reactos/win32ss/drivers/displays/vga_new/screen.c

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/*
* PROJECT: ReactOS Framebuffer Display Driver
* LICENSE: Microsoft NT4 DDK Sample Code License
* FILE: win32ss/drivers/displays/vga_new/screen.c
* PURPOSE: Surface, Screen and PDEV support/initialization
* PROGRAMMERS: Copyright (c) 1992-1995 Microsoft Corporation
* ReactOS Portable Systems Group
*/
#include "driver.h"
#define SYSTM_LOGFONT {16,7,0,0,700,0,0,0,ANSI_CHARSET,OUT_DEFAULT_PRECIS,CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,VARIABLE_PITCH | FF_DONTCARE,L"System"}
#define HELVE_LOGFONT {12,9,0,0,400,0,0,0,ANSI_CHARSET,OUT_DEFAULT_PRECIS,CLIP_STROKE_PRECIS,PROOF_QUALITY,VARIABLE_PITCH | FF_DONTCARE,L"MS Sans Serif"}
#define COURI_LOGFONT {12,9,0,0,400,0,0,0,ANSI_CHARSET,OUT_DEFAULT_PRECIS,CLIP_STROKE_PRECIS,PROOF_QUALITY,FIXED_PITCH | FF_DONTCARE, L"Courier"}
// This is the basic devinfo for a default driver. This is used as a base and customized based
// on information passed back from the miniport driver.
const DEVINFO gDevInfoFrameBuffer = {
// eVb: 2.1 [VGARISC CHANGE] - No capabilities
( 0
// eVb: 2.1 [END]
// eVb: 2.8 [DDK CHANGE] - No dithering support
// eVb: 2.8 [END]
), /* Graphics capabilities */
SYSTM_LOGFONT, /* Default font description */
HELVE_LOGFONT, /* ANSI variable font description */
COURI_LOGFONT, /* ANSI fixed font description */
0, /* Count of device fonts */
// eVb: 2.2 [VGARISC CHANGE] - DIB format is 4BPP
BMF_4BPP, /* Preferred DIB format */
// eVb: 2.2 [END]
// eVb: 2.9 [DDK CHANGE] - No dithering support
0, /* Width of color dither */
0, /* Height of color dither */
// eVb: 2.9 [END]
0 /* Default palette to use for this device */
};
// eVb: 2.3 [VGARISC CHANGE] - Add VGA structures from NT4 DDK Sample VGA driver
/******************************Public*Data*Struct*************************\
* This contains the GDIINFO structure that contains the device capabilities
* which are passed to the NT GDI engine during dhpdevEnablePDEV.
*
\**************************************************************************/
GDIINFO gaulCap = {
GDI_DRIVER_VERSION,
DT_RASDISPLAY, // ulTechnology
0, // ulHorzSize
0, // ulVertSize
0, // ulHorzRes (filled in at initialization)
0, // ulVertRes (filled in at initialization)
4, // cBitsPixel
1, // cPlanes
16, // ulNumColors
0, // flRaster (DDI reserved field)
0, // ulLogPixelsX (filled in at initialization)
0, // ulLogPixelsY (filled in at initialization)
TC_RA_ABLE | TC_SCROLLBLT, // flTextCaps
6, // ulDACRed
6, // ulDACGree
6, // ulDACBlue
0x0024, // ulAspectX (one-to-one aspect ratio)
0x0024, // ulAspectY
0x0033, // ulAspectXY
1, // xStyleStep
1, // yStyleSte;
3, // denStyleStep
{ 0, 0 }, // ptlPhysOffset
{ 0, 0 }, // szlPhysSize
0, // ulNumPalReg (win3.1 16 color drivers say 0 too)
// These fields are for halftone initialization.
