reactos/win32ss/gdi/ntgdi/misc.h

141 lines
3 KiB
C
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#pragma once
typedef struct INTENG_ENTER_LEAVE_TAG
{
/* Contents is private to EngEnter/EngLeave */
SURFOBJ *DestObj;
SURFOBJ *OutputObj;
HBITMAP OutputBitmap;
CLIPOBJ *TrivialClipObj;
RECTL DestRect;
BOOL ReadOnly;
} INTENG_ENTER_LEAVE, *PINTENG_ENTER_LEAVE;
extern BOOL APIENTRY IntEngEnter(PINTENG_ENTER_LEAVE EnterLeave,
SURFOBJ *DestObj,
RECTL *DestRect,
BOOL ReadOnly,
POINTL *Translate,
SURFOBJ **OutputObj);
extern BOOL APIENTRY IntEngLeave(PINTENG_ENTER_LEAVE EnterLeave);
extern HGDIOBJ StockObjects[];
extern USHORT gusLanguageID;
USHORT FASTCALL UserGetLanguageID(VOID);
PVOID APIENTRY HackSecureVirtualMemory(IN PVOID,IN SIZE_T,IN ULONG,OUT PVOID *);
VOID APIENTRY HackUnsecureVirtualMemory(IN PVOID);
NTSTATUS
NTAPI
RegOpenKey(
LPCWSTR pwszKeyName,
PHKEY phkey);
NTSTATUS
NTAPI
RegQueryValue(
IN HKEY hkey,
IN PCWSTR pwszValueName,
IN ULONG ulType,
OUT PVOID pvData,
IN OUT PULONG pcbValue);
VOID
NTAPI
RegWriteSZ(HKEY hkey, PWSTR pwszValue, PWSTR pwszData);
VOID
NTAPI
RegWriteDWORD(HKEY hkey, PWSTR pwszValue, DWORD dwData);
BOOL
NTAPI
RegReadDWORD(HKEY hkey, PWSTR pwszValue, PDWORD pdwData);
VOID FASTCALL
SetLastNtError(
NTSTATUS Status);
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
typedef struct _GDI_POOL *PGDI_POOL;
PGDI_POOL
NTAPI
GdiPoolCreate(
ULONG cjAllocSize,
ULONG ulTag);
VOID
NTAPI
GdiPoolDestroy(PGDI_POOL pPool);
PVOID
NTAPI
GdiPoolAllocate(
PGDI_POOL pPool);
VOID
NTAPI
GdiPoolFree(
PGDI_POOL pPool,
PVOID pvAlloc);
FORCEINLINE
VOID
ExAcquirePushLockExclusive(PEX_PUSH_LOCK PushLock)
{
/* Try acquiring the lock */
if (InterlockedBitTestAndSet((PLONG)PushLock, EX_PUSH_LOCK_LOCK_V))
{
/* Someone changed it, use the slow path */
ExfAcquirePushLockExclusive(PushLock);
}
}
FORCEINLINE
BOOLEAN
ExTryAcquirePushLockExclusive(PEX_PUSH_LOCK PushLock)
{
/* Try acquiring the lock */
return !InterlockedBitTestAndSet((PLONG)PushLock, EX_PUSH_LOCK_LOCK_V);
}
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
FORCEINLINE
VOID
ExReleasePushLockExclusive(PEX_PUSH_LOCK PushLock)
{
EX_PUSH_LOCK OldValue;
/* Unlock the pushlock */
OldValue.Value = InterlockedExchangeAddSizeT((PSIZE_T)PushLock,
-(SSIZE_T)EX_PUSH_LOCK_LOCK);
/* Check if anyone is waiting on it and it's not already waking */
if ((OldValue.Waiting) && !(OldValue.Waking))
{
/* Wake it up */
ExfTryToWakePushLock(PushLock);
}
}
FORCEINLINE
VOID
_ExInitializePushLock(PEX_PUSH_LOCK Lock)
{
*(PULONG_PTR)Lock = 0;
}
#define ExInitializePushLock _ExInitializePushLock
NTSTATUS FASTCALL
IntSafeCopyUnicodeString(PUNICODE_STRING Dest,
PUNICODE_STRING Source);
NTSTATUS FASTCALL
IntSafeCopyUnicodeStringTerminateNULL(PUNICODE_STRING Dest,
PUNICODE_STRING Source);
HBITMAP NTAPI UserLoadImage(PCWSTR);
BOOL NTAPI W32kDosPathNameToNtPathName(PCWSTR, PUNICODE_STRING);