### Usagi 3DS Theme Editor Support/Discussion Topic at [GBATemp](https://gbatemp.net/threads/412233/) WPF Based, Theme Editor for Nintendo 3DS - Requires .NET Framework 4.5 --- #### Features * **Image Palette**: Select colors from the *(up to)* 20 most used colors on the Top/Bottom Screen Background Images * **Animated Live Preview**: See Changes in Realtime, Animation is Toggleable * **BGM Preview**: Preview Only, *No BCSTM Conversion Support* * **Exports Preview Image**: Upon Exporting, preview.png will be generated * **Image Dithering**: Reduced Banding, Bayer8x8 Ordered, [Example (2x Nearest Neighbor)][DITHERING] * **Top Screen Render Modes**: None, Solid Color, Solid Color & Texture, Texture * **Bottom Screen Render Modes**: None, Solid Color, Texture * **Top Screen Frame Types**: Fixed, Slow/Fast Scroll * **Bottom Screen Render Modes**: Fixed, Slow/Fast Scroll, Flip/Bounce Tiled * **Bottom Screen UI Elements**: Folder and Icon Borders, Solid Color and Textured * **Experimental CWAV Manager**: Add Sound Effects to your themes, optional support for ctr_WaveConverter (Required for Wav Conversion) * **SMDH Generation**: Loads/Creates info.smdh file for CHMM2 * **Theme Sender**: Sends Themes over Network to CHMM2 #### Localization Avaiable on the Following Languages: * English * Portuguese (Brazil) * Spanish (by dsoldier @ GBATemp) * Italian (by RayFirefist @ GBATemp) * French (by Kerouz @ GBATemp) --- ### ThemeEditor Common Object Oriented, Standalone Library for Handling the Theme Files - Requires .NET Framework 4.5 #### Features * **LZ11 De/Compression** * **Texture Encoding/Decoding** * **Image Data Operations**: Dithering, Blitting, Rotating, Palette Generation, Grayscale * **Theme Reading/Writing** --- #### Credits * **Halley Comet Software** - [vgmstream] - BGM Preview * **Reisyukaku** - [YATA] - LZ11 De/Compression, Texture Decoding * **kwsch** - [pk3DS] - LZ11 De/Compression * **Barubary** - [DSDecmp] - LZ11 De/Compression * **3DBrew WIKI** - [WIKI] - File Formats Specification [vgmstream]:https://www.hcs64.com/vgmstream.html [DSDecmp]:https://github.com/Barubary/dsdecmp/tree/master/CSharp/DSDecmp [pk3DS]:https://github.com/kwsch/pk3DS/blob/master/pk3DS/3DS/LZSS.cs [YATA]:https://github.com/Reisyukaku/YATA [WIKI]:https://www.3dbrew.org/wiki/ [DITHERING]:http://i.imgur.com/W6wcvhS.png