{ // ciDevice, ColorInfo
{ 6700, 3300, 0 }, // Red
{ 2100, 7100, 0 }, // Green
{ 1400, 800, 0 }, // Blue
{ 1750, 3950, 0 }, // Cyan
{ 4050, 2050, 0 }, // Magenta
{ 4400, 5200, 0 }, // Yellow
{ 3127, 3290, 0 }, // AlignmentWhite
20000, // RedGamma
20000, // GreenGamma
20000, // BlueGamma
0, 0, 0, 0, 0, 0
},
0, // ulDevicePelsDPI (filled in at initialization)
PRIMARY_ORDER_CBA, // ulPrimaryOrder
HT_PATSIZE_4x4_M, // ulHTPatternSize
HT_FORMAT_4BPP_IRGB, // ulHTOutputFormat
HT_FLAG_ADDITIVE_PRIMS, // flHTFlags
0, // ulVRefresh
// eVb: 2.4 [VGARISC DDK CHANGE] - Use 1 bit alignment, not 8
1, // ulBltAlignment (preferred window alignment
// eVb: 2.4 [END]
// for fast-text routines)
0, // ulPanningHorzRes
0, // ulPanningVertRes
};
/******************************Module*Header*******************************\
* Color tables
\**************************************************************************/
// Values for the internal, EGA-compatible palette.
#if 0
static WORD PaletteBuffer[] = {
16, // 16 entries
0, // start with first palette register
// On the VGA, the palette contains indices into the array of color DACs.
// Since we can program the DACs as we please, we'll just put all the indices
// down at the beginning of the DAC array (that is, pass pixel values through
// the internal palette unchanged).
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
};
// These are the values for the first 16 DAC registers, the only ones we'll
// work with. These correspond to the RGB colors (6 bits for each primary, with
// the fourth entry unused) for pixel values 0-15.
static BYTE ColorBuffer[] = {
16, // 16 entries
0,
0,
0, // start with first palette register
0x00, 0x00, 0x00, 0x00, // black
0x2A, 0x00, 0x15, 0x00, // red
0x00, 0x2A, 0x15, 0x00, // green
0x2A, 0x2A, 0x15, 0x00, // mustard/brown
0x00, 0x00, 0x2A, 0x00, // blue
0x2A, 0x15, 0x2A, 0x00, // magenta
0x15, 0x2A, 0x2A, 0x00, // ScanLinesan
0x21, 0x22, 0x23, 0x00, // dark gray 2A
0x30, 0x31, 0x32, 0x00, // light gray 39
0x3F, 0x00, 0x00, 0x00, // bright red
0x00, 0x3F, 0x00, 0x00, // bright green
0x3F, 0x3F, 0x00, 0x00, // bright yellow
0x00, 0x00, 0x3F, 0x00, // bright blue
0x3F, 0x00, 0x3F, 0x00, // bright magenta
0x00, 0x3F, 0x3F, 0x00, // bright ScanLinesan
0x3F, 0x3F, 0x3F, 0x00 // bright white
};
#endif
// eVb: 2.3 [END]
/******************************Public*Routine******************************\
* bInitSURF
*
* Enables the surface. Maps the frame buffer into memory.
*
\**************************************************************************/
BOOL bInitSURF(PPDEV ppdev, BOOL bFirst)
{
DWORD returnedDataLength;
DWORD MaxWidth, MaxHeight;
VIDEO_MEMORY videoMemory;
VIDEO_MEMORY_INFORMATION videoMemoryInformation;
// eVb: 2.1 [DDK Change] - Support new VGA Miniport behavior w.r.t updated framebuffer remapping
ULONG RemappingNeeded = 0;
// eVb: 2.1 [END]
//
// Set the current mode into the hardware.
//
if (EngDeviceIoControl(ppdev->hDriver,
IOCTL_VIDEO_SET_CURRENT_MODE,
&(ppdev->ulMode),
sizeof(ULONG),
// eVb: 2.2 [DDK Change] - Support new VGA Miniport behavior w.r.t updated framebuffer remapping
&RemappingNeeded,
sizeof(ULONG),
// eVb: 2.2 [END]
&returnedDataLength))
{
RIP("DISP bInitSURF failed IOCTL_SET_MODE\n");
return(FALSE);
}
//
// If this is the first time we enable the surface we need to map in the
// memory also.
