reactos/win32ss/user/consrv/console.h

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/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Server DLL
* FILE: win32ss/user/consrv/console.h
* PURPOSE: Consoles Management
* PROGRAMMERS: Hermes Belusca-Maito
*/
#pragma once
#if 0
/*
* WARNING: Change the state of the console ONLY when the console is locked !
*/
typedef enum _CONSOLE_STATE
{
CONSOLE_INITIALIZING, /* Console is initializing */
CONSOLE_RUNNING , /* Console running */
CONSOLE_TERMINATING , /* Console about to be destroyed (but still not) */
CONSOLE_IN_DESTRUCTION /* Console in destruction */
} CONSOLE_STATE, *PCONSOLE_STATE;
#endif
VOID WINAPI ConSrvInitConsoleSupport(VOID);
NTSTATUS WINAPI ConSrvInitConsole(OUT PCONSOLE* NewConsole,
IN OUT PCONSOLE_START_INFO ConsoleStartInfo,
IN PCSR_PROCESS ConsoleLeaderProcess);
VOID WINAPI ConSrvDeleteConsole(PCONSOLE Console);
BOOL FASTCALL ConSrvValidateConsolePointer(PCONSOLE Console);
BOOL FASTCALL ConSrvValidateConsoleState(PCONSOLE Console,
CONSOLE_STATE ExpectedState);
BOOL FASTCALL ConSrvValidateConsoleUnsafe(PCONSOLE Console,
CONSOLE_STATE ExpectedState,
BOOL LockConsole);
BOOL FASTCALL ConSrvValidateConsole(PCONSOLE Console,
CONSOLE_STATE ExpectedState,
BOOL LockConsole);
/* EOF */