54 lines
1.4 KiB
Markdown
54 lines
1.4 KiB
Markdown
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# OpusScript
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JS bindings for libopus 1.3.1, ported with Emscripten.
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----
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## Usage
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```js
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var OpusScript = require("opusscript");
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// 48kHz sampling rate, 20ms frame duration, stereo audio (2 channels)
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var samplingRate = 48000;
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var frameDuration = 20;
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var channels = 2;
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// Optimize encoding for audio. Available applications are VOIP, AUDIO, and RESTRICTED_LOWDELAY
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var encoder = new OpusScript(samplingRate, channels, OpusScript.Application.AUDIO);
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var frameSize = samplingRate * frameDuration / 1000;
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// Get PCM data from somewhere and encode it into opus
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var pcmData = new Buffer(pcmSource);
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var encodedPacket = encoder.encode(pcmData, frameSize);
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// Decode the opus packet back into PCM
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var decodedPacket = encoder.decode(encodedPacket);
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// Delete the encoder when finished with it (Emscripten does not automatically call C++ object destructors)
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encoder.delete();
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```
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## Note: WASM
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If your environment doesn't support WASM, you can try the JS-only module. Do note that the JS-only version barely has optimizations due to compiler/toolchain limitations, and should only be used as a last resort.
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```js
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var encoder = new OpusScript(samplingRate, channels, OpusScript.Application.AUDIO, {
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wasm: false
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});
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```
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## Note: TypeScript
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Since this module wasn't written for TypeScript, you need to use `import = require` syntax.
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```ts
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// Import using:
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import OpusScript = require("opusscript");
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// and NOT:
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import OpusScript from "opusscript";
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```
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