//
// eVb: 2.3 [DDK Change] - Support new VGA Miniport behavior w.r.t updated framebuffer remapping
if (bFirst || RemappingNeeded)
{
// eVb: 2.3 [END]
videoMemory.RequestedVirtualAddress = NULL;
if (EngDeviceIoControl(ppdev->hDriver,
IOCTL_VIDEO_MAP_VIDEO_MEMORY,
&videoMemory,
sizeof(VIDEO_MEMORY),
&videoMemoryInformation,
sizeof(VIDEO_MEMORY_INFORMATION),
&returnedDataLength))
{
RIP("DISP bInitSURF failed IOCTL_VIDEO_MAP\n");
return(FALSE);
}
ppdev->pjScreen = (PBYTE)(videoMemoryInformation.FrameBufferBase);
if (videoMemoryInformation.FrameBufferBase !=
videoMemoryInformation.VideoRamBase)
{
RIP("VideoRamBase does not correspond to FrameBufferBase\n");
}
// eVb: 2.4 [DDK Change] - Make sure frame buffer mapping worked
//
// Make sure we can access this video memory
//
*(PULONG)(ppdev->pjScreen) = 0xaa55aa55;
if (*(PULONG)(ppdev->pjScreen) != 0xaa55aa55) {
DISPDBG((1, "Frame buffer memory is not accessible.\n"));
return(FALSE);
}
// eVb: 2.4 [END]
ppdev->cScreenSize = videoMemoryInformation.VideoRamLength;
//
// Initialize the head of the offscreen list to NULL.
//
ppdev->pOffscreenList = NULL;
// It's a hardware pointer; set up pointer attributes.
MaxHeight = ppdev->PointerCapabilities.MaxHeight;
// Allocate space for two DIBs (data/mask) for the pointer. If this
// device supports a color Pointer, we will allocate a larger bitmap.
// If this is a color bitmap we allocate for the largest possible
// bitmap because we have no idea of what the pixel depth might be.
// Width rounded up to nearest byte multiple
if (!(ppdev->PointerCapabilities.Flags & VIDEO_MODE_COLOR_POINTER))
{
MaxWidth = (ppdev->PointerCapabilities.MaxWidth + 7) / 8;
}
else
{
MaxWidth = ppdev->PointerCapabilities.MaxWidth * sizeof(DWORD);
}
ppdev->cjPointerAttributes =
sizeof(VIDEO_POINTER_ATTRIBUTES) +
((sizeof(UCHAR) * MaxWidth * MaxHeight) * 2);
ppdev->pPointerAttributes = (PVIDEO_POINTER_ATTRIBUTES)
EngAllocMem(0, ppdev->cjPointerAttributes, ALLOC_TAG);
if (ppdev->pPointerAttributes == NULL) {
DISPDBG((0, "bInitPointer EngAllocMem failed\n"));
return(FALSE);
}
ppdev->pPointerAttributes->Flags = ppdev->PointerCapabilities.Flags;
ppdev->pPointerAttributes->WidthInBytes = MaxWidth;
ppdev->pPointerAttributes->Width = ppdev->PointerCapabilities.MaxWidth;
ppdev->pPointerAttributes->Height = MaxHeight;
ppdev->pPointerAttributes->Column = 0;
ppdev->pPointerAttributes->Row = 0;
ppdev->pPointerAttributes->Enable = 0;
}
return(TRUE);
}
/******************************Public*Routine******************************\
* vDisableSURF
*
* Disable the surface. Un-Maps the frame in memory.
*
\**************************************************************************/
VOID vDisableSURF(PPDEV ppdev)
{
DWORD returnedDataLength;
VIDEO_MEMORY videoMemory;
videoMemory.RequestedVirtualAddress = (PVOID) ppdev->pjScreen;
if (EngDeviceIoControl(ppdev->hDriver,
IOCTL_VIDEO_UNMAP_VIDEO_MEMORY,
&videoMemory,
sizeof(VIDEO_MEMORY),
NULL,
0,
&returnedDataLength))
{
RIP("DISP vDisableSURF failed IOCTL_VIDEO_UNMAP\n");
}
}
/******************************Public*Routine******************************\
* bInitPDEV
*
* Determine the mode we should be in based on the DEVMODE passed in.
