 \201\214\231\204 \232\200 \217\211\213\232\205 \212\201\231\207\216\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
15,
"\x07 .ReactOS \232\200 \202\230\203\231\214 \205\200 \217\211\227\232\204\214 \211\203\213 ENTER \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
17,
// "\x07 Press R to repair a ReactOS installation using the Recovery Console.",
"\x07 .ReactOS \232\220\227\232\204 \217\227\232\214 \211\203\213 R \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
19,
"\x07 .ReactOS \214\231 \211\205\231\211\230\204 \211\200\220\232 \232\205\200\230\214 \211\203\213 L \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
21,
"\x07 .ReactOS \232\200 \217\211\227\232\204\214 \211\214\201\216 \232\200\226\214 \211\203\213 F3 \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
23,
":\230\232\200\201 \230\227\201\214 \217\232\211\220 ,ReactOS \211\201\202\214 \222\203\211\216 \230\232\205\211\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
24,
"https://reactos.org/",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \217\205\211\231\230 = L \204\220\227\232\204 \217\205\227\211\232 = R \212\231\216\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILIntroPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"ReactOS \232\221\230\202 \201\226\216",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
6,
11,
"\232\205\207\213\205\220 \232\205\220\205\213\232\204 \214\213 \200\214\231 \232\205\222\216\231\216 ,\200\224\214\200 \201\214\231\201 \232\200\226\216\220 ReactOS",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
12,
"\230\205\201\222 \227\230 \232\213\230\222\216\201 \231\216\232\231\204\214 \225\214\216\205\216 .\207\205\232\211\224 \232\207\232\205",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
13,
".\215\205\211 \215\205\211 \231\205\216\211\231 \230\205\201\222 \232\213\230\222\216 \212\205\232\201 \200\214\205 \232\205\221\220\232\204\205 \204\227\211\203\201 \232\205\230\210\216\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
15,
"\211\220\231\216 \201\231\207\216\201 \231\216\232\231\204\214 \205\200 \212\214\231 \222\203\211\216\204 \232\200 \232\205\201\202\214 \225\214\216\205\216",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
16,
".\232\211\206\211\224 \204\230\216\205\207 \214\222 ReactOS \232\200 \225\211\230\204\214 \232\220\216 \214\222",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
19,
"\x07 .ReactOS \232\220\227\232\204 \232\200 \212\211\231\216\204\214 \211\203\213 ENTER \231\227\204",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
21,
"\x07 .ReactOS \232\200 \217\211\227\232\204\214 \211\214\201\216 \232\200\226\214 \211\203\213 F3 \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \212\231\216\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILLicensePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
6,
":\211\205\231\211\230",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
8,
8,
"The ReactOS System is licensed under the terms of the",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
9,
"GNU GPL with parts containing code from other compatible",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
10,
"licenses such as the X11 or BSD and GNU LGPL licenses.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
"All software that is part of the ReactOS system is",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
12,
"therefore released under the GNU GPL as well as maintaining",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"the original license.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
15,
"This software comes with NO WARRANTY or restrictions on usage",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
16,
"save applicable local and international law. The licensing of",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
17,
"ReactOS only covers distribution to third parties.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
18,
"If for some reason you did not receive a copy of the",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
19,
"GNU General Public License with ReactOS please visit",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
20,
"http://www.gnu.org/licenses/licenses.html",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
8,
22,
":\232\205\211\230\207\200",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
8,
24,
"This is free software; see the source for copying conditions.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
25,
"There is NO warranty; not even for MERCHANTABILITY or",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
26,
"FITNESS FOR A PARTICULAR PURPOSE",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\215\203\205\227 \223\203 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILDevicePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
".\215\211\211\207\213\205\220\204 \215\211\220\227\232\204\204 \232\205\230\203\202\204 \232\200 \204\200\230\216 \204\210\216\214 \204\216\211\231\230\204",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
24,
11,
":\201\231\207\216",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
},
{
24,
12,
":\204\202\205\226\232",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
},
{
24,
13,
":\232\203\214\227\216",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
},
{
24,
14,
":\232\203\214\227\216 \232\230\205\226\232",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
},
{
24,
16,
":\230\205\231\211\200",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_RIGHT,
TEXT_ID_STATIC
},
{
25,
16, "\215\211\220\227\232\204\204 \232\205\230\203\202\204 \230\205\231\211\200",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
19,
"\220\211\232\217 \214\231\220\205\232 \200\232 \204\202\203\230\205\232 \204\204\232\227\220\211\215 \201\214\207\211\226\232 \216\227\231\211 \204\214\216\222\214\204 \205\214\216\210\204",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
