mirror of
https://github.com/reactos/reactos.git
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176 lines
4.3 KiB
C
176 lines
4.3 KiB
C
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/* tcpServer.c
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*
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* Simple Winsock TCP server test.
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* Later will be used as base for ReactOS telnetd
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*
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* HISTORY:
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* 6-15-02 - Added Winsock support to UNIX tcp test
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* 6-16-02 - Removed Unix support
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* 6-17-02 - Added extra comments to code
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*
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*/
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#include <winsock2.h>
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#include <stdio.h>
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#include <string.h>
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#include <io.h>
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#undef ERROR
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#define SUCCESS 0
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#define ERROR 1
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#define END_LINE 0x0A
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#define SERVER_PORT 23
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#define MAX_MSG 100
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/* function readline */
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int read_line();
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int main (int argc, char *argv[]) {
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WORD wVersionRequested;
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WSADATA WsaData;
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INT Status;
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int sd, newSd, cliLen;
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struct sockaddr_in cliAddr, servAddr;
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char line[MAX_MSG];
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wVersionRequested = MAKEWORD(2, 2);
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Status = WSAStartup(wVersionRequested, &WsaData);
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if (Status != 0) {
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printf("Could not initialize winsock dll.\n");
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return FALSE;
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}
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/* create socket */
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sd = socket(AF_INET, SOCK_STREAM, 0);
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if(sd<0) {
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perror("cannot open socket ");
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WSACleanup();
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return ERROR;
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}
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/* bind server port */
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servAddr.sin_family = AF_INET;
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servAddr.sin_addr.s_addr = htonl(INADDR_ANY);
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servAddr.sin_port = htons(SERVER_PORT);
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if(bind(sd, (struct sockaddr *) &servAddr, sizeof(servAddr))<0) {
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perror("cannot bind port ");
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WSACleanup();
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return ERROR;
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}
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listen(sd,5);
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while(1) {
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printf("%s: \n"
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"To start test, Please telnet to localhost (127.0.0.1) port 23 \n"
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"When connected input raw data followed by End of Line\n"
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"Test is now running on TCP port %u\n",argv[0],SERVER_PORT);
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cliLen = sizeof(cliAddr);
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newSd = accept(sd, (struct sockaddr *) &cliAddr, &cliLen);
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if(newSd<0) {
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perror("cannot accept connection ");
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WSACleanup();
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return ERROR;
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}
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/* init line */
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memset(line,0x0,MAX_MSG);
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/* receive segments */
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while(read_line(newSd,line)!=ERROR) {
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printf("%s: received from %s:TCP%d : %s\n", argv[0],
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inet_ntoa(cliAddr.sin_addr),
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ntohs(cliAddr.sin_port), line);
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/* init line */
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memset(line,0x0,MAX_MSG);
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} /* while(read_line) */
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} /* while (1) */
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}
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/* WARNING WARNING WARNING WARNING WARNING WARNING WARNING */
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/* this function is experimental.. I don't know yet if it works */
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/* correctly or not. Use Steven's readline() function to have */
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/* something robust. */
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/* WARNING WARNING WARNING WARNING WARNING WARNING WARNING */
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/* rcv_line is my function readline(). Data is read from the socket when */
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/* needed, but not byte after bytes. All the received data is read. */
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/* This means only one call to recv(), instead of one call for */
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/* each received byte. */
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/* You can set END_CHAR to whatever means endofline for you. (0x0A is \n)*/
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/* read_lin returns the number of bytes returned in line_to_return */
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int read_line(int newSd, char *line_to_return) {
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static int rcv_ptr=0;
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static char rcv_msg[MAX_MSG];
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static int n;
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int offset;
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offset=0;
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while(1) {
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if(rcv_ptr==0) {
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/* read data from socket */
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memset(rcv_msg,0x0,MAX_MSG); /* init buffer */
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n = recv(newSd, rcv_msg, MAX_MSG, 0); /* wait for data */
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if (n<0) {
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perror(" cannot receive data ");
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return ERROR;
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} else if (n==0) {
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printf(" connection closed by client\n");
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close(newSd);
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WSACleanup();
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return ERROR;
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}
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}
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/* if new data read on socket */
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/* OR */
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/* if another line is still in buffer */
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/* copy line into 'line_to_return' */
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while(*(rcv_msg+rcv_ptr)!=END_LINE && rcv_ptr<n) {
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memcpy(line_to_return+offset,rcv_msg+rcv_ptr,1);
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offset++;
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rcv_ptr++;
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}
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/* end of line + end of buffer => return line */
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if(rcv_ptr==n-1) {
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/* set last byte to END_LINE */
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*(line_to_return+offset)=END_LINE;
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rcv_ptr=0;
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return ++offset;
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}
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/* end of line but still some data in buffer => return line */
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if(rcv_ptr <n-1) {
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/* set last byte to END_LINE */
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*(line_to_return+offset)=END_LINE;
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rcv_ptr++;
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return ++offset;
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}
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/* end of buffer but line is not ended => */
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/* wait for more data to arrive on socket */
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if(rcv_ptr == n) {
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rcv_ptr = 0;
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}
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} /* while */
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}
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