reactos/rosapps/games/solitaire/cardlib/card.h

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//
// CardLib - Card class
//
// Freeware
// Copyright J Brown 2001
//
#ifndef _CARD_INCLUDED
#define _CARD_INCLUDED
enum eSuit { Clubs = 0, Diamonds = 1, Hearts = 2, Spades = 3 };
enum eValue { Ace = 1, Two = 2, Three = 3, Four = 4, Five = 5, Six = 6, Seven = 7,
Eight = 8, Nine = 9, Ten = 10, Jack = 11, Queen = 12, King = 13 };
inline int MAKE_CARD(int Value, int Suit)
{
if(Value < 1) Value = 1;
if(Value == 14) Value = 1;
if(Value > 13) Value = 13;
if(Suit < 0) Suit = 0;
if(Suit > 3) Suit = 3;
return ((Value - 1) * 4 + Suit);
}
class Card
{
friend class CardStack;
public:
Card()
{
nValue = 0; //ace of spades by default
fFaceUp = true;
}
Card(int value, int suit) //specify a face value [1-13] and suit [0-3]
{
nValue = MAKE_CARD(value, suit);
fFaceUp = true;
}
Card(int index) //specify a 0-51 index
{
if(index < 0) index = 0;
if(index > 51) index = 51;
nValue = index;
fFaceUp = true;
}
int Suit() const
{
return (nValue % 4);
}
int LoVal() const
{
return (nValue / 4) + 1;
}
int HiVal() const
{
return ((nValue < 4) ? 14 : (nValue / 4) + 1);
}
int Idx() const //unique value (0-51 etc)
{
return nValue;
}
bool FaceUp() const
{
return fFaceUp;
}
bool FaceDown() const
{
return !fFaceUp;
}
void SetFaceUp(bool fTrue)
{
fFaceUp = fTrue;
}
bool IsBlack() const
{
return Suit() == 0 || Suit() == 3;
}
bool IsRed() const
{
return !IsBlack();
}
private:
int nValue;
bool fFaceUp;
};
#endif