RockPaperScissors/node_modules/mysql/lib/Pool.js

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var mysql = require('../');
var Connection = require('./Connection');
var EventEmitter = require('events').EventEmitter;
var Util = require('util');
var PoolConnection = require('./PoolConnection');
module.exports = Pool;
Util.inherits(Pool, EventEmitter);
function Pool(options) {
EventEmitter.call(this);
this.config = options.config;
this.config.connectionConfig.pool = this;
this._acquiringConnections = [];
this._allConnections = [];
this._freeConnections = [];
this._connectionQueue = [];
this._closed = false;
}
Pool.prototype.getConnection = function (cb) {
if (this._closed) {
var err = new Error('Pool is closed.');
err.code = 'POOL_CLOSED';
process.nextTick(function () {
cb(err);
});
return;
}
var connection;
var pool = this;
if (this._freeConnections.length > 0) {
connection = this._freeConnections.shift();
this.acquireConnection(connection, cb);
return;
}
if (this.config.connectionLimit === 0 || this._allConnections.length < this.config.connectionLimit) {
connection = new PoolConnection(this, { config: this.config.newConnectionConfig() });
this._acquiringConnections.push(connection);
this._allConnections.push(connection);
connection.connect({timeout: this.config.acquireTimeout}, function onConnect(err) {
spliceConnection(pool._acquiringConnections, connection);
if (pool._closed) {
err = new Error('Pool is closed.');
err.code = 'POOL_CLOSED';
}
if (err) {
pool._purgeConnection(connection);
cb(err);
return;
}
pool.emit('connection', connection);
pool.emit('acquire', connection);
cb(null, connection);
});
return;
}
if (!this.config.waitForConnections) {
process.nextTick(function(){
var err = new Error('No connections available.');
err.code = 'POOL_CONNLIMIT';
cb(err);
});
return;
}
this._enqueueCallback(cb);
};
Pool.prototype.acquireConnection = function acquireConnection(connection, cb) {
if (connection._pool !== this) {
throw new Error('Connection acquired from wrong pool.');
}
var changeUser = this._needsChangeUser(connection);
var pool = this;
this._acquiringConnections.push(connection);
function onOperationComplete(err) {
spliceConnection(pool._acquiringConnections, connection);
if (pool._closed) {
err = new Error('Pool is closed.');
err.code = 'POOL_CLOSED';
}
if (err) {
pool._connectionQueue.unshift(cb);
pool._purgeConnection(connection);
return;
}
if (changeUser) {
pool.emit('connection', connection);
}
pool.emit('acquire', connection);
cb(null, connection);
}
if (changeUser) {
// restore user back to pool configuration
connection.config = this.config.newConnectionConfig();
connection.changeUser({timeout: this.config.acquireTimeout}, onOperationComplete);
} else {
// ping connection
connection.ping({timeout: this.config.acquireTimeout}, onOperationComplete);
}
};
Pool.prototype.releaseConnection = function releaseConnection(connection) {
if (this._acquiringConnections.indexOf(connection) !== -1) {
// connection is being acquired
return;
}
if (connection._pool) {
if (connection._pool !== this) {
throw new Error('Connection released to wrong pool');
}
if (this._freeConnections.indexOf(connection) !== -1) {
// connection already in free connection pool
// this won't catch all double-release cases
throw new Error('Connection already released');
} else {
// add connection to end of free queue
this._freeConnections.push(connection);
this.emit('release', connection);
}
}
if (this._closed) {
// empty the connection queue
this._connectionQueue.splice(0).forEach(function (cb) {
var err = new Error('Pool is closed.');
err.code = 'POOL_CLOSED';
process.nextTick(function () {
cb(err);
});
});
} else if (this._connectionQueue.length) {
// get connection with next waiting callback
this.getConnection(this._connectionQueue.shift());
}
};
Pool.prototype.end = function (cb) {
this._closed = true;
if (typeof cb !== 'function') {
cb = function (err) {
if (err) throw err;
};
}
var calledBack = false;
var waitingClose = 0;
function onEnd(err) {
if (!calledBack && (err || --waitingClose <= 0)) {
calledBack = true;
cb(err);
}
}
while (this._allConnections.length !== 0) {
waitingClose++;
this._purgeConnection(this._allConnections[0], onEnd);
}
if (waitingClose === 0) {
process.nextTick(onEnd);
}
};
Pool.prototype.query = function (sql, values, cb) {
var query = Connection.createQuery(sql, values, cb);
if (!(typeof sql === 'object' && 'typeCast' in sql)) {
query.typeCast = this.config.connectionConfig.typeCast;
}
if (this.config.connectionConfig.trace) {
// Long stack trace support
query._callSite = new Error();
}
this.getConnection(function (err, conn) {
if (err) {
query.on('error', function () {});
query.end(err);
return;
}
// Release connection based off event
query.once('end', function() {
conn.release();
});
conn.query(query);
});
return query;
};
Pool.prototype._enqueueCallback = function _enqueueCallback(callback) {
if (this.config.queueLimit && this._connectionQueue.length >= this.config.queueLimit) {
process.nextTick(function () {
var err = new Error('Queue limit reached.');
err.code = 'POOL_ENQUEUELIMIT';
callback(err);
});
return;
}
// Bind to domain, as dequeue will likely occur in a different domain
var cb = process.domain
? process.domain.bind(callback)
: callback;
this._connectionQueue.push(cb);
this.emit('enqueue');
};
Pool.prototype._needsChangeUser = function _needsChangeUser(connection) {
var connConfig = connection.config;
var poolConfig = this.config.connectionConfig;
// check if changeUser values are different
return connConfig.user !== poolConfig.user
|| connConfig.database !== poolConfig.database
|| connConfig.password !== poolConfig.password
|| connConfig.charsetNumber !== poolConfig.charsetNumber;
};
Pool.prototype._purgeConnection = function _purgeConnection(connection, callback) {
var cb = callback || function () {};
if (connection.state === 'disconnected') {
connection.destroy();
}
this._removeConnection(connection);
if (connection.state !== 'disconnected' && !connection._protocol._quitSequence) {
connection._realEnd(cb);
return;
}
process.nextTick(cb);
};
Pool.prototype._removeConnection = function(connection) {
connection._pool = null;
// Remove connection from all connections
spliceConnection(this._allConnections, connection);
// Remove connection from free connections
spliceConnection(this._freeConnections, connection);
this.releaseConnection(connection);
};
Pool.prototype.escape = function(value) {
return mysql.escape(value, this.config.connectionConfig.stringifyObjects, this.config.connectionConfig.timezone);
};
Pool.prototype.escapeId = function escapeId(value) {
return mysql.escapeId(value, false);
};
function spliceConnection(array, connection) {
var index;
if ((index = array.indexOf(connection)) !== -1) {
// Remove connection from all connections
array.splice(index, 1);
}
}