20,
".\204\220\205\231 \204\230\203\202\204 \230\205\207\201\214 \211\203\213 ENTER \225\207\214 \206\200 .\217\227\232\204 \230\205\207\201\214 \211\203\213",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
21,
"",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
23,
"\"\215\211\220\227\232\204\204 \232\205\230\203\202\204 \230\205\231\211\200\"\201 \230\207\201 ,\232\205\220\205\213\220 \232\205\230\203\202\204\204 \214\213\231 \211\232\216",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
24,
".ENTER \225\207\214\205",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \212\231\216\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILRepairPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
".\215\203\227\205\216 \207\205\232\211\224 \201\226\216\201 \232\200\226\216\220 ReactOS \232\220\227\232\204",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
9,
".\232\211\220\227\232 \204\220\227\232\204 \232\211\220\213\232 \214\231 \232\205\220\205\213\232\204 \214\213 \232\200 \232\230\231\224\200\216 \204\220\211\200\205",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
12,
".\232\205\216\231\205\211\216 \217\211\211\203\222 \215\220\211\200 \217\205\227\211\232\204 \232\205\220\205\213\232",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
15,
"\x07 .\232\213\230\222\216\204 \232\200 \217\213\203\222\214 \211\203\213 U \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
17,
"\x07 .\230\205\206\207\231\204 \223\205\221\216 \232\200 \207\205\232\224\214 \211\203\213 R \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
19,
"\x07 .\211\231\200\230\204 \203\205\216\222\214 \230\205\206\207\214 \211\203\213 ESC \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
21,
"\x07 .\201\231\207\216\204 \232\200 \231\203\207\216 \214\211\222\224\204\214 \211\203\213 ENTER \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\231\203\207\216 \204\214\222\224\204 = ENTER \230\205\206\207\231 = R \217\205\213\203\222 = U \211\231\200\230 \203\205\216\222 = ESC",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILUpgradePageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"ReactOS \232\205\220\227\232\204\216 \232\207\200 \232\200 \202\230\203\231\214 \204\214\205\213\211 ReactOS \232\220\227\232\204",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
9,
"\204\220\227\232\204\204 \232\211\220\213\232 ,\204\216\205\202\224 \232\205\220\227\232\204\204\216 \232\207\200 \215\200 \205\200 ,\204\210\216\214 \232\205\216\205\231\230\204",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
10,
".\204\220\227\232\214 \232\205\221\220\214 \204\214\205\213\211",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
12,
".\204\200\205\214\216\201 \232\216\231\205\211\216 \204\220\211\200 \217\205\227\211\232\204 \232\213\230\222\216",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_HIGHLIGHT,
TEXT_ID_STATIC
},
{
8,
15,
"\x07 .\204\220\227\232\204 \230\205\207\201\214 \211\203\213 \204\210\216\214 \205\200 \204\214\222\216\214 \214\222 \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
17,
"\x07 .\232\230\207\201\220\204 \232\213\230\222\216\204 \232\220\227\232\204 \232\200 \202\230\203\231\214 \211\203\213 U \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
19,
"\x07 .\204\231\203\207 \232\213\230\222\216 \232\220\227\232\204 \215\222 \212\211\231\216\204\214 \211\203\213 ESC \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
21,
"\x07 .ReactOS \232\200 \217\211\227\232\204\214 \211\214\201\216 \232\200\226\214 \211\203\213 F3 \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \202\230\203\231\214 \200\214 = ESC \202\205\230\203\231 = ESC",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILComputerPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
".\217\227\232\205\216\204 \201\231\207\216\204 \202\205\221 \232\200 \232\205\220\231\214 \204\226\205\230 \204\232\200",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
10,
"\x07 .\211\205\226\230\204 \201\231\207\216\204 \202\205\221 \232\200 \230\205\207\201\214 \211\203\213 \204\210\216\214 \205\200 \204\214\222\216\214 \214\222 \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
" .ENTER \225\207\214 \206\200\205",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"\x07 .\201\231\207\216\204 \202\205\221 \232\200 \232\205\220\231\214 \211\214\201\216 \215\203\205\227\204 \203\205\216\222\214 \230\205\206\207\214 \211\203\213 ESC \214\222 \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
14,
"",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \214\205\210\211\201 = ESC \212\231\216\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILFlushPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
10,
6,
"\212\214\231 \217\220\205\213\204 \214\222 \230\205\216\231 \222\203\211\216\204 \214\213\231 \200\203\205\205\232 \205\211\231\213\222 \232\213\230\222\216\204.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
8,
"\232\205\227\203 \204\216\213 \232\207\227\214 \214\205\213\211 \204\206.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
9,
"\211\210\216\205\210\205\200 \217\224\205\200\201 \231\203\207\216 \214\222\224\205\211 \201\231\207\216\204 ,\215\205\211\221\201.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\217\205\216\210\216\204 \232\200 \223\210\205\231",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILQuitPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
10,
6,
"\200\214\216 \217\224\205\200\201 \232\220\227\232\205\216 \200\214 ReactOS",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
8,
" :A \217\220\205\213\216 \217\205\210\211\214\227\232\204 \232\200 \200\211\226\205\204\214 \200\220",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
