280 lines
5.2 KiB
TypeScript
280 lines
5.2 KiB
TypeScript
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export as namespace osu;
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export const VERSION_MAJOR: number;
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export const VERSION_MINOR: number;
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export const VERSION_PATCH: number;
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export declare class timing {
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constructor(values: {
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time: number,
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ms_per_beat: number
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});
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time: number;
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ms_per_beat: number;
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change: boolean;
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toString(): string;
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}
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export declare enum objtypes {
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circle = 1 << 0,
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slider = 1 << 1,
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spinner = 1 << 3
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}
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export declare class circle {
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constructor(values: {
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pos: [number, number]
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});
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pos: [number, number];
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toString(): string;
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}
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export declare class slider {
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constructor(values: {
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pos: [number, number],
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distance: number,
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repetitions: number
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});
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pos: [number, number];
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distance: number;
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repetitions: number;
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toString(): string;
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}
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export declare class hitobject {
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constructor(values: {
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time: number,
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type: objtypes,
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data?: circle | slider
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});
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time: number;
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type: objtypes;
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data?: circle | slider;
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typestr(): string;
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toString(): string;
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}
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export declare enum modes {
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std = 0
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}
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export declare class beatmap {
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constructor();
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format_version: number;
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mode: modes;
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title: string;
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title_unicode: string;
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artist: string;
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artist_unicode: string;
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creator: string;
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version: string;
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beatmapId?: number;
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beatmapsetId?: number;
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ar?: number;
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cs: number;
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od: number;
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hp: number;
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sv: number;
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tick_rate: number;
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ncircles: number;
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nsliders: number;
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nspinners: number;
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objects: hitobject[];
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timing_points: timing[];
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reset(): beatmap;
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max_combo(): number;
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toString(): string;
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}
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export declare class parser {
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constructor();
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map: beatmap;
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nline: number;
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curline: string;
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lastpos: string;
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section: string;
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reset(): parser;
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feed_line(line: string): parser;
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feed(str: string): parser;
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toString(): string;
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}
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export declare enum modbits {
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nomod = 0,
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nf = 1 << 0,
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ez = 1 << 1,
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td = 1 << 2,
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hd = 1 << 3,
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hr = 1 << 4,
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dt = 1 << 6,
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ht = 1 << 8,
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nc = 1 << 9,
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fl = 1 << 10,
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so = 1 << 12,
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speed_changing = dt | ht | nc,
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map_changing = hr | ez | speed_changing
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}
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export namespace modbits {
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export function from_string(str: string): modbits;
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export function string(mods: modbits): string;
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}
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export declare class std_beatmap_stats {
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constructor(values: {
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ar?: number,
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od?: number,
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hp?: number,
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cs?: number
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});
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ar?: number;
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od?: number;
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hp?: number;
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cs?: number;
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speed_mul: number;
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with_mods(mods: modbits): std_beatmap_stats;
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}
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export declare class std_diff_hitobject {
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constructor(obj: hitobject);
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strains: [number, number];
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normpos: [number, number];
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angle: number;
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is_single: boolean;
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delta_time: number;
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d_distance: number;
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reset(): std_diff_hitobject;
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toString(): string;
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}
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export declare class std_diff {
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constructor();
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objects: std_diff_hitobject[];
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map?: beatmap;
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mods: modbits;
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singletap_threshold: number;
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total: number;
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aim: number;
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aim_difficulty: number;
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aim_length_bonus: number;
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speed: number;
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speed_difficulty: number;
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speed_length_bonus: number;
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nsingles: number;
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nsingles_threshold: number;
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reset(): void;
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calc(params: {
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map?: beatmap,
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mods?: modbits,
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singletap_threshold?: number
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}): std_diff;
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toString(): string;
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}
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export declare class diff {
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constructor();
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calculators: std_diff[];
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map?: beatmap;
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calc(params: {
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map?: beatmap,
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mods?: modbits,
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singletap_threshold?: number
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}): std_diff;
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}
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export declare class std_accuracy {
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constructor(values: {
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percent?: number,
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nobjects?: number,
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n300?: number,
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n100?: number,
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n50?: number,
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nmiss?: number
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});
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percent: number;
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nobjects: number;
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n300: number;
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n100: number;
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n50: number;
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nmiss: number;
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value(nobjects?: number): number;
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toString(): string;
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}
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export declare class std_ppv2 {
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constructor();
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aim: number;
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speed: number;
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acc: number;
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computed_accuracy?: std_accuracy;
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total: number;
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calc(params: {
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map?: beatmap,
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stars?: std_diff,
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acc_percent?: number,
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aim_stars?: number,
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speed_stars?: number,
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max_combo?: number,
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nsliders?: number,
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ncircles?: number,
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nobjects?: number,
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base_ar?: number,
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base_od?: number,
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mode?: modes,
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mods?: modbits,
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combo?: number,
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n300?: number,
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n100?: number,
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n50?: number,
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nmiss?: number,
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score_version?: number
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}): std_ppv2;
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toString(): string;
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}
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export function ppv2(params: {
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map?: beatmap,
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stars?: std_diff,
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acc_percent?: number,
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aim_stars?: number,
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speed_stars?: number,
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max_combo?: number,
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nsliders?: number,
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ncircles?: number,
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nobjects?: number,
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base_ar?: number,
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base_od?: number,
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mode?: modes,
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mods?: modbits,
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combo?: number,
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n300?: number,
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n100?: number,
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n50?: number,
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nmiss?: number,
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score_version?: number
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}): std_ppv2;
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