* Query mini-port to get information needed to fill in the DevInfo and the
* GdiInfo .
*
\**************************************************************************/
BOOL bInitPDEV(
PPDEV ppdev,
DEVMODEW *pDevMode,
GDIINFO *pGdiInfo,
DEVINFO *pDevInfo)
{
ULONG cModes;
PVIDEO_MODE_INFORMATION pVideoBuffer, pVideoModeSelected, pVideoTemp;
#if 0
VIDEO_COLOR_CAPABILITIES colorCapabilities;
ULONG ulTemp;
#endif
BOOL bSelectDefault;
ULONG cbModeSize;
//
// calls the miniport to get mode information.
//
cModes = getAvailableModes(ppdev->hDriver, &pVideoBuffer, &cbModeSize);
if (cModes == 0)
{
return(FALSE);
}
//
// Now see if the requested mode has a match in that table.
//
pVideoModeSelected = NULL;
pVideoTemp = pVideoBuffer;
if ((pDevMode->dmPelsWidth == 0) &&
(pDevMode->dmPelsHeight == 0) &&
(pDevMode->dmBitsPerPel == 0) &&
(pDevMode->dmDisplayFrequency == 0))
{
DISPDBG((2, "Default mode requested"));
bSelectDefault = TRUE;
}
else
{
// eVb: 2.5 [DDK Change] - Add missing newlines to debug output
DISPDBG((2, "Requested mode...\n"));
DISPDBG((2, " Screen width -- %li\n", pDevMode->dmPelsWidth));
DISPDBG((2, " Screen height -- %li\n", pDevMode->dmPelsHeight));
DISPDBG((2, " Bits per pel -- %li\n", pDevMode->dmBitsPerPel));
DISPDBG((2, " Frequency -- %li\n", pDevMode->dmDisplayFrequency));
// eVb: 2.5 [END]
bSelectDefault = FALSE;
}
while (cModes--)
{
if (pVideoTemp->Length != 0)
{
if (bSelectDefault ||
((pVideoTemp->VisScreenWidth == pDevMode->dmPelsWidth) &&
(pVideoTemp->VisScreenHeight == pDevMode->dmPelsHeight) &&
(pVideoTemp->BitsPerPlane *
pVideoTemp->NumberOfPlanes == pDevMode->dmBitsPerPel) &&
(pVideoTemp->Frequency == pDevMode->dmDisplayFrequency)))
{
pVideoModeSelected = pVideoTemp;
DISPDBG((3, "Found a match\n")) ;
break;
}
}
pVideoTemp = (PVIDEO_MODE_INFORMATION)
(((PUCHAR)pVideoTemp) + cbModeSize);
}
//
// If no mode has been found, return an error
//
if (pVideoModeSelected == NULL)
{
EngFreeMem(pVideoBuffer);
DISPDBG((0,"DISP bInitPDEV failed - no valid modes\n"));
return(FALSE);
}
//
// Fill in the GDIINFO data structure with the information returned from
// the kernel driver.
