reactos/rostests/apitests/localspl/dll/main.c

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/*
* PROJECT: ReactOS Local Spooler API Tests Injected DLL
* LICENSE: GNU GPLv2 or any later version as published by the Free Software Foundation
* PURPOSE: Main functions
* COPYRIGHT: Copyright 2015 Colin Finck <colin@reactos.org>
*/
#define __ROS_LONG64__
#define STANDALONE
#include <apitest.h>
#define WIN32_NO_STATUS
#include <io.h>
#include <windef.h>
#include <winbase.h>
#include <wingdi.h>
#include <winreg.h>
#include <winspool.h>
#include <winsplp.h>
#include "../localspl_apitest.h"
//#define NDEBUG
#include <debug.h>
// Test list
extern void func_fpEnumPrinters(void);
const struct test winetest_testlist[] =
{
{ "fpEnumPrinters", func_fpEnumPrinters },
{ 0, 0 }
};
// Running the tests from the injected DLL and redirecting their output to the pipe.
BOOL WINAPI
DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
char szTestName[150];
DWORD cbRead;
FILE* fpStdout;
HANDLE hCommandPipe;
int iOldStdout;
// We only want to run our test once when the DLL is injected to the process.
if (fdwReason != DLL_PROCESS_ATTACH)
return TRUE;
// Read the test to run from the command pipe.
hCommandPipe = CreateFileW(COMMAND_PIPE_NAME, GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL);
if (hCommandPipe == INVALID_HANDLE_VALUE)
{
DPRINT("DLL: CreateFileW failed for the command pipe with error %lu!\n", GetLastError());
return FALSE;
}
if (!ReadFile(hCommandPipe, szTestName, sizeof(szTestName), &cbRead, NULL))
{
DPRINT("DLL: ReadFile failed for the command pipe with error %lu!\n", GetLastError());
return FALSE;
}
CloseHandle(hCommandPipe);
// Check if the test name is valid.
if (!find_test(szTestName))
{
DPRINT("DLL: Got invalid test name \"%s\"!\n", szTestName);
return FALSE;
}
// Backup our current stdout and set it to the output pipe.
iOldStdout = _dup(_fileno(stdout));
fpStdout = _wfreopen(OUTPUT_PIPE_NAME, L"w", stdout);
setbuf(stdout, NULL);
// Run the test.
run_test(szTestName);
// Restore stdout to the previous value.
fclose(fpStdout);
_dup2(iOldStdout, _fileno(stdout));
// Return FALSE so that our DLL is immediately unloaded.
return FALSE;
}