62 lines
2.4 KiB
Text
62 lines
2.4 KiB
Text
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### Usagi 3DS Theme Editor
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Support/Discussion Topic at [GBATemp](https://gbatemp.net/threads/412233/)
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WPF Based, Theme Editor for Nintendo 3DS
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- Requires .NET Framework 4.5
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---
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#### Features
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* **Image Palette**: Select colors from the *(up to)* 20 most used colors on the Top/Bottom Screen Background Images
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* **Animated Live Preview**: See Changes in Realtime, Animation is Toggleable
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* **BGM Preview**: Preview Only, *No BCSTM Conversion Support*
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* **Exports Preview Image**: Upon Exporting, preview.png will be generated
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* **Image Dithering**: Reduced Banding, Bayer8x8 Ordered, [Example (2x Nearest Neighbor)][DITHERING]
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* **Top Screen Render Modes**: None, Solid Color, Solid Color & Texture, Texture
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* **Bottom Screen Render Modes**: None, Solid Color, Texture
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* **Top Screen Frame Types**: Fixed, Slow/Fast Scroll
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* **Bottom Screen Render Modes**: Fixed, Slow/Fast Scroll, Flip/Bounce Tiled
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* **Bottom Screen UI Elements**: Folder and Icon Borders, Solid Color and Textured
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* **Experimental CWAV Manager**: Add Sound Effects to your themes, optional support for ctr_WaveConverter (Required for Wav Conversion)
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* **SMDH Generation**: Loads/Creates info.smdh file for CHMM2
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* **Theme Sender**: Sends Themes over Network to CHMM2
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#### Localization
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Avaiable on the Following Languages:
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* English
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* Portuguese (Brazil)
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* Spanish (by dsoldier @ GBATemp)
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* Italian (by RayFirefist @ GBATemp)
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* French (by Kerouz @ GBATemp)
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---
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### ThemeEditor Common
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Object Oriented, Standalone Library for Handling the Theme Files
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- Requires .NET Framework 4.5
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#### Features
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* **LZ11 De/Compression**
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* **Texture Encoding/Decoding**
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* **Image Data Operations**: Dithering, Blitting, Rotating, Palette Generation, Grayscale
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* **Theme Reading/Writing**
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---
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#### Credits
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* **Halley Comet Software** - [vgmstream] - BGM Preview
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* **Reisyukaku** - [YATA] - LZ11 De/Compression, Texture Decoding
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* **kwsch** - [pk3DS] - LZ11 De/Compression
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* **Barubary** - [DSDecmp] - LZ11 De/Compression
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* **3DBrew WIKI** - [WIKI] - File Formats Specification
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[vgmstream]:https://www.hcs64.com/vgmstream.html
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[DSDecmp]:https://github.com/Barubary/dsdecmp/tree/master/CSharp/DSDecmp
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[pk3DS]:https://github.com/kwsch/pk3DS/blob/master/pk3DS/3DS/LZSS.cs
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[YATA]:https://github.com/Reisyukaku/YATA
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[WIKI]:https://www.3dbrew.org/wiki/
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[DITHERING]:http://i.imgur.com/W6wcvhS.png
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