//
ppdev->ulMode = pVideoModeSelected->ModeIndex;
ppdev->cxScreen = pVideoModeSelected->VisScreenWidth;
ppdev->cyScreen = pVideoModeSelected->VisScreenHeight;
ppdev->lDeltaScreen = pVideoModeSelected->ScreenStride;
// eVb: 2.8 [VGARISC CHANGE] - Extra fields not required on VGA, start with defaults
#if 0
ppdev->ulBitCount = pVideoModeSelected->BitsPerPlane *
pVideoModeSelected->NumberOfPlanes;
ppdev->flRed = pVideoModeSelected->RedMask;
ppdev->flGreen = pVideoModeSelected->GreenMask;
ppdev->flBlue = pVideoModeSelected->BlueMask;
#else
*pGdiInfo = gaulCap;
#endif
// eVb: 2.8 [END]
pGdiInfo->ulVersion = GDI_DRIVER_VERSION;
pGdiInfo->ulTechnology = DT_RASDISPLAY;
pGdiInfo->ulHorzSize = pVideoModeSelected->XMillimeter;
pGdiInfo->ulVertSize = pVideoModeSelected->YMillimeter;
pGdiInfo->ulHorzRes = ppdev->cxScreen;
pGdiInfo->ulVertRes = ppdev->cyScreen;
pGdiInfo->ulPanningHorzRes = ppdev->cxScreen;
pGdiInfo->ulPanningVertRes = ppdev->cyScreen;
pGdiInfo->cBitsPixel = pVideoModeSelected->BitsPerPlane;
pGdiInfo->cPlanes = pVideoModeSelected->NumberOfPlanes;
pGdiInfo->ulVRefresh = pVideoModeSelected->Frequency;
pGdiInfo->ulBltAlignment = 1; // We don't have accelerated screen-
// to-screen blts, and any
// window alignment is okay
pGdiInfo->ulLogPixelsX = pDevMode->dmLogPixels;
pGdiInfo->ulLogPixelsY = pDevMode->dmLogPixels;
// eVb: 2.9 [VGARISC CHANGE] - Extra fields not required on VGA
#if 0
#ifdef MIPS
if (ppdev->ulBitCount == 8)
pGdiInfo->flTextCaps = (TC_RA_ABLE | TC_SCROLLBLT);
else
#endif
pGdiInfo->flTextCaps = TC_RA_ABLE;
pGdiInfo->flRaster = 0; // flRaster is reserved by DDI
#endif
// eVb: 2.9 [END]
pGdiInfo->ulDACRed = pVideoModeSelected->NumberRedBits;
pGdiInfo->ulDACGreen = pVideoModeSelected->NumberGreenBits;
pGdiInfo->ulDACBlue = pVideoModeSelected->NumberBlueBits;
// eVb: 2.7 [VGARISC CHANGE] - Extra fields not required on VGA
#if 0
pGdiInfo->ulAspectX = 0x24; // One-to-one aspect ratio
pGdiInfo->ulAspectY = 0x24;
pGdiInfo->ulAspectXY = 0x33;
pGdiInfo->xStyleStep = 1; // A style unit is 3 pels
pGdiInfo->yStyleStep = 1;
pGdiInfo->denStyleStep = 3;
pGdiInfo->ptlPhysOffset.x = 0;
pGdiInfo->ptlPhysOffset.y = 0;
pGdiInfo->szlPhysSize.cx = 0;
pGdiInfo->szlPhysSize.cy = 0;
// RGB and CMY color info.
//
// try to get it from the miniport.
// if the miniport doesn ot support this feature, use defaults.
//
if (EngDeviceIoControl(ppdev->hDriver,
IOCTL_VIDEO_QUERY_COLOR_CAPABILITIES,
NULL,
0,
&colorCapabilities,
sizeof(VIDEO_COLOR_CAPABILITIES),
&ulTemp))
{
DISPDBG((2, "getcolorCapabilities failed \n"));
pGdiInfo->ciDevice.Red.x = 6700;
pGdiInfo->ciDevice.Red.y = 3300;
pGdiInfo->ciDevice.Red.Y = 0;
pGdiInfo->ciDevice.Green.x = 2100;
pGdiInfo->ciDevice.Green.y = 7100;
pGdiInfo->ciDevice.Green.Y = 0;
pGdiInfo->ciDevice.Blue.x = 1400;
pGdiInfo->ciDevice.Blue.y = 800;
pGdiInfo->ciDevice.Blue.Y = 0;
pGdiInfo->ciDevice.AlignmentWhite.x = 3127;
pGdiInfo->ciDevice.AlignmentWhite.y = 3290;
pGdiInfo->ciDevice.AlignmentWhite.Y = 0;
pGdiInfo->ciDevice.RedGamma = 20000;
pGdiInfo->ciDevice.GreenGamma = 20000;
pGdiInfo->ciDevice.BlueGamma = 20000;
}
else
{
pGdiInfo->ciDevice.Red.x = colorCapabilities.RedChromaticity_x;
pGdiInfo->ciDevice.Red.y = colorCapabilities.RedChromaticity_y;
pGdiInfo->ciDevice.Red.Y = 0;
pGdiInfo->ciDevice.Green.x = colorCapabilities.GreenChromaticity_x;
pGdiInfo->ciDevice.Green.y = colorCapabilities.GreenChromaticity_y;
pGdiInfo->ciDevice.Green.Y = 0;
pGdiInfo->ciDevice.Blue.x = colorCapabilities.BlueChromaticity_x;
pGdiInfo->ciDevice.Blue.y = colorCapabilities.BlueChromaticity_y;
pGdiInfo->ciDevice.Blue.Y = 0;
pGdiInfo->ciDevice.AlignmentWhite.x = colorCapabilities.WhiteChromaticity_x;
pGdiInfo->ciDevice.AlignmentWhite.y = colorCapabilities.WhiteChromaticity_y;
pGdiInfo->ciDevice.AlignmentWhite.Y = colorCapabilities.WhiteChromaticity_Y;
// if we have a color device store the three color gamma values,
// otherwise store the unique gamma value in all three.