9,
".\215\211\220\220\205\213\204\216 \215\211\230\205\210\211\214\227\232\204 \214\213 \232\200\205",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
11,
".\201\231\207\216\204 \232\200 \231\203\207\216 \214\211\222\224\204\214 \211\203\213 ENTER \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"...\217\211\232\216\204\214 \200\220",
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILDisplayPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
".\217\227\232\205\216\204 \204\202\205\226\232\204 \202\205\221 \232\200 \232\205\220\231\214 \212\220\205\226\230\201",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
10,
"\x07 .\211\205\226\230\204 \204\202\205\226\232\204 \202\205\221 \232\200 \230\205\207\201\214 \211\203\213 \204\210\216\214 \205\200 \204\214\222\216\214 \214\222 \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
" .ENTER \225\207\214 \206\200\205",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"\x07 .\204\202\205\226\232\204 \202\205\221 \232\200 \232\205\220\231\214 \211\214\201\216 \230\205\206\207\214 \211\203\213 ESC \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
14,
"",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \214\205\210\211\201 = ESC \212\231\216\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILSuccessPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
10,
6,
".\204\207\214\226\204\201 \205\220\227\232\205\204 ReactOS \214\231 \215\211\211\221\211\221\201\204 \215\211\201\211\213\230\204",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
8,
" :A \217\220\205\213\216 \217\205\210\211\214\227\232\204 \232\200 \200\211\226\205\204\214 \200\220",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
9,
".\215\211\220\220\205\213\204\216 \215\211\230\205\210\211\214\227\232\204 \214\213 \232\200\205",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
10,
11,
".\201\231\207\216\204 \232\200 \231\203\207\216 \214\211\222\224\204\214 \211\203\213 ENTER \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\231\203\207\216 \204\214\222\224\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILSelectPartitionEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"\214\226\205\220\216 \200\214 \227\221\211\203 \207\210\231\205 \232\205\226\211\207\216 \215\211\202\226\205\216 \204\210\216\214 \204\216\211\231\230\201",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
9,
".\232\205\231\203\207 \232\205\226\211\207\216 \230\205\201\222",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
"\x07 .\204\216\205\231\230 \230\205\207\201\214 \211\203\213 \204\210\216\214 \205\200 \204\214\222\216\214 \214\222 \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"\x07 .\232\230\207\201\220\204 \204\226\211\207\216\204 \214\222 ReactOS \232\200 \217\211\227\232\204\214 \211\203\213 ENTER \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
15,
"\x07 .\232\211\202\205\214/\232\211\231\200\230 \204\226\211\207\216 \230\205\226\211\214 \211\203\213 C \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
17,
"\x07 .\232\201\207\230\205\216 \204\226\211\207\216 \230\205\226\211\214 \211\203\213 E \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
19,
"\x07 .\232\216\211\211\227 \204\226\211\207\216 \227\205\207\216\214 \211\203\213 D \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"...\217\211\232\216\204\214 \200\220",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILChangeSystemPartition[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " Setup ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"The current system partition of your computer",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
12,
"on the system disk",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
16,
"uses a format not supported by ReactOS.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
18,
"In order to successfully install ReactOS, the Setup program must change",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
19,
"the current system partition to a new one.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
21,
"The new candidate system partition is:",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
25,
"\x07 To accept this choice, press ENTER.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
27,
"\x07 To manually change the system partition, press ESC to go back to",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
28,
" the partition selection list, then select or create a new system",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
29,
" partition on the system disk.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
32,
"In case there are other operating systems that depend on the original",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
33,
"system partition, you may need to either reconfigure them for the new",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
34,
"system partition, or you may need to change the system partition back",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
35,
"to the original one after finishing the installation of ReactOS.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"ENTER = Continue ESC = Cancel",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILConfirmDeleteSystemPartitionEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
".\232\213\230\222\216 \232\226\211\207\216 \227\205\207\216\214 \232\230\207\201",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
10,
",\204\230\216\205\207 \232\230\203\202\204 \232\205\211\220\213\205\232 ,\217\205\207\201\200 \232\205\211\220\213\205\232 \214\211\213\204\214 \232\205\214\205\213\211 \232\213\230\222\216 \232\205\226\211\207\216",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
11,
