RockPaperScissors/node_modules/ojsama/ojsama.d.ts

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export as namespace osu;
export const VERSION_MAJOR: number;
export const VERSION_MINOR: number;
export const VERSION_PATCH: number;
export declare class timing {
constructor(values: {
time: number,
ms_per_beat: number
});
time: number;
ms_per_beat: number;
change: boolean;
toString(): string;
}
export declare enum objtypes {
circle = 1 << 0,
slider = 1 << 1,
spinner = 1 << 3
}
export declare class circle {
constructor(values: {
pos: [number, number]
});
pos: [number, number];
toString(): string;
}
export declare class slider {
constructor(values: {
pos: [number, number],
distance: number,
repetitions: number
});
pos: [number, number];
distance: number;
repetitions: number;
toString(): string;
}
export declare class hitobject {
constructor(values: {
time: number,
type: objtypes,
data?: circle | slider
});
time: number;
type: objtypes;
data?: circle | slider;
typestr(): string;
toString(): string;
}
export declare enum modes {
std = 0
}
export declare class beatmap {
constructor();
format_version: number;
mode: modes;
title: string;
title_unicode: string;
artist: string;
artist_unicode: string;
creator: string;
version: string;
beatmapId?: number;
beatmapsetId?: number;
ar?: number;
cs: number;
od: number;
hp: number;
sv: number;
tick_rate: number;
ncircles: number;
nsliders: number;
nspinners: number;
objects: hitobject[];
timing_points: timing[];
reset(): beatmap;
max_combo(): number;
toString(): string;
}
export declare class parser {
constructor();
map: beatmap;
nline: number;
curline: string;
lastpos: string;
section: string;
reset(): parser;
feed_line(line: string): parser;
feed(str: string): parser;
toString(): string;
}
export declare enum modbits {
nomod = 0,
nf = 1 << 0,
ez = 1 << 1,
td = 1 << 2,
hd = 1 << 3,
hr = 1 << 4,
dt = 1 << 6,
ht = 1 << 8,
nc = 1 << 9,
fl = 1 << 10,
so = 1 << 12,
speed_changing = dt | ht | nc,
map_changing = hr | ez | speed_changing
}
export namespace modbits {
export function from_string(str: string): modbits;
export function string(mods: modbits): string;
}
export declare class std_beatmap_stats {
constructor(values: {
ar?: number,
od?: number,
hp?: number,
cs?: number
});
ar?: number;
od?: number;
hp?: number;
cs?: number;
speed_mul: number;
with_mods(mods: modbits): std_beatmap_stats;
}
export declare class std_diff_hitobject {
constructor(obj: hitobject);
strains: [number, number];
normpos: [number, number];
angle: number;
is_single: boolean;
delta_time: number;
d_distance: number;
reset(): std_diff_hitobject;
toString(): string;
}
export declare class std_diff {
constructor();
objects: std_diff_hitobject[];
map?: beatmap;
mods: modbits;
singletap_threshold: number;
total: number;
aim: number;
aim_difficulty: number;
aim_length_bonus: number;
speed: number;
speed_difficulty: number;
speed_length_bonus: number;
nsingles: number;
nsingles_threshold: number;
reset(): void;
calc(params: {
map?: beatmap,
mods?: modbits,
singletap_threshold?: number
}): std_diff;
toString(): string;
}
export declare class diff {
constructor();
calculators: std_diff[];
map?: beatmap;
calc(params: {
map?: beatmap,
mods?: modbits,
singletap_threshold?: number
}): std_diff;
}
export declare class std_accuracy {
constructor(values: {
percent?: number,
nobjects?: number,
n300?: number,
n100?: number,
n50?: number,
nmiss?: number
});
percent: number;
nobjects: number;
n300: number;
n100: number;
n50: number;
nmiss: number;
value(nobjects?: number): number;
toString(): string;
}
export declare class std_ppv2 {
constructor();
aim: number;
speed: number;
acc: number;
computed_accuracy?: std_accuracy;
total: number;
calc(params: {
map?: beatmap,
stars?: std_diff,
acc_percent?: number,
aim_stars?: number,
speed_stars?: number,
max_combo?: number,
nsliders?: number,
ncircles?: number,
nobjects?: number,
base_ar?: number,
base_od?: number,
mode?: modes,
mods?: modbits,
combo?: number,
n300?: number,
n100?: number,
n50?: number,
nmiss?: number,
score_version?: number
}): std_ppv2;
toString(): string;
}
export function ppv2(params: {
map?: beatmap,
stars?: std_diff,
acc_percent?: number,
aim_stars?: number,
speed_stars?: number,
max_combo?: number,
nsliders?: number,
ncircles?: number,
nobjects?: number,
base_ar?: number,
base_od?: number,
mode?: modes,
mods?: modbits,
combo?: number,
n300?: number,
n100?: number,
n50?: number,
nmiss?: number,
score_version?: number
}): std_ppv2;