if (colorCapabilities.AttributeFlags & VIDEO_DEVICE_COLOR)
{
pGdiInfo->ciDevice.RedGamma = colorCapabilities.RedGamma;
pGdiInfo->ciDevice.GreenGamma = colorCapabilities.GreenGamma;
pGdiInfo->ciDevice.BlueGamma = colorCapabilities.BlueGamma;
}
else
{
pGdiInfo->ciDevice.RedGamma = colorCapabilities.WhiteGamma;
pGdiInfo->ciDevice.GreenGamma = colorCapabilities.WhiteGamma;
pGdiInfo->ciDevice.BlueGamma = colorCapabilities.WhiteGamma;
}
};
pGdiInfo->ciDevice.Cyan.x = 0;
pGdiInfo->ciDevice.Cyan.y = 0;
pGdiInfo->ciDevice.Cyan.Y = 0;
pGdiInfo->ciDevice.Magenta.x = 0;
pGdiInfo->ciDevice.Magenta.y = 0;
pGdiInfo->ciDevice.Magenta.Y = 0;
pGdiInfo->ciDevice.Yellow.x = 0;
pGdiInfo->ciDevice.Yellow.y = 0;
pGdiInfo->ciDevice.Yellow.Y = 0;
// No dye correction for raster displays.
pGdiInfo->ciDevice.MagentaInCyanDye = 0;
pGdiInfo->ciDevice.YellowInCyanDye = 0;
pGdiInfo->ciDevice.CyanInMagentaDye = 0;
pGdiInfo->ciDevice.YellowInMagentaDye = 0;
pGdiInfo->ciDevice.CyanInYellowDye = 0;
pGdiInfo->ciDevice.MagentaInYellowDye = 0;
pGdiInfo->ulDevicePelsDPI = 0; // For printers only
pGdiInfo->ulPrimaryOrder = PRIMARY_ORDER_CBA;
// BUGBUG this should be modified to take into account the size
// of the display and the resolution.
pGdiInfo->ulHTPatternSize = HT_PATSIZE_4x4_M;
pGdiInfo->flHTFlags = HT_FLAG_ADDITIVE_PRIMS;
// eVb: 2.7 [END]
#endif
// Fill in the basic devinfo structure
*pDevInfo = gDevInfoFrameBuffer;
// eVb: 2.6 [VGARISC CHANGE] - Use defaults in gaulCap for GDI Info
#if 0
// Fill in the rest of the devinfo and GdiInfo structures.
if (ppdev->ulBitCount == 8)
{
// It is Palette Managed.
pGdiInfo->ulNumColors = 20;
pGdiInfo->ulNumPalReg = 1 << ppdev->ulBitCount;
// eVb: 2.7 [DDK CHANGE] - No dithering support
pDevInfo->flGraphicsCaps |= GCAPS_PALMANAGED;
// eVb: 2.7 [END]
pGdiInfo->ulHTOutputFormat = HT_FORMAT_8BPP;
pDevInfo->iDitherFormat = BMF_8BPP;
// Assuming palette is orthogonal - all colors are same size.