")ReactOS \205\216\213( \204\214\222\224\204 \232\205\213\230\222\216 \232\214\222\224\204\214 \232\205\211\220\213\232",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
12,
".\204\230\216\205\207\204 \217\230\226\211 \211\203\211 \214\222 \232\205\227\224\205\221\216\231 \232\205\230\207\200 \232\205\211\220\213\232 \205\200",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
14,
"\205\214\200\213 \232\205\211\220\213\232 \217\211\200\231 \207\205\210\201 \204\232\200 \215\200 \227\230 \232\213\230\222\216 \232\226\211\207\216 \227\207\216",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
15,
".\217\232\205\200 \227\205\207\216\214 \207\205\210\201 \204\232\200\231 \205\200 ,\204\226\211\207\216\204 \214\222",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
16,
"\207\211\231\227\204 \217\220\205\213\204\216 \232\205\214\222\214 \200\214 \214\205\214\222 \201\231\207\216\204 ,\204\226\211\207\216\204 \227\207\216\232\231 \211\232\216",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
17,
".ReactOS \232\220\227\232\204 \215\205\211\221\214 \203\222",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
20,
"\x07 \204\227\211\207\216\214 \211\205\203\211\205 \231\227\201\232\211 .\232\213\230\222\216\204 \232\226\211\207\216 \232\200 \227\205\207\216\214 \211\203\213 ENTER \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
21,
" .\204\220\227\232\204\201 \230\232\205\211 \230\207\205\200\216 \203\222\205\216\201",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
24,
"\x07 .\227\207\216\211\232 \200\214 \204\226\211\207\216\204 ,\215\203\205\227\204 \203\205\216\222\214 \230\205\206\207\214 \211\203\213 ESC \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
25,
"",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\214\205\210\211\201 = ESC \212\231\216\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILFormatPartitionEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"\204\226\211\207\216 \214\205\207\232\200",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
16,
".\212\211\231\216\204\214 \211\203\213 ENTER \225\207\214 .\204\226\211\207\216\204 \232\200 \214\207\232\200\232 \205\211\231\213\222 \204\220\227\232\204\204",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_FORMAT_PROMPT
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \212\231\216\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILCheckFSEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
".\204\230\207\201\220\231 \204\226\211\207\216\204 \232\200 \232\227\203\205\201 \205\211\231\213\222 \204\220\227\232\204\204 \232\211\220\213\232",
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"...\217\211\232\216\204\214 \200\220",
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILInstallDirectoryEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
".\232\230\207\201\220\204 \204\226\211\207\216\204 \214\222 ReactOS \232\200 \217\211\227\232\232 \204\220\227\232\204\204",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
9,
":ReactOS \232\200 \217\211\227\232\204\214 \212\220\205\226\230\201 \204\201 \204\211\211\227\211\232 \230\207\201",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
14,
"\227\205\207\216\214 \211\203\213 BACKSPACE \225\207\214 ,\232\222\226\205\216\204 \204\211\211\227\211\232\204 \232\200 \232\205\220\231\214 \211\203\213",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
15,
".ReactOS \232\200 \217\211\227\232\204\214 \212\220\205\226\230\201 \204\201 \204\211\211\227\211\232\204 \232\200 \215\205\231\230\232 \206\200\205 \215\211\205\205\232",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
16,
"",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \212\231\216\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILFileCopyEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
0,
12,
"\215\211\226\201\227 \204\227\211\232\222\216 ReactOS \232\220\227\232\204\231 \217\216\206\201 \217\211\232\216\204\214 \200\220",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
},
{
0,
13,
".\232\230\207\201\231 \204\220\227\232\204\204 \232\211\211\227\211\232\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
},
{
0,
14,
".\232\205\227\203 \230\224\221\216 \212\231\216\204\214 \204\214\205\213\211 \205\206 \204\214\205\222\224",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL | TEXT_ALIGN_CENTER,
TEXT_ID_STATIC
},
{
50,
0,
"\xB3 ...\217\211\232\216\204\214 \200\220 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILBootLoaderSelectPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"\214\205\207\232\200\204 \214\204\220\216 \232\200 \232\222\213 \204\220\211\227\232\216 \204\220\227\232\204\204 \232\211\220\213\232.",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
12,
".(VBR-\205 MBR) \207\211\231\227\204 \227\221\211\203 \214\222 \214\205\207\232\200 \214\204\220\216 \217\227\232\204",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
".(\203\201\214\201 VBR) \207\211\231\227\204 \227\221\211\203 \214\222 \214\205\207\232\200 \214\204\220\216 \217\227\232\204",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
14,
".\217\205\210\211\214\227\232 \214\222 \214\205\207\232\200 \214\204\220\216 \217\227\232\204",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
15,
".\214\205\207\232\200\204 \214\204\220\216 \232\220\227\232\204 \214\222 \202\205\214\211\203",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \212\231\216\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILBootLoaderInstallPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " Setup ",
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"\214\205\207\232\200\204 \214\204\220\216 \232\200 \232\222\213 \204\220\211\227\232\216 \204\220\227\232\204\204 \232\211\220\213\232.",
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"Installing the bootloader onto the media, please wait...",
