reactos/subsystems/win32/win32k/include/coord.h

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#pragma once
#include <include/dc.h>
#define IntDPtoLP(dc, pp, c) XFORMOBJ_bApplyXform((XFORMOBJ*)&(dc)->dclevel.mxDeviceToWorld, XF_LTOL, c, pp, pp);
#define IntLPtoDP(dc, pp, c) XFORMOBJ_bApplyXform((XFORMOBJ*)&(dc)->dclevel.mxWorldToDevice, XF_LTOL, c, pp, pp);
#define CoordDPtoLP(dc, pp) XFORMOBJ_bApplyXform((XFORMOBJ*)&(dc)->dclevel.mxDeviceToWorld, XF_LTOL, 1, pp, pp);
#define CoordLPtoDP(dc, pp) XFORMOBJ_bApplyXform((XFORMOBJ*)&(dc)->dclevel.mxWorldToDevice, XF_LTOL, 1, pp, pp);
#define XForm2MatrixS(m, x) XFORMOBJ_iSetXform((XFORMOBJ*)m, (XFORML*)x)
#define MatrixS2XForm(x, m) XFORMOBJ_iGetXform((XFORMOBJ*)m, (XFORML*)x)
int APIENTRY IntGdiSetMapMode(PDC, int);
BOOL
FASTCALL
IntGdiModifyWorldTransform(PDC pDc,
CONST LPXFORM lpXForm,
DWORD Mode);
VOID FASTCALL IntMirrorWindowOrg(PDC);
void FASTCALL IntFixIsotropicMapping(PDC);
LONG FASTCALL IntCalcFillOrigin(PDC);
PPOINTL FASTCALL IntptlBrushOrigin(PDC pdc,LONG,LONG);