ppdev->cPaletteShift = 8 - pGdiInfo->ulDACRed;
}
else
{
pGdiInfo->ulNumColors = (ULONG) (-1);
pGdiInfo->ulNumPalReg = 0;
if (ppdev->ulBitCount == 16)
{
pGdiInfo->ulHTOutputFormat = HT_FORMAT_16BPP;
pDevInfo->iDitherFormat = BMF_16BPP;
}
else if (ppdev->ulBitCount == 24)
{
pGdiInfo->ulHTOutputFormat = HT_FORMAT_24BPP;
pDevInfo->iDitherFormat = BMF_24BPP;
}
else
{
pGdiInfo->ulHTOutputFormat = HT_FORMAT_32BPP;
pDevInfo->iDitherFormat = BMF_32BPP;
}
}
#endif
// eVb: 2.6 [END]
EngFreeMem(pVideoBuffer);
return(TRUE);
}
/******************************Public*Routine******************************\
* getAvailableModes
*
* Calls the miniport to get the list of modes supported by the kernel driver,
* and returns the list of modes supported by the diplay driver among those
*
* returns the number of entries in the videomode buffer.
* 0 means no modes are supported by the miniport or that an error occured.
*
* NOTE: the buffer must be freed up by the caller.
*
\**************************************************************************/
DWORD getAvailableModes(
HANDLE hDriver,
PVIDEO_MODE_INFORMATION *modeInformation,
DWORD *cbModeSize)
{
ULONG ulTemp;
VIDEO_NUM_MODES modes;
PVIDEO_MODE_INFORMATION pVideoTemp;
//
// Get the number of modes supported by the mini-port
//
if (EngDeviceIoControl(hDriver,
IOCTL_VIDEO_QUERY_NUM_AVAIL_MODES,
NULL,
0,
&modes,
sizeof(VIDEO_NUM_MODES),
&ulTemp))
{
DISPDBG((0, "getAvailableModes failed VIDEO_QUERY_NUM_AVAIL_MODES\n"));
return(0);
}
*cbModeSize = modes.ModeInformationLength;
//
// Allocate the buffer for the mini-port to write the modes in.
//
*modeInformation = (PVIDEO_MODE_INFORMATION)
EngAllocMem(0, modes.NumModes *
modes.ModeInformationLength, ALLOC_TAG);
if (*modeInformation == (PVIDEO_MODE_INFORMATION) NULL)
{
DISPDBG((0, "getAvailableModes failed EngAllocMem\n"));
return 0;
}
//
// Ask the mini-port to fill in the available modes.
//
if (EngDeviceIoControl(hDriver,
IOCTL_VIDEO_QUERY_AVAIL_MODES,
NULL,
0,
*modeInformation,
modes.NumModes * modes.ModeInformationLength,
&ulTemp))
{
DISPDBG((0, "getAvailableModes failed VIDEO_QUERY_AVAIL_MODES\n"));
EngFreeMem(*modeInformation);
*modeInformation = (PVIDEO_MODE_INFORMATION) NULL;
return(0);
}
//
// Now see which of these modes are supported by the display driver.
// As an internal mechanism, set the length to 0 for the modes we
// DO NOT support.
//
ulTemp = modes.NumModes;
pVideoTemp = *modeInformation;
// eVb: 2.5 [VGARISC CHANGE] - Add correct mode checks for VGA
//
// Mode is rejected if it is not 4 planes, or not graphics, or is not
// one of 1 bits per pel.
//
while (ulTemp--)
{
if ((pVideoTemp->NumberOfPlanes != 4 ) ||
!(pVideoTemp->AttributeFlags & VIDEO_MODE_GRAPHICS) ||
((pVideoTemp->BitsPerPlane != 1) ||
(pVideoTemp->VisScreenWidth > 800)))
// eVb: 2.5 [END]
{
pVideoTemp->Length = 0;
}
pVideoTemp = (PVIDEO_MODE_INFORMATION)
(((PUCHAR)pVideoTemp) + modes.ModeInformationLength);
}
return modes.NumModes;
}