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILBootLoaderRemovableDiskPageEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"\207\211\231\227\204 \217\220\205\213\204 \214\222 \214\205\207\232\200\204 \214\204\220\216 \232\200 \217\211\227\232\204\214 \204\214\205\213\211 \204\220\211\200 \204\220\227\232\204\204",
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
9,
"\212\201\231\207\216\201.",
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
6,
13,
".ENTER \225\207\214\205 :A \217\220\205\213\214 \214\207\232\205\200\216 \217\205\210\211\214\227\232 \221\220\213\204 \204\231\227\201\201",
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \212\231\216\204 = ENTER",
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILKeyboardSettingsEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
".\232\220\227\232\205\216\204 \232\203\214\227\216\204 \202\205\221 \232\205\220\231\214 \212\220\205\226\230\201",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
10,
"\x07 .\211\205\226\230\204 \232\203\214\227\216\204 \202\205\221 \232\200 \230\205\207\201\214 \211\203\213 \204\210\216\214 \205\200 \204\214\222\216\214 \214\222 \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
" .ENTER \225\207\214 \206\200\205",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"\x07 .\232\203\214\227\216\204 \202\205\221 \232\200 \232\205\220\231\214 \211\214\201\216 \215\203\205\227\204 \203\205\216\222\214 \230\205\206\207\214 \211\203\213 ESC \214\222 \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
14,
"",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \214\205\210\211\201 = ESC \212\231\216\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILLayoutSettingsEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
".\214\203\207\216 \232\230\211\230\201 \232\220\227\232\205\216\204 \232\203\214\227\216\204 \232\230\205\226\232 \232\200 \230\205\207\201\214 \200\220",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
10,
"\x07 .\204\211\205\226\230\204 \204\230\205\226\232\204 \232\200 \230\205\207\201\214 \211\203\213 \204\210\216\214 \205\200 \204\214\222\216\214 \214\222 \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
11,
" .ENTER \225\207\214 \206\200\205",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
13,
"\x07 .\232\203\214\227\216\204 \232\230\205\226\232 \232\200 \232\205\220\231\214 \211\214\201\216 \215\203\205\227\204 \203\205\216\222\214 \230\205\206\207\214 \211\203\213 ESC \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
14,
"",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \214\205\210\211\201 = ESC \212\231\216\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
},
};
static MUI_ENTRY heILPrepareCopyEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
".ReactOS \211\226\201\227 \232\227\232\222\204\214 \212\201\231\207\216 \232\200 \204\220\211\213\216 \204\220\227\232\204\204 \232\211\220\213\232 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"...\215\211\226\201\227 \232\227\232\222\204 \232\216\211\231\230 \204\220\205\201",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
},
};
static MUI_ENTRY heILSelectFSEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
17,
".\204\210\216\214 \204\216\211\231\230\204\216 \215\211\226\201\227 \232\213\230\222\216 \230\207\201",
0
},
{
8,
19,
"\x07 .\215\211\226\201\227 \232\213\230\222\216 \230\205\207\201\214 \211\203\213 \204\210\216\214 \205\200 \204\214\222\216\214 \214\222 \225\207\214",
0
},
{
8,
21,
"\x07 .\204\226\211\207\216\204 \232\200 \214\207\232\200\214 \211\203\213 ENTER \225\207\214",
0
},
{
8,
23,
"\x07 .\232\230\207\200 \204\226\211\207\216 \230\205\207\201\214 \211\203\213 ESC \225\207\214",
0
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \214\205\210\211\201 = ESC \212\231\216\204 = ENTER",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILDeletePartitionEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
"\204\226\211\207\216\204 \232\200 \227\205\207\216\214 \232\230\207\201",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
18,
"\x07 .\204\226\211\207\216\204 \232\200 \227\205\207\216\214 \211\203\213 L \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
11,
19,
"!\203\201\200\211 \204\226\211\207\216\201 \222\203\211\216\204 \214\213 :\204\230\204\206\200",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
8,
21,
"\x07 .\214\210\201\214 \211\203\213 ESC \225\207\214",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"\204\220\227\232\204 \214\205\210\211\201 = F3 \214\205\210\211\201 = ESC \204\226\211\207\216 \227\207\216 = L",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
}
};
static MUI_ENTRY heILRegistryEntries[] =
{
{
4,
3,
" ReactOS " KERNEL_VERSION_STR " \232\220\227\232\204 ",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_UNDERLINE,
TEXT_ID_STATIC
},
{
6,
8,
" .\232\213\230\222\216\204 \232\230\205\226\232 \232\200 \232\213\203\222\216 \204\220\227\232\204\204 \232\211\220\213\232",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_STYLE_NORMAL,
TEXT_ID_STATIC
},
{
0,
0,
"...\232\216\205\231\211\230 \232\205\230\205\205\213 \230\226\205\211",
[USETUP] Implement resource ID text based strings for MUI (#2193) CORE-12683 Supersedes PR #612. * [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages. The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates. This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields. The following commit implements: - MUIGetEntry() - MUIClearText() - MUIClearStyledText() - MUISetText() - MUISetStyledText() - Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs. The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry. * [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files. * [USETUP] Implement the IDs for each text MUI entry in locale files. This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.). * [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
2020-01-19 16:58:13 +00:00
TEXT_TYPE_STATUS | TEXT_PADDING_BIG,
TEXT_ID_STATIC
},
{
0,
0,
NULL,
0
},
};
MUI_ERROR heILErrorEntries[] =
{
{
// NOT_AN_ERROR
"\204\207\214\226\204\n"
},
{
// ERROR_NOT_INSTALLED
".\212\201\231\207\216 \214\222 \200\214\216 \217\224\205\200\201 \232\220\227\232\205\216 \200\214 ReactOS\n"
"\201\205\231 \204\220\227\232\204\204 \232\200 \214\211\222\224\204\214 \212\230\210\226\232 ,\232\222\213 \204\220\227\232\204\204\216 \200\226\232 \215\200\n"
".ReactOS \232\200 \217\211\227\232\204\214 \211\203\213\n"
"\n"
" \x07 .\204\220\227\232\204\204\201 \212\211\231\216\204\214 \211\203\213 ENTER \225\207\214\n"
" \x07 .\204\220\227\232\204\204\216 \232\200\226\214 \211\203\213 F3 \225\207\214",
"\204\220\227\232\204 \214\205\210\211\201 = F3 \212\231\216\204 = ENTER"
},
{
// ERROR_NO_BUILD_PATH
"Failed to build the installation paths for the ReactOS installation directory!\n"
"ENTER = Reboot computer"
},
{
// ERROR_SOURCE_PATH
"You cannot delete the partition containing the installation source!\n"
"ENTER = Reboot computer"
},
{
// ERROR_SOURCE_DIR
"You cannot install ReactOS within the installation source directory!\n"
"ENTER = Reboot computer"
},
{
// ERROR_NO_HDD
".\207\211\231\227 \217\220\205\213 \204\200\226\216 \200\214 \204\220\227\232\204\204 \232\211\220\213\232\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_NO_SOURCE_DRIVE
".\204\214\231 \230\205\227\216\204 \217\220\205\213 \232\200 \204\200\226\216 \200\214 \204\220\227\232\204\204 \232\211\220\213\232\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_LOAD_TXTSETUPSIF
".TXTSETUP.SIF \225\201\205\227 \232\200 \204\200\226\216 \200\214 \204\220\227\232\204\204 \232\211\220\213\232\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_CORRUPT_TXTSETUPSIF
".\215\205\202\224 TXTSETUP.SIF \225\201\205\227\204 \232\200 \204\200\226\216 \204\220\227\232\204\204 \232\211\220\213\232\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_SIGNATURE_TXTSETUPSIF,
".TXTSETUP.SIF-\201 \204\211\205\202\231 \232\216\232\205\207 \204\200\226\216 \204\220\227\232\204\204 \232\211\220\213\232\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_DRIVE_INFORMATION
".\232\213\230\222\216\204 \214\231 \215\211\220\220\205\213\204 \222\203\211\216 \232\200 \202\211\231\204\214 \204\214\213\211 \200\214 \204\220\227\232\204\204 \232\211\220\213\232\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_WRITE_BOOT,
".\232\213\230\222\216\204 \232\226\211\207\216 \214\222 %S \214\231 \214\205\207\232\200\204 \203\205\227 \232\200 \217\211\227\232\204\214\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_LOAD_COMPUTER,
".\215\211\201\231\207\216\204 \211\202\205\221 \232\216\211\231\230 \232\220\211\222\210\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_LOAD_DISPLAY,
".\204\202\205\226\232\204 \232\205\230\203\202\204 \211\202\205\221 \232\216\211\231\230 \232\220\211\222\210\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_LOAD_KEYBOARD,
".\232\205\203\214\227\216\204 \211\202\205\221 \232\216\211\231\230 \232\220\211\222\210\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_LOAD_KBLAYOUT,
".\232\203\214\227\216\204 \232\205\230\205\226\232 \232\216\211\231\230 \232\220\211\222\210\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_WARN_PARTITION,
"\203\207\200 \207\211\231\227 \227\221\211\203 \232\205\207\224\214 \204\200\226\216 \204\220\227\232\204\204 \232\211\220\213\232\n"
"!\205\201 \232\205\226\211\207\216\204 \232\214\201\210\201 \212\211\230\226\231 \205\216\213 \231\216\232\231\204\214 \217\232\211\220 \200\214\231\n"
"\n"
".\232\205\226\211\207\216\204 \232\214\201\210 \232\200 \203\211\216\231\204\214 \204\214\205\214\222 \204\226\211\207\216 \232\227\211\207\216 \205\200 \232\230\211\226\211\n"
"\n"
" \x07 .\204\220\227\232\204\204 \214\205\210\211\201\214 F3 \225\207\214\n"
" \x07 .\212\211\231\216\204\214 \211\203\213 ENTER \225\207\214",
"\204\220\227\232\204 \214\205\210\211\201 = F3 \212\231\216\204 = ENTER"
},
{
// ERROR_NEW_PARTITION,
"!\232\216\211\211\227 \204\226\211\207\216 \212\205\232\201 \204\226\211\207\216 \230\205\226\211\214 \217\232\211\220 \200\214\n"
"\n"
".\212\211\231\216\204\214 \211\203\213 \231\227\216 \214\222 \225\207\214 * ",
NULL
},
{
// ERROR_DELETE_SPACE,
"!\204\226\227\205\216 \200\214\231 \227\221\211\203 \207\210\231 \227\205\207\216\214 \217\232\211\220 \200\214\n"
"\n"
".\212\211\231\216\204\214 \211\203\213 \231\227\216 \214\222 \225\207\214 * ",
NULL
},
{
// ERROR_INSTALL_BOOTCODE,
".\232\213\230\222\216\204 \232\226\211\207\216 \214\222 %S \230\205\201\222 \214\205\207\232\200 \203\205\227 \232\220\227\232\204\201 \204\231\214\213\220 \204\220\227\232\204\204 \232\211\220\213\232",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_NO_FLOPPY,
".:A \217\220\205\213\201 \217\205\210\211\214\227\232 \217\211\200",
"\212\231\216\204 = ENTER"
},
{
// ERROR_UPDATE_KBSETTINGS,
".\232\203\214\227\216\204 \232\230\205\226\232 \232\205\230\203\202\204 \232\200 \217\213\203\222\214\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_UPDATE_DISPLAY_SETTINGS,
".\204\202\205\226\232\204 \215\205\231\230 \232\205\230\203\202\204 \232\200 \217\213\203\222\214\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_IMPORT_HIVE,
".\215\205\231\211\230 \232\230\205\205\213 \225\201\205\227 \200\205\201\211\211\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_FIND_REGISTRY
"\232\213\220\211\232 \204\204\232\227\220\204 \220\213\231\214\204 \201\214\216\226\205\200 \200\232 \227\201\226\211 \216\211\203\222 \204\230\211\231\205\215.",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_CREATE_HIVE,
".\215\205\231\211\230\204 \232\205\230\205\205\213 \232\230\211\226\211\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_INITIALIZE_REGISTRY,
".\215\205\231\211\230\204 \214\205\207\232\200\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_INVALID_CABINET_INF,
".inf \225\201\205\227 \217\211\200 Cabinet \225\201\205\227\214\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_CABINET_MISSING,
".\200\226\216\220 \200\214 Cabinet \225\201\205\227\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_CABINET_SCRIPT,
"\214\227\205\201\225 Cabinet \200\211\217 \232\221\230\211\210 \204\232\227\220\204.\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_COPY_QUEUE,
".\215\211\201\226\227 \232\227\232\222\204 \230\205\232 \232\207\211\232\224\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_CREATE_DIR,
".\204\220\227\232\204\204 \232\205\211\227\211\232 \232\200 \230\205\226\211\214 \204\214\213\211 \200\214 \204\220\227\232\204\204 \232\211\220\213\232",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_TXTSETUP_SECTION,
".TXTSETUP.SIF\201 '%S' \227\214\207 \232\200 \200\205\226\216\214 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_CABINET_SECTION,
"'%S' \227\214\207 \232\200 \200\205\226\216\214 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232\n"
".Cabinet \225\201\205\227\201\n",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_CREATE_INSTALL_DIR
".\204\220\227\232\204\204 \204\211\211\227\211\232 \232\200 \232\200 \230\205\226\211\214 \204\214\213\211 \200\214 \204\220\227\232\204\204 \232\211\220\213\232",
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_WRITE_PTABLE,
".\232\205\226\211\207\216\204 \232\214\201\210 \232\201\211\232\213\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232\n"
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_ADDING_CODEPAGE,
".\215\205\231\211\230\214 codepage \232\224\221\205\204\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232\n"
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_UPDATE_LOCALESETTINGS,
".\232\213\230\222\216\204 \230\205\206\200 \232\200 \222\205\201\227\214 \204\214\213\211 \200\214 \204\220\227\232\204\204 \232\211\220\213\232n"
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_ADDING_KBLAYOUTS,
".\215\205\231\211\230\214 \232\203\214\227\216 \232\205\230\205\226\232 \232\224\221\205\204\201 \204\214\231\213\220 \204\220\227\232\204\204 \232\211\220\213\232\n"
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_UPDATE_GEOID,
".geo id \204 \232\200 \222\205\201\227\214 \204\214\213\211 \200\214 \204\220\227\232\204\204 \232\211\220\213\232\n"
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
// ERROR_DIRECTORY_NAME,
".\211\227\205\207 \200\214 \204\211\211\227\211\232 \215\231\n"
"\n"
".\212\211\231\216\204\214 \211\203\213 \231\227\216 \214\222 \225\207\214 * "
},
{
// ERROR_INSUFFICIENT_PARTITION_SIZE,
".ReactOS \232\200 \217\211\227\232\204\214 \211\203\213 \227\211\224\221\216 \204\214\205\203\202 \200\214 \204\230\207\201\220\231 \204\226\211\207\216\204\n"
".\201\"\216 %lu \214\231 \214\203\205\202\201 \232\205\211\204\214 \232\205\207\224\214 \232\201\211\211\207 \204\220\227\232\204\204 \225\226\211\207\216\n"
"\n"
".\212\211\231\216\204\214 \211\203\213 \231\227\216 \214\222 \225\207\214 * ",
NULL
},
{
// ERROR_PARTITION_TABLE_FULL,
"\214\200 \220\211\232\217 \214\211\226\205\230 \216\207\211\226\204 \207\203\231\204 \200\205 \216\207\211\226\204 \216\205\230\207\201\232 \207\203\231\204\n"
".\232\205\224\221\205\220 \232\205\226\211\207\216\214 \215\205\227\216 \200\214\214 \204\220\211\204 \204\214\201\210\204 \211\213 \232\205\226\211\207\216\204 \232\214\201\210 \214\222\n"
"\n"
".\212\211\231\216\204\214 \211\203\213 \231\227\216 \214\222 \225\207\214 * "
},
{
// ERROR_ONLY_ONE_EXTENDED,
".\207\211\231\227 \217\220\205\213 \214\213\214 \232\207\200 \232\201\207\230\205\216 \204\226\211\207\216\216 \230\232\205\211 \230\205\226\211\214 \217\232\211\220 \200\214\n"
"\n"
".\212\211\231\216\204\214 \211\203\213 \231\227\216 \214\222 \225\207\214 * "
},
{
// ERROR_FORMATTING_PARTITION,
":\204\226\211\207\216\204 \232\200 \214\207\232\200\214 \204\214\213\211 \200\214 \204\220\227\232\204\204 \232\211\220\213\232\n"
" %S\n"
"\n"
"\201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"
},
{
NULL,
NULL
}
};
MUI_PAGE heILPages[] =
{
{
SETUP_INIT_PAGE,
heILSetupInitPageEntries
},
{
LANGUAGE_PAGE,
heILLanguagePageEntries
},
{
WELCOME_PAGE,
heILWelcomePageEntries
},
{
INSTALL_INTRO_PAGE,
heILIntroPageEntries
},
{
LICENSE_PAGE,
heILLicensePageEntries
},
{
DEVICE_SETTINGS_PAGE,
heILDevicePageEntries
},
{
REPAIR_INTRO_PAGE,
heILRepairPageEntries
},
{
UPGRADE_REPAIR_PAGE,
heILUpgradePageEntries
},
{
COMPUTER_SETTINGS_PAGE,
heILComputerPageEntries
},
{
DISPLAY_SETTINGS_PAGE,
heILDisplayPageEntries
},
{
FLUSH_PAGE,
heILFlushPageEntries
},
{
SELECT_PARTITION_PAGE,
heILSelectPartitionEntries
},
{
CHANGE_SYSTEM_PARTITION,
heILChangeSystemPartition
},
{
CONFIRM_DELETE_SYSTEM_PARTITION_PAGE,
heILConfirmDeleteSystemPartitionEntries
},
{
SELECT_FILE_SYSTEM_PAGE,
heILSelectFSEntries
},
{
FORMAT_PARTITION_PAGE,
heILFormatPartitionEntries
},
{
CHECK_FILE_SYSTEM_PAGE,
heILCheckFSEntries
},
{
DELETE_PARTITION_PAGE,
heILDeletePartitionEntries
},
{
INSTALL_DIRECTORY_PAGE,
heILInstallDirectoryEntries
},
{
PREPARE_COPY_PAGE,
heILPrepareCopyEntries
},
{
FILE_COPY_PAGE,
heILFileCopyEntries
},
{
KEYBOARD_SETTINGS_PAGE,
heILKeyboardSettingsEntries
},
{
BOOTLOADER_SELECT_PAGE,
heILBootLoaderSelectPageEntries
},
{
LAYOUT_SETTINGS_PAGE,
heILLayoutSettingsEntries
},
{
QUIT_PAGE,
heILQuitPageEntries
},
{
SUCCESS_PAGE,
heILSuccessPageEntries
},
{
BOOTLOADER_INSTALL_PAGE,
heILBootLoaderInstallPageEntries
},
{
BOOTLOADER_REMOVABLE_DISK_PAGE,
heILBootLoaderRemovableDiskPageEntries
},
{
REGISTRY_PAGE,
heILRegistryEntries
},
{
-1,
NULL
}
};
MUI_STRING heILStrings[] =
{
{STRING_PLEASEWAIT,
" ...\217\211\232\216\204\214 \200\220"},
{STRING_INSTALLCREATEPARTITION,
" \204\220\227\232\204 \214\205\210\211\201 = F3 \232\201\207\230\205\216 \230\205\226 = E \232\211\231\200\230 \230\205\226 = C \217\227\232\204 = ENTER"},
{STRING_INSTALLCREATELOGICAL,
" \204\220\227\232\204 \214\205\210\211\201 = F3 \232\211\202\205\214 \204\226\211\207\216 \230\205\226 = C \217\227\232\204 = ENTER"},
{STRING_INSTALLDELETEPARTITION,
" \204\220\227\232\204 \214\205\210\211\201 = F3 \204\226\211\207\216 \227\207\216 = D \217\227\232\204 = ENTER"},
{STRING_DELETEPARTITION,
" \204\220\227\232\204 \214\205\210\211\201 = F3 \204\226\211\207\216 \227\207\216 = D"},
{STRING_PARTITIONSIZE,
":\204\231\203\207 \204\226\211\207\216 \214\231 \214\203\205\202"},
{STRING_CHOOSE_NEW_PARTITION,
"\214\222 \232\211\230\227\211\222 \204\226\211\207\216 \230\205\226\211\214 \232\230\207\201"},
{STRING_CHOOSE_NEW_EXTENDED_PARTITION,
"\214\222 \232\201\207\230\205\216 \204\226\211\207\216 \230\205\226\211\214 \232\230\207\201"},
{STRING_CHOOSE_NEW_LOGICAL_PARTITION,
"\214\222 \232\211\202\205\214 \204\226\211\207\216 \230\205\226\211\214 \232\230\207\201"},
{STRING_HDPARTSIZE,
".\215\211\232\201-\204\202\216\201 \204\231\203\207\204 \204\226\211\207\216\204 \214\231 \214\203\205\202\204 \232\200 \203\214\227\204 \204\231\227\201\201"},
{STRING_CREATEPARTITION,
" \204\220\227\232\204 \214\205\210\211\201 = F3 \214\205\210\211\201 = ESC \204\226\211\207\216 \230\205\226 = ENTER"},
{STRING_NEWPARTITION,
"\214\222 \204\231\203\207 \204\226\211\207\216 \204\230\226\211 \204\220\227\232\204\204 \232\211\220\213\232"},
{STRING_PARTFORMAT,
".\212\231\216\204\201 \214\207\232\205\200\232 \232\200\206\204 \204\226\211\207\216\204"},
{STRING_NONFORMATTEDPART,
".\232\214\207\232\205\200\216 \200\214/\204\231\203\207 \204\226\211\207\216 \214\222 ReactOS \232\200 \217\211\227\232\204\214 \232\230\207\201"},
{STRING_NONFORMATTEDSYSTEMPART,
".\232\214\207\232\205\200\216 \200\214 \217\211\211\203\222 \232\213\230\222\216\204 \232\226\211\207\216"},
{STRING_NONFORMATTEDOTHERPART,
".\232\214\207\232\205\200\216 \200\214 \217\211\211\203\222 \204\231\203\207\204 \204\226\211\207\216\204"},
{STRING_INSTALLONPART,
"\204\226\211\207\216 \214\222 ReactOS \232\200 \204\220\211\227\232\216 \204\220\227\232\204\204 \232\211\220\213\232"},
{STRING_CONTINUE,
"\212\231\216\204 = ENTER"},
{STRING_QUITCONTINUE,
"\212\231\216\204 = ENTER \204\220\227\232\204 \214\205\210\211\201 = F3"},
{STRING_REBOOTCOMPUTER,
"\231\203\207\216 \204\214\222\224\204 = ENTER"},
{STRING_DELETING,
" \225\201\205\227 \227\207\205\216: %S"},
{STRING_MOVING,
" \225\201\205\227 \230\211\201\222\216: %S \214: %S"},
{STRING_RENAMING,
" \225\201\205\227 \215\231 \204\220\231\216: %S \214: %S"},
{STRING_COPYING,
" \225\201\205\227 \227\211\232\222\216: %S"},
{STRING_SETUPCOPYINGFILES,
"...\215\211\226\201\227 \204\227\211\232\222\216 \204\220\227\232\204\204 \232\211\220\213\232"},
{STRING_REGHIVEUPDATE,
" ...\215\205\231\211\230\204 \232\205\230\205\205\213 \232\200 \217\213\203\222\216"},
{STRING_IMPORTFILE,
" \200\201\211\211\216 %S..."},
{STRING_DISPLAYSETTINGSUPDATE,
" ...\204\202\205\226\232\204 \214\231 \215\205\231\211\230 \232\205\230\203\202\204 \217\213\203\222\216"},
{STRING_LOCALESETTINGSUPDATE,
" ...\230\205\206\200 \232\205\230\203\202\204 \217\213\203\222\216"},
{STRING_KEYBOARDSETTINGSUPDATE,
" ...\232\203\214\227\216\204 \232\230\205\226\232 \232\205\230\203\202\204 \232\200 \217\213\203\222\216"},
{STRING_CODEPAGEINFOUPDATE,
" ...\215\205\231\211\230\214 codepage \222\203\211\216 \223\211\221\205\216"},
{STRING_DONE,
" ...\215\211\211\221\216"},
{STRING_REBOOTCOMPUTER2,
" \201\231\207\216\204 \232\200 \231\203\207\216 \214\222\224\204 = ENTER"},
{STRING_REBOOTPROGRESSBAR,
" ...\232\205\211\220\231 %li \203\205\222\201 \231\203\207\216 \214\222\224\205\211 \212\201\231\207\216 "},
{STRING_CONSOLEFAIL1,
"\223\205\221\216\204 \232\200 \207\205\232\224\214 \217\232\211\220 \200\214\r\n\r\n"},
{STRING_CONSOLEFAIL2,
"USB \232\203\214\227\216\201 \231\205\216\211\231 \200\205\204 \204\206 \214\231 \204\226\205\224\220 \211\213\204 \204\201\211\221\204\r\n"},
{STRING_CONSOLEFAIL3,
"\200\214\216 \217\224\205\200\201 \232\205\213\216\232\220 \200\214 \217\211\211\203\222 USB \232\205\203\214\227\216\r\n"},
{STRING_FORMATTINGPART,
"Setup is formatting the partition..."},
{STRING_CHECKINGDISK,
"Setup is checking the disk..."},
{STRING_FORMATDISK1,
" (\230\211\204\216 \214\205\207\232\200) %S \215\211\226\201\227 \232\213\230\222\216 \215\222 \204\226\211\207\216 \214\205\207\232\200 "},
{STRING_FORMATDISK2,
" %S \215\211\226\201\227 \232\213\230\222\216 \215\222 \204\226\211\207\216 \214\205\207\232\200 "},
{STRING_KEEPFORMAT,
" (\211\205\220\211\231 \200\214\214( \232\211\207\213\205\220 \215\211\226\201\227 \232\213\230\222\216 \232\230\200\231\204 "},
{STRING_HDDISK1,
"%s."},
{STRING_HDDISK2,
"on %s."},
{STRING_PARTTYPE,
"Type 0x%02x"},
{STRING_HDDINFO1,
// "Harddisk %lu (%I64u %s), Port=%hu, Bus=%hu, Id=%hu (%wZ) [%s]"
"%I64u %s Harddisk %lu (Port=%hu, Bus=%hu, Id=%hu) on %wZ [%s]"},
{STRING_HDDINFO2,
// "Harddisk %lu (%I64u %s), Port=%hu, Bus=%hu, Id=%hu [%s]"
"%I64u %s Harddisk %lu (Port=%hu, Bus=%hu, Id=%hu) [%s]"},
{STRING_UNPSPACE,
"Unpartitioned space"},
{STRING_MAXSIZE,
"\216\"\201 (\216\227\221. ul% \216\"\201)"},
{STRING_EXTENDED_PARTITION,
"\232\201\207\230\205\216 \204\226\211\207\216"},
{STRING_UNFORMATTED,
")\214\207\232\205\200\216 \200\214( \231\203\207"},
{STRING_FORMATUNUSED,
"\231\205\216\211\231\201 \200\214"},
{STRING_FORMATUNKNOWN,
"\222\205\203\211 \200\214"},
{STRING_KB,
"\201\"\227"},
{STRING_MB,
"\201\"\216"},
{STRING_GB,
"\201\"\202"},
{STRING_ADDKBLAYOUTS,
"...\232\203\214\227\216 \232\205\230\205\226\232 \223\211\221\205\216"},
